Assassin's Creed: Revelations

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Assassin's Creed:
Revelations
Assassins Creed Revelations Cover.jpg
Developer(s) Ubisoft Montreal
Publisher(s) Ubisoft
Director(s) Alexandre Amancio
Producer(s) Martin Schelling
Designer(s) Alexandre Breault
Writer(s) Darby McDevitt

Corey May

Composer(s) Jesper Kyd[1]
Lorne Balfe[2]
Series Assassin's Creed
Engine Anvil with Havok physics
Platform(s)
Release date(s) PlayStation 3, Xbox 360
  • NA November 15, 2011
  • EU November 15, 2011
  • AUS November 15, 2011
  • JP December 1, 2011
Microsoft Windows
  • NA November 29, 2011[3]
  • AUS December 1, 2011
Genre(s) Action-adventure, stealth
Mode(s) Single-player, multiplayer
Distribution Optical disc, download, cloud computing

Assassin's Creed: Revelations is an action-adventure stealth video game developed and published by Ubisoft. It was released for Xbox 360 and PlayStation 3 in November 2011, and for Microsoft Windows in December 2011. It is the fourth major installment in the Assassin's Creed series, a direct sequel to 2010's Assassin's Creed: Brotherhood, and the final game in the 'Ezio trilogy'.

The story is set in a fictional history of real world events set in three time periods, and features three returning protagonists; Altaïr Ibn-La'Ahad in 13th century Masyaf, Ezio Auditore da Firenze in 16th century Constantinople, and series protagonist Desmond Miles in 21st century America.[4][5] The main story follows the Assassin Ezio's journey to unlock the secret of Altaïr's vault in Masyaf using disc-like artifacts containing Altaïr's memories. Intersecting with these historical events are the modern day activities of Desmond, who relives Ezio's memories to find a way to fight against the Assassins' enemies, the Templars, and to prevent the 2012 apocalypse.

Assassin's Creed: Revelations is set in an open world and presented from the third-person perspective with a primary focus on using Ezio's, Desmond's, and Altaïr's combat and stealth abilities to eliminate targets and explore the environment. One of the protagonists (Ezio) is free to explore the Assassin Base in the city of Constantinopole and the city itself to complete side missions away from the primary storyline.

Although critical response towards the game was positive, many noted a decline in quality in comparison to previous titles in the series. In spite of this, the game was still a large commercial success, out performing the sales of its predecessors. The game was followed by Assassin's Creed III in October 2012, a direct sequel that continued the story of Desmond Miles and introduced a new 18th century playable character.

Gameplay[edit]

The main protagonist, Ezio, can use the hookblade to access ziplines across the environments. The hookblade is one of the new features introduced in Revelations.

The game follows the series' standard open world gameplay in the Ezio and Altaïr Sequences, where the game's main story takes place. New gameplay additions include an item called the "hookblade", which can be used to zipline across the city or grab enemies to yank them in for a combo attack. The hookblade reportedly speeds up navigation by around 30 percent.[6] Along with the hookblade, Ezio also has around 150 different bomb variations at his disposal, which are to be crafted.[7] The game features new "Desmond Sequences", "Dali-esque" first-person platforming missions in a radical departure for the series.[8] These "Desmond Sequences" can only be unlocked by collecting a certain amount of Data Fragments hidden throughout Constantinople. Data Fragments are a new type of collectible in Revelations, replacing the Borgia Flags of previous games in the series.

Also added and expanded are seizing districts of the city from the Templars. While capturing a district is very similar to Brotherhood, the Templars will attempt to recapture districts, which Ezio must defend using a "tower defense" minigame, where he controls a group of Assassins from rooftops against several waves of Templar soldiers and siege equipment. Similar to Brotherhood, initiates can be sent on missions to other regions, eventually wresting control from the Templars, and then using the city to produce a stream of income and new Assassin recruits. The game is playable in full 3D across three platforms: PlayStation 3, PC, and Xbox 360, with the console versions supporting both stereoscopic 3D mode for 3D HDTVs and for 2D HDTVs. All Revelations gameplay and cinematics have S3D support.[9]

Multiplayer[edit]

Multiplayer gameplay also makes a return in Revelations. The mode expands the basics of online modes from Brotherhood with new characters and locations. Players are able to customize their characters' appearance. Matchmaking and game interface are also improved. Ubisoft says that while the component is returning, they're putting greater focus towards the narrative, as it's the heart of the franchise.[10] As players level up in the multiplayer game, they move up in their Abstergo Templar rank and gain access to more information about the company.

New multiplayer modes are added to the already existing modes, including "story-oriented quests", as well as a much requested Capture the Flag mode. Some multiplayer maps are based in the island of Rhodes.[11] Among the new additions is a new multiplayer mode - Deathmatch - which differs from the previous multiplayer gameplay in that there is no compass pointing toward your assigned target, rather, there is a box in the top right of the screen where your current target is displayed, which glows blue when you enter the line of sight of your target. There is also Simple Deathmatch, which also removes the abilities and perks from the players.

The multiplayer function is protected by the Uplay Passport system on PlayStation 3 and Xbox 360,[12] which requires a code for access. Codes are included in all new copies of the game, but are tied to a single Uplay account. This means that players who purchased their copy second hand will need to purchase a new code to access the multiplayer. Uplay players can buy a new Passport code online or activate a free trial.[13]

Players who preordered the game with specific editions received the Ottoman Jester, the Crusader, and the Ottoman Doctor. Those who played the Assassin's Creed Brotherhood multiplayer received the courtesan, a character who also appeared in the multiplayer for Brotherhood. DLC packs for new characters have been released.

Synopsis[edit]

Setting[edit]

Revelations features all three of the series' major characters: Desmond Miles, Altaïr Ibn-La'Ahad and Ezio Auditore da Firenze. The main part of the story takes Ezio to Constantinople, present day Istanbul, in 1511 AD, consisting of four districts: Constantine, Bayezid, Imperial, and Galata; Cappadocia during the rise of the Ottoman Empire, part of which is a completely underground city populated solely by Templars;[14][15] and Masyaf, where the old Assassins' stronghold is located (featured in the first Assassin's Creed game), to which Ezio travels at the beginning of the game.[15] He discovers Altaïr has sealed within the fortress an ancient artifact that is said to be a powerful weapon which could end the Templar-Assassin War forever, and had the keys hidden in Constantinople. Ezio uses these relics of the "First Civilization" that hold memories of Altaïr to relive Altaïr's experiences, during which players control Altaïr.[11]

The game continues Desmond's story in the present day, following the events of Brotherhood, where he is trapped in the Animus 2.0, in a comatose state,[16] in which he has found a safe mode known as "the Black Room". Here, Desmond must find a "synch nexus", a key memory that links him with Altaïr and Ezio, to reintegrate his splintered subconscious and awaken from his coma.[14] While in game, Ezio meets a variety of historical characters, including: Manuel Palaiologos, an heir to the now-lost Byzantine Empire; Byzantine Templars lurking in the shadows of Constantinople;[17] and Prince Suleiman, a man who will one day become one of the Ottoman Empire's greatest Sultans; and his uncle, Prince Ahmet.

Single-player plot[edit]

Following the ending of Brotherhood, present-day protagonist Desmond Miles has fallen into a coma due to the combined stress of being forced into killing Lucy Stillman and being controlled by Juno, the hologram attached to the Apple of Eden, a piece of Eden with hints of prolonged exposure in the Animus. While Shaun Hastings stays behind in Rome to attend Lucy's funeral, Rebecca Crane takes Desmond to New York and meets with his father, William Miles. In an effort to save Desmond's mind, the duo places him back in the Animus, though this time, in the machine's safe mode, known as the "Black Room."

Upon awakening on Animus Island, the original Animus testing program located within the Black Room, Desmond meets the consciousness of Subject Sixteen, who occupied Abstergo's Animus before him. Sixteen explains that Desmond's mind is broken, and the only way for him to repair it is by reliving his ancestors' memories until there is nothing left for them to show Desmond, at which point the Animus can separate Desmond from Ezio and Altaïr, and awaken Desmond from his coma.[18]

Desmond enters the Animus Island's memory portal, which places him back in the perspective of Ezio Auditore. Four years after ending the life of Cesare Borgia, Ezio has traveled to the former Assassin's fortress in Masyaf to discover secrets Altaïr had previously discovered, and find the true purpose of the Assassins. Upon arriving, he finds Masyaf taken by the Templars, who mark him for death. Ezio escapes to the bowels of the castle, where he discovers the entrance to Altaïr's library.[19] He learns that five disc-like "keys" are required to unlock the door; that the Templars have one underneath the Ottoman Sultan's palace; and the rest lie hidden in Constantinople, part of the Ottoman Empire.[19][20] He travels there and is greeted by Yusuf Tazim, leader of the Turkish Assassin Order,[21] and befriends a young student named Suleiman.[22] Ezio learns that the keys were hidden in the city by Niccoló Polo. While searching for the old Polo trading post, Ezio encounters and befriends Sofia Sartor, a young Italian traveler and book collector, and eventually falls in love with her. Ezio discovers the locations of the remaining keys with Sofia's help, all the while keeping his intentions, growing feelings and position a secret from her.[23]

Meanwhile, Constantinople is in chaos due to conflicts between Prince Ahmet and his brother Selim, who are quarreling over who will inherit the Sultanate. Caught in the middle of the conflict, Suleiman reveals to Ezio that he is an Ottoman prince (Selim's son), and that he suspects the Templars are behind the feud. Ezio uncovers evidence that Manuel Palaiologos, with Templar support, is attempting to raise an army to overthrow the Ottomans and reestablish the Byzantine Empire. Ezio kills Manuel and recovers the final key,[24] only to discover that Ahmet is the true mastermind of the Templar plot to open Altaïr's library.

During these events, Ezio uses the keys in his possession to witness Altaïr's life after the events depicted in the first game. After killing Al-Mualim, Altaïr took possession of the Apple of Eden and assumed leadership of the Assassins. One of the Assassins, Abbas, did not support Altaïr due to past events, and for killing Al Mualim.[25] When Altaïr and his wife Maria left Masyaf for 10 years to repel the Mongol invasion, Abbas staged a coup d'etat, seizing control of the Assassins and executing Altaïr's youngest son Sef.[26] Altaïr sought revenge; but as Maria tried to stop him, another Assassin stabbed Maria in the back. Altaïr was forced to flee with his elder son, Darim, and went into self-imposed exile for 20 years. Altaïr finally returned to Masyaf, killed Abbas, then took his rightful place as the Assassins' leader. In the process, Altaïr told the dying Abbas the truth of the latter's father's death.[27] Years later, an aged Altaïr encodes his memories on the five keys Ezio would find, entrusting them to Niccoló.[28]

In Constantinople, Ezio discovers that Ahmet has killed Yusuf and kidnapped Sofia, demanding the keys in exchange for her life. Ezio agrees, but immediately gives chase upon ensuring Sofia's safety. He recovers the keys, but before he can deal with Ahmet, Selim arrives with his armies and executes Ahmet himself, after saying that their father "made his choice."[29] Due to his son Suleiman's endorsement, Selim has Ezio leave Constantinople, warning him never to return again. After completing this memory, the Animus begins to delete excess data—including Animus Island. Sixteen sacrifices himself to prevent Desmond from being deleted by the Animus.[30]

Ezio and Sofia return to Masyaf, where Ezio uses the keys to unlock Altaïr's library. He finds it empty except for Altaïr's skeleton and a sixth key. He discovers that the library was not meant to hold books—rather, it was a vault meant to house Altaïr's Apple of Eden.[31] Through the key, Ezio learns that Altaïr had sealed himself inside to preserve its secret from the Templars. Ezio leaves this Apple in the library, saying "I have seen enough for one life."[32] He then begins talking directly to Desmond, not knowing exactly who (or where) he is, but knowing that he is watching. While talking he discards his weapons. He tells Desmond that he realises that he is a "conduit for a message". He expresses hope that Desmond will be able to find answers to the questions he and Altaïr had worked so hard to uncover.[32]

Suddenly, Desmond is approached by Jupiter, a member of the First Civilization. He explains that the First Civilization had built numerous vaults to study methods to save the planet from destruction. All of the data collected was transmitted to a central vault, where the data was tested. None of the methods were effective, however, and they failed to stop the solar flare from destroying their civilization. Jupiter shows Desmond the location of the central vault, which from the map is located somewhere in New York, and tells him that he must save the planet from an impending second solar flare.

Upon hearing Jupiter's words, Desmond awakens from his coma and finds Rebecca and William standing with him, along with Shaun, who has returned from Rome. Desmond states that he knows what they must now do; meanwhile, the central vault activates underground.

Multiplayer plot[edit]

The multiplayer aspect has its own plot from the Templar perspective. After training to become a Master Templar and being allowed into the Abstergo inner sanctum, the player is implanted with a tracker to ensure his/her trustworthiness. It is implied that Daniel Cross (Subject 4) is a member of the Templar inner sanctum. After reaching level 50 in the multiplayer, the player is dubbed an active agent, and assigned the task of retrieving the current Assassin Order Mentor, William Miles.[33]

Voice cast[edit]

  • Nolan North as Desmond Miles, Altaïr's and Ezio's descendant
  • Roger Craig Smith as Ezio Auditore da Firenze, a key figure in the history of the Assassin Brotherhood
  • Cas Anvar as Altaïr Ibn-La'Ahad, the Mentor of the Levantine Assassin Brotherhood
  • John de Lancie as William Miles, Desmond's father and the de facto leader of the Assassins
  • Danny Wallace as Shaun Hastings, an analyst and researcher responsible for compiling and maintaining the knowledge archives of the Animus 2.0
  • Eliza Schneider as Rebecca Crane, a tech-savvy Assassin
  • Graham Cuthbertson as Clay Kaczmarek, a.k.a. "Subject 16", no longer human, but an AI recreation within the Animus
  • Michael Benyaer as Darim Ibn-La'Ahad, Altaïr's eldest son
  • J. B. Blanc as Tarik Barleti, the Captain of the Janissaries, the elite guard of the Ottoman Sultan
  • Steve Blum as Leandros, a Greek Templar
  • Tony Calabretta as Şahkulu, a Turkish Templar
  • Yerman Gur as Abbas Sofian, antagonist to Altaïr
  • Tamer Hassan as Şehzade Ahmet, potential heir to the Ottoman throne and high-ranking member of the Templar Order
  • Alex Ivanovici as Hadji Piri, an Ottoman sailor and Assassin
  • Amy Landecker as Laetitia England, a modern-day member of the Templar Order
  • Eleanor Noble as Maria Thorpe, Altaïr's wife
  • Chris Parson as Yusuf Tazim, the leader of the Turkish Assassins
  • Phil Proctor as Warren Vidic, the head of genetic research at Abstergo Industries and the Animus Project
  • Peter Renaday as Al Mualim, Altaïr's predecessor as the Grand Master of the Levantine Assassin Brotherhood
    • Renaday also voiced Jupiter, one of Those Who Came Before, the First Civilization
  • Jenifer Seguin as Animus Voice
  • Haaz Sleiman as Şehzade Suleiman, an Ottoman prince who befriends Ezio
  • Elias Toufexis as Haras, a treacherous Templar Crusader
  • Nadia Verrucci as Dilara, an Ottoman spy
    • Verruci also voiced Juno, one of Those Who Came Before, the First Civilization
  • Vlasta Vrana as Manuel Palaiologos, the lost heir to the Byzantine Throne
  • Carlotta Montanari as Sofia Sartor, Ezio's love interest who helps him find the Masyaf Keys

Development[edit]

Assassin's Creed: Revelations was initially conceived as a Nintendo 3DS game called Assassin's Creed: Lost Legacy about Ezio traveling east to the Assassins' former city of Masyaf, where he would have discovered the origins of the Assassin Order.[34] It was first announced during Nintendo's E3 2010 press conference.[35] It was quietly cancelled and its main concept was developed into Assassin's Creed: Revelations.[36]

In November 2010, Ubisoft's CEO Yves Guillemot teased "something Assassin's related" in 2011, despite an earlier statement by Ubisoft Montreal's Jean-Francois Boivin that no Assassin's Creed game will be released in 2011.[37] Geoffroy Sardin of Ubisoft later confirmed that there will be a "big" Assassin's Creed game in 2011.[38] Guillemot also explained that ultimate goal for Ubisoft is to release new games in the franchise annually along with Ubisoft's most popular other franchises.[37] In February 2011, Ubisoft CEO Yves Guillemot confirmed that the next Assassin's Creed game would be released during its next fiscal year, which starts on April 1, 2011, and ends on March 31, 2012.[39]

On April 29, 2011 the game's name was released on the official Assassin's Creed Facebook page, with a link which led to a flash file.[40] The teaser clip included the words, "Altaïr Ibn La-Ahad, Son of no one" in Arabic which hints that Altaïr, the main protagonist of the first game, may once again be the main protagonist of the game.[40] A third teaser clip for the game showed the city of Constantinople, which hints at it being the setting for the game.[41] In the E3 rumor section of its April 2011 issue, Xbox World 360 said Assassin's Creed: Revelations' is not Assassin's Creed III, but suggests that game is also secretly in the works. Revelations is likely to be "another slimline Brotherhood-style offering", Xbox World 360 stated.[42] On May 5, Game Informer released details of the game,[4] and the game was "officially" announced by Ubisoft at Electronic Entertainment Expo 2011.[43]

The game was developed primarily by Ubisoft Montreal in Canada. Production was aided in part by five other Ubisoft developers: Annecy, Massive, Quebec, Singapore and Bucharest. Lead writer Darby McDevitt said that Revelations, won't answer all the burning questions clouding the series, stating "Well, we won't answer everything because Desmond's story continues. But fans will definitely know most of the important details of Ezio and Altair's lives, and how they fit into the grand scheme."[44] McDevitt also stated that 85 percent of Assassin's Creed's overarching plot is already "mapped out". McDevitt claimed original Creed protagonist Altair had his story arc written for two years, and that Ezio's ultimate fate was planned during the development of Brotherhood.[45]

Voice of Desmond Miles, Nolan North, urged Ubisoft to adopt motion capture methods similar to Naughty Dog's Uncharted. Speaking in an interview, North admitted there's a "disconnect" in the Ubisoft game's current setup, which has voice actors provide voice facial animation separately from body motion capture, which is recorded by different actors. "I wish it wasn't done separately," North said. "Don't get me wrong, the mo-cap actors do a great job, but there will always be somewhat of a disconnect when it's done this way. After my experiences on the Uncharted franchise, where the actors do both performance and voice, I can honestly say there is absolutely a difference," he added.[46]

The PC version of Assassin's Creed: Revelations does not force players to always be online to work like its predecessors, despite Ubisoft's recent claims that its policy is a success, insisting it has seen "a clear reduction in piracy of our titles which required a persistent online connection". It does, however, require an online activation the very first time the player plays the game. Following that, the player can play offline.[47]

Marketing and release[edit]

Ubisoft announced a PlayStation Network timed exclusive multiplayer beta for Assassin's Creed Revelations on August 10, 2011. The beta began on September 3, 2011 and finished September 17, 2011, exclusively for PlayStation Plus and Uplay members on PlayStation 3. On September 8, the multiplayer beta opened to everyone with a PSN account. The beta offered access to nine characters (The Sentinel, The Vanguard, The Guardian, The Vizier, The Thespian, The Deacon, The Bombardier, The Trickster, The Champion – all boasting different abilities), three maps (Knight's Hospital, Antioch, Galata) and four playable modes (the previously seen Wanted and Manhunt options joined by new Deathmatch and Artifact Assault variants).[48][49]

Media Molecule announced on November 15, 2011 that a new Ezio costume for Sackboy will be made available in LittleBigPlanet 2 to promote the launch of Assassin's Creed: Revelations.[50] Those who pre-ordered through Best Buy got an exclusive multiplayer character.[51] All day one copies of Revelations for the PlayStation 3 had the first Assassin's Creed bundled as part of the disc, which launched in 2007. Ubisoft called the announcement a "special partnership" between itself and Sony Computer Entertainment America, and that the deal only applies in Europe.[52] Additionally, Ubisoft released an Assassin's Creed: Revelations Avatar collection Xbox 360, which includes a Codex prop, Desmond's black hoodie, and a pet eagle. Also, the following outfits will be available: Ezio, Bombardier, Guardian, Sentinel, and Vanguard (female only).[51]

Retail editions[edit]

Features Standard
(consoles & PC)
Animus Edition
(consoles & PC)[53][54][55]
Collector's Edition
(consoles & PC)[53][54][55]
Special Edition
(consoles & PC)[53][54][55]
Signature Edition
(consoles & PC)[53][54][55]
Gold Edition
(PC Download)[53][54][55]
Ultimate Bundle
(consoles & PC)[56]
Ottoman Edition
(consoles & PC)[57]
Game disc Yes Yes Yes Yes Yes No, (Download) Yes Yes
Exclusive packaging No Yes (Animus box packaging) Yes (Special Collector's Edition packaging) Yes (standard box with exclusive artwork) Yes (Black and white variant of standard box art) No Yes (Black, fold-out cardboard box) Yes
In-depth encyclopedia No Yes No No No No No No
50-page art book No No Yes No No No No No
The original game's soundtrack No Yes Yes Yes Yes No Yes No
Assassin's Creed Embers Movie DVD No Yes Yes No Yes No Yes No
Exclusive single-player mission No Yes (Vlad the Impaler Prison) Yes (Vlad the Impaler Prison) No Yes (Vlad the Impaler Prison) Yes (Vlad the Impaler Prison) Yes (Vlad the Impaler Prison) Yes (Vlad the Impaler Prison)
Exclusive multiplayer character No Yes (The Crusader and Ottoman Jester) Yes (The Crusader and Ottoman Jester) Yes (The Crusader and Ottoman Doctor) Yes (Ottoman Jester) Yes (The Crusader, Ottoman Jester and Ottoman Doctor) Yes (Ottoman Jester) Yes (The Crusader, Ottoman Jester and Ottoman Doctor)
Exclusive armor for Ezio No Yes (Armor of Brutus) Yes (Turkish Armor and Armor of Brutus) Yes (Turkish Armor) No Yes (Turkish Armor and Armor of Brutus) No Yes (Turkish Armor and Armor of Brutus)
Altaïr Skin/Ezio in Altaïr's Robes No Yes (as a pre-order bonus from EB Games Australia) Yes (as a pre-order bonus from Play UK) No No Yes No Yes
Capacity upgrades No Yes (For hidden gun bullets, bombs & crossbow arrows) Yes (For hidden gun bullets, bombs & crossbow arrows) No Yes (For hidden gun bullets, bombs & crossbow arrows) Yes (For hidden gun bullets, bombs & crossbow arrows) Yes (For hidden gun bullets, bombs & crossbow arrows) Yes (For hidden gun bullets, bombs & crossbow arrows)
Leonardo da Vinci's flying machine 6"-7" scale replica No No No No No No Yes No
Ezio 7-inch action figure No No No No No No Yes No

There are several different limited editions of Assassin's Creed Revelations. The Animus, Collector's and Special editions were available on all platforms and only in Europe, Australia and New Zealand, while the Signature Edition was only available in North America through GameStop for all platforms.[51][53][54][55] Those who pre-ordered Assassin's Creed: Revelations through GameStop automatically upgraded to the Signature Edition of the game at no extra cost. The Signature Edition features exclusive packaging, a bonus single-player mission (Vlad the Impaler Prison), an exclusive multiplayer character (Ottoman Jester), weapons capacity upgrades, an animated short film (Assassin's Creed Embers Movie) and the original game's soundtrack.[51][58]

The "PS3-Only edition" includes the standard game contents plus a complete version of the Assassin's Creed original game included in the game disc. This edition is only available to those who bought the game when it first released or pre-ordered it.[59] The Animus Edition features an Animus box, an in-depth encyclopedia, an animated short film (Assassin's Creed Embers Movie) and the original game's soundtrack. In-game content included is an exclusive mission (Vlad the Impaler Prison), an armor from Assassin's Creed: Brotherhood (Armor of Brutus) in single-player, weapons capacity upgrades, and two additional multiplayer characters (The Crusader and Ottoman Jester).[53][54][55]

Downloadable content[edit]

Uplay content[edit]

Ubisoft's Uplay system enables further in-game enhancements which can be redeemed by points that are given when playing the game. The available awards are a Revelations theme or wallpaper for PC and PlayStation 3, Solo Pack, Mediterranean Exclusive Missions, and Multiplayer Pack which unlocks the Knight.

Ancestors Character Pack[edit]

On the day of the game's launch, Ubisoft announced that it was working on various downloadable Content (DLC) for the game. The first one announced was a character pack, which was released in December 2011.[dated info] The character pack included four new multiplayer characters which include the Privateer, Corsair, Brigand, and Gladiator.

Mediterranean Traveler Map Pack[edit]

The second DLC pack announced was the Mediterranean Traveler Map Pack, which was released on January 24, 2012. The contents of the pack include six new maps, three of which return from Assassin's Creed: Brotherhood.[60]

The Lost Archive[edit]

The story DLC is dubbed The Lost Archive. It focuses on Subject 16, includes Lucy, and details 16's entry into the Assassins, and his capture by Abstergo. It was released on February 28, 2012. Following Subject 16's apparent death by drowning in the Tiber river, 16 is recruited by the Assassins to infiltrate Abstergo and steal information relating to the prototype Animus. After learning of the importance of the Animus to Abstergo, the Assassins arrange for 16 to be captured, later to be freed by Lucy, who is revealed to be a Templar double agent. It is heavily implied she was enraged at her apparent abandonment at Abstergo by the Assassin order. 16 also inadvertently targets Desmond as another target by revealing Ezio Auditore as the Assassin Mentor. Lucy, realizing 16 has learned of her allegiance, allows 16 to be driven insane by the Animus and is planning to stage an escape with Desmond so that he can lead the Templars to another Apple of Eden. After completing the sequence, 16's consciousness is caught in "The Loop" a cycle of memories buried within Desmond. After collecting disparate fragments, a backdoor is revealed, allowing 16's consciousness to send a parting letter to his father, with whom he had a constantly strained relationship due to his mother's abandonment.[citation needed]

Reception[edit]

Reception
Aggregate scores
Aggregator Score
GameRankings (PS3) 80.05%[61]
(X360) 79.37%[62]
(PC) 74.67%[63]
Metacritic (PS3) 80/100[64]
(X360) 80/100[65]
(PC) 80/100[66]
Review scores
Publication Score
1UP.com B+[67]
Edge 7/10[68]
Eurogamer 7/10[69]
Game Informer 8.75/10[76]
GamePro 7/10[75]
GamesRadar 8/10[70]
GameSpot 8.0/10[73]
GameTrailers 8.8/10[72]
IGN 8.5/10[71]
Official PlayStation Magazine (UK) 9/10[78]
Official Xbox Magazine 8.5/10[77]
VideoGamer.com 7/10[74]
Destructoid 7.5/10[79]
Joystiq 4/5 stars[80]

Assassin's Creed: Revelations has received generally positive reviews. Aggregating review websites GameRankings and Metacritic gave the PlayStation 3 version 80.05% and 80/100,[61][64] the Xbox 360 version 79.37% and 80/100,[62][65] and the PC version 74.67% and 80/100.[63][66] IGN gave the game a rating of 8.5 out of 10, stating "This is the best Assassin's Creed yet, even if that victory is claimed by an inch and not a mile. If you've been following the lives of Altair and Ezio this long, you owe it to yourself to see their last adventure."[71] 1UP gave the game a rating of B+, stating "While Revelations lacks that one supreme improvement or standout mechanic that defined AC2 and Brotherhood each, it's still a damn fine sendoff for Altair and Ezio."[67]

Edge gave the game a rating of 7 out of 10, saying that "unlike the elegant lead, who's grey-haired but unbowed by the end of the adventure, Assassin's Creed has been quietly compromised by age."[68] Eurogamer also gave the game a rating of 7 out of 10, writing "where Brotherhood enhanced the thrill of being Ezio Auditore, Revelations distracts from it. Ezio may look old, but it's the series itself that really shows its age."[69]

VideoGamer gave the game a rating of 7 out of 10, stating "So, for the first time, a new Assassin's Creed game is worse than its predecessor, the first time the short development period has had a noticeable impact on the game's quality. It's a game of nearlies and might-have-beens: summed up by the hookblade, a supposedly key new feature which in practice merely extends Ezio's reach slightly, and allows him to glide down the occasional zipline."[74] GamePro also gave the game a rating of 7 out of 10, saying that "at its core, this is the Assassin's Creed we've grown to love in recent years, and it still serves as a pretty good time sink -- plus, it's a necessary bridge to next year's already-announced follow-up. But obligation shouldn't be the primary reason to play something, and sadly, that's too often the case in this humdrum campaign."[75]

Game Informer gave the game a rating of 8.75 out of 10, writing "a number of new features have been attempted to make Revelations feel new and different from its predecessors. In that quest for broader variety and a unique identity from the earlier games, Revelations makes some missteps that are hard to ignore. However, the game offers more of what has been great about the franchise, and that should be enough to bring most fans to the table, even if it a poor starting point for new players."[76] GameTrailers also gave the game a rating of 8.8 out of 10, saying that "the engine is a bit long in the tooth and some of the content isn't entirely worth exploring, but if you're looking for an unforgettable top shelf action/adventure, heed the creed."[72]

Official Xbox Magazine gave the game a rating of 8.5 out of 10, stating "What's available here remains as ridiculously appealing as ever. It's still a thrill unique to the series to be perched six stories high, looking out across miles of meticulously rendered game world - even if that dazzling, danger-filled world has grown overly familiar, having traded what was once revolution for iterative evolution."[77] UK PlayStation Official Magazine gave the game a rating of 9 out of 10, stating "As a conclusion for Ezio's chapter, Revelations proves an utterly brilliant swansong."[78]

Sales[edit]

Ubisoft CEO Yves Guillemot announced during an earnings call on November 8, 2011, that pre-orders for Assassin's Creed: Revelations were "significantly higher" than figures for Assassin's Creed: Brotherhood, yet the firm is still expecting a "double digit decline" in sales for Revelations compared to the other title.[81] According to NPD Group, Revelations was the fourth-best selling game in the U.S. in November 2011. Ubisoft announced sales of Revelations were up 10 percent year-on-year on 2010's Brotherhood. That puts Revelations first month total at around 1.26 million.[82] Revelations debuted at second place in the UK video game sales chart in its first week. Its week one numbers were better than those of its predecessor Brotherhood by four percent in unit terms and eight percent in revenue, making it the best performing title both in the series and in Ubisoft's history to date. 61 percent of the game's sales occurred in the first 24 hours.[83] As of February 15, 2012, the game has shipped 7 million copies worldwide.[84]

References[edit]

  1. ^ "Assassin's Creed Revelations Soundtrack Detailed". GameTrailers. September 19, 2011. Retrieved September 20, 2011. 
  2. ^ Gilbert, Ben (September 8, 2011). "You Could Sing The Assassins Creed Revelations Theme". Retrieved September 21, 2011. 
  3. ^ a b "PC Assassin's Creed: Revelations delayed". 
  4. ^ a b Matt Miller (May 5, 2011). "June Cover Revealed: Assassin's Creed Revelations". Game Informer. Retrieved May 5, 2011. 
  5. ^ Assassin's Creed Revelations: Assassin's Dens Explained, Gamerant
  6. ^ "Assassin's Creed Revelations Stars Ezio and Altair - IGN". M.ign.com. Retrieved 2011-12-29. 
  7. ^ "E3 2011: Assassin's Creed: Revelations Impressions". Gamespot.com. 2011-06-07. Retrieved 2011-06-10. 
  8. ^ Phillips, Tom (November 9, 2011). "AC:R Has First Person Missions". Eurogamer. Retrieved November 10, 2011. 
  9. ^ "Assassin's Creed: Revelations goes Three ways". kotaku.com. Retrieved 2011-10-14. 
  10. ^ "Game Informer detailed Assassins Creed Revelations information". scrawlfx.com. 2011-05-08. Retrieved 2011-05-08. 
  11. ^ a b Game Informer, Issue 218, June 2011
  12. ^ "Uplay Passport FAQ". ubi.com. 2011-10-18. Retrieved 2011-10-18. [dead link]
  13. ^ "Assassin's Creed: Revelations Online Pass Details". Eurogamer. November 15, 2011. Retrieved November 18, 2011. 
  14. ^ a b "Assassins Creed Revelations info landslide". www.psu.com. 2011-05-08. Retrieved 2011-05-08. 
  15. ^ a b Juba, Joe (May 23, 2011). "The Places You'll Go In [Assassin's Creed:] Revelations". Game Informer. Archived from the original on 9 June 2011. Retrieved 25 May 2011. 
  16. ^ Juba, Joe (May 25, 2011). "AC Revelations: Back To The Present". Game Informer. Retrieved May 31, 2011. 
  17. ^ "'Assassins Creed Revelations Developer Interview". Retrieved 2011-06-20. 
  18. ^ Ubisoft Montreal (November 15, 2011). Assassin's Creed: Revelations. Xbox 360, PC. Ubisoft. Level/area: Introduction. "[The digitized consciousness of Subject 16 appears before Desmond, who had just woken up on Animus Island.] / Subject 16: Just walk right past me. / Desmond: Sixteen? / Subject 16: [sarcastically] Aw. They didn't tell you my name? / Desmond: [groans] Goddammit. I'm still in the Animus?! / Subject 16: Quite a shock you suffered out there. / Desmond: Rebecca! Get me out of here! / Sudject 16: They can't help you, Desmond. You're a broken man. Your mind, it's...broken. / Desmond: [confused] Broken? I feel fine. [Sixteen suddenly rematerializes right in front of Desmond, knocking him down in shock.] / Subject 16: So did I. / Desmond: Hey—! / Subject 16: [laughs] And look at me now! [holds out a hand to help Desmond up] Let's talk, buddy.

    [Desmond and Subject 16 walk through Animus Island.] / Subject 16: Walk with me. / Desmond: What is this place? / Subject 16: It's nice, isn't it? We're in the guts of the Animus. The original test program. No memories here. Just basic physics, weather simulations. Hello, world! You're lucky someone up there had the sense to plug you in here. It saved your life. / Desmond: Saved it from what? / Subject 16: Right now, you should be sitting in a hospital ward, drooling and chewing on your tongue. For now, the Animus is keeping you intact. Keeping all your ancestors from collapsing into one big mess. But if you can't find a synch nexus, all those personalities will smash together. That won't be pretty. / Desmond: A synch nexus? / Sudject 16: I'm getting there. Hold on.


    [Desmond approaches a giant arch made up of blocks—a "memory portal". Subject 16 reappears behind Desmond, pointing towards the arch.]

    Subject 16: There. That thing is your way out.
    Desmond: You're screwing with me.
    Subject 16: Here's the problem. Your brain is hash. Too many ghosts in your head, too many voices. So, how do you fix that? [pause] You claw your way back into the stored data, you find unfinished memories and you crack them open. Finish what you started, until your ancestor has nothing left to show you. THAT is a synch nexus. And when you find it, the Animus can separate Desmond from Ezio and Altaïr and send you home. Back to your body.
    Desmond: How do you know all this...?
    Subject 16: Because it happened to me. But my body—it's worm food now. So I'm stuck here. A word of warning: when you step through [the memory portal], everything changes. Nothing feels...normal. But you are still in control, and it's up to you to find your way out.
    Desmond: Right.
    Subject 16: If you hurry, you might make it back in time for Lucy's funeral.

    [Desmond turns around.]

    Desmond: What?" 
  19. ^ a b Ubisoft Montreal (November 15, 2011). Assassin's Creed: Revelations. Xbox 360, PC. Ubisoft. Level/area: Sequence 01 - A Sort of Homecoming. "[After killing all of the Templars in the room, Ezio approaches a slave worker, who is trying to get past the door to Altaïr's library.]
    Slave: Be merciful! Please! I am a working man, with a family!
    Ezio: Doing what kind of work?
    Slave: Digging, mostly. It took me a year to find this chamber, and for the past three months, I have been trying to break through this door.
    Ezio: You have not made much progress.
    Slave: I have not made a dent! This stone is harder than steel.
    Ezio: I doubt you will. This door is guarding objects more valuable than all the gold in the world.
    Slave: Ah! Do you mean gemstones?
    [Not answering, Ezio approaches (and examines) the door.]
    Ezio: There are keyholes here. [to the slave] Where are the keys?
    Slave: These Templars found one beneath the Ottoman Sultan's palace. As for the others, I suppose their little book will tell them.
    Ezio: What book?
    Slave: A journal of some kind. That ugly captain [Leandros], he carries it wherever he goes.
    [Ezio tosses the slave a bag of money.]
    Ezio: Go home. Find work with honest men." 
  20. ^ Ubisoft Montreal (November 15, 2011). Assassin's Creed: Revelations. Xbox 360, PC. Ubisoft. Level/area: Sequence 01 - A Sort of Homecoming. "[After a bitter chase, Ezio finally intercepts the Templar leader Leandros and stabs him.]
    Leandros: Well, the old hound still has a bite.
    Ezio: The book you carry. Where is it?
    Leandros: Ah! Niccolò Polo's journal? [holding it out] This will do no good, not now. We have found one of the Masyaf keys already, and are closing in on the rest.
    Ezio: What is in that library is not for you. Not the Templars.
    Leandros: Ah, you can have Altaïr's books, Ezio. We only want guidance. We only want directions...to the location of the Grand Temple [the "central vault"].
    Ezio: Grand Temple? Tell me more. Now!
    [Leandros dies. Ezio shuts the corpse's eyes.]
    Ezio: Requiescat in pace...bastardo. (Rest in peace...bastard.)" 
  21. ^ Ubisoft Montreal (November 15, 2011). Assassin's Creed: Revelations. Xbox 360, PC. Ubisoft. Level/area: Sequence 02 - Crossroads of the World. "[Yusuf Tazim, the leader of the Turkish Assassin Order, greets Ezio.]
    Yusuf Tazim: Hoshgeldin, kardeshim! (Welcome, brother!) Unless the legend is a lie, you are the man I long to meet. Renowned master and Mentor, Ezio Auditore da la-la-la.
    Ezio: Prego? (Excuse me?)
    Yusuf: Forgive me. I have a hard time remembering that Italian gibberish.
    Ezio: Da Firenze. The city where I was born.
    Yusuf: Ah, yes! So, by your custom, I would be..."Yusuf Tazim da Istanbul". I like that!
    Ezio: Istanbul? Yet another name for this city?
    Yusuf: Evet (Yes), it is a local favorite. Come, Mentor da Firenze. I will show you around." 
  22. ^ Ubisoft Montreal (November 15, 2011). Assassin's Creed: Revelations. Xbox 360, PC. Ubisoft. Level/area: Sequence 02 - Crossroads of the World. "[Ezio's boat is arriving at Constantinople.]
    Ezio: A magnificent sight.
    Suleiman: [agreeing] It is a work in progress.
    Ezio: No city in Europa has a skyline quite like this.
    Suleiman: Well, to be precise, that is Europa. [points to the east] That is Asia.
    Ezio: Ah, some borders even the Ottomans cannot move.
    Suleiman: Very few. You're Italian from the sound of it, but your outfit is not. Have you been traveling long?
    Ezio: Sì, da molto tempo. (Yes, a very long time.) I left Roma twelve months ago, looking for...inspiration. And that search brought me here." 
  23. ^ Ubisoft Montreal (November 15, 2011). Assassin's Creed: Revelations. Xbox 360, PC. Ubisoft. Level/area: Sequence 5 - Heir to the Empire. "[Sofia asks Ezio about his "work".]
    Sofia: Ezio, what is this all about? You are not a scholar, that much is clear. Do you work for the church?
    Ezio: Not the church, no. But I am a teacher...of a kind. I will explain one day, Sofia. When I can." 
  24. ^ Ubisoft Montreal (November 15, 2011). Assassin's Creed: Revelations. Xbox 360, PC. Ubisoft. "[Ezio kills Manuel Palaiologos, recovering the final Masyaf key.]
    Manuel Palaiologos: I should have been Constantine's successor. I had so many plans.
    Ezio: Your dream dies with you, Manuel. Your empire is gone.
    Manuel: Ah, but I am not the only one with this vision, Assassin. The dream of our Order is universal. Ottoman, Byzantine...these are only labels. Costumes and façades. Beneath these trappings, all Templars are part of the same family.
    Ezio: Enough prattling. I am here for the Masyaf key.
    Manuel: Then take it. Take it and seek your fortune. See if you get within one hundred leagues of that library before one of us finishes you off. [dies]" 
  25. ^ Ubisoft Montreal (November 15, 2011). Assassin's Creed: Revelations. Xbox 360, PC. Ubisoft. Level/area: Altaïr Memory 2 - The Mentor's Wake. "[Abbas approaches Altaïr, who is carrying Al Mualim's dead body to the pyre.]
    Abbas: [stunned] What has happened here?
    Altaïr: [calmly] Our Mentor has deceived us. The Templars corrupted him.
    Abbas: Where is your proof?
    Altaïr: Walk with me, Abbas, and I will explain.
    Abbas: And if I find your answers wanting?
    Altaïr: I will talk until you are satisfied." 
  26. ^ Ubisoft Montreal (November 15, 2011). Assassin's Creed: Revelations. Xbox 360, PC. Ubisoft. Level/area: Altaïr Memory 3. "[Altaïr and his wife Maria return to Masyaf after the Mongol invasion. The Assassin learns of Abbas' doings while he was away.]
    Altaïr: The Templars have retaken their archive on Cyprus. Abbas sent no reinforcements. It was a massacre.
    Maria: [stunned] Oh my god...
    Altaïr: Maria, when we left Masyaf ten years ago, this Order was strong. But all our progress has been undone.
    Maria: Abbas must answer for this.
    Altaïr: Answer to whom? [He gets up from the bench.] The Assassins obey only his command now.
    Maria: Resist your desire for revenge, Altaïr. Speak truth and they will see their error.
    Altaïr: [angry] He executed our youngest son [Sef], Maria! He deserves to die!
    Maria: Perhaps. But if you cannot win back the Order by honorable means, its foundation will crumble.
    Altaïr: ...You are right. Thirty years ago, I let passion overtake my reason, and it caused a rift that has never fully healed." 
  27. ^ Ubisoft Montreal (November 15, 2011). Assassin's Creed: Revelations. Xbox 360, PC. Ubisoft. "[Abbas, shot by Altaïr's pistol, falls to the floor of the "Black Room". Altaïr slowly approaches him.]
    Abbas: I can never forgive you, Altaïr. The lies you told about my family, my father. The humiliation I suffered.
    Altaïr: They were not lies, Abbas. I was ten years old when your father came to see me. He was in tears, begging to be forgiven for betraying my family. Then he cut his own throat. I watched his life ebb away at my feet. I will never forget that image.
    Abbas: No...
    Altaïr: But he was not a coward, Abbas—he reclaimed his honor.
    Abbas: I hope there is another life after this one. Then, I will see him, and know the truth of his final days... And when it is your time, we will find you, and then...there will be...no doubts... [dies]" 
  28. ^ Ubisoft Montreal (November 15, 2011). Assassin's Creed: Revelations. Xbox 360, PC. Ubisoft. Level/area: Altaïr Memory 5 - Passing The Torch. "[Altaïr asks his friend Niccoló Polo a final favor before leaving Masyaf.]
    Altaïr: A last favor, Niccoló. [He hands the Polo with the five keys that open the door to his library.] Take these with you and guard them well. Hide them if you must.
    Niccoló: Artifacts?
    Altaïr: Of a kind. They are keys, each one imbued with a message.
    Niccoló: A message for whom?
    Altaïr: I wish I knew." 
  29. ^ Ubisoft Montreal (November 15, 2011). Assassin's Creed: Revelations. Xbox 360, PC. Ubisoft. "[The Sultan's army approaches the exhausted Ezio and Ahmet. Sofia arrives as well. At the head of their army is Selim. Ahmet is shocked to see this.]
    Ahmet: Soldiers! Selim is not your master! You serve the Sultan! You carry out his command alone! Where is he? Where is our Sultan?!
    Selim: He stands before you, brother. Father made his choice.
    [Selim begins to strangle Ahmet.]
    Ahmet: Selim! Stop! Please!
    [Selim throws Ahmet of the cliff.]
    Ahmet: AH!" 
  30. ^ Ubisoft Montreal (November 15, 2011). Assassin's Creed: Revelations. Xbox 360, PC. Ubisoft. "[The Animus has begun to delete excess data—including Animus Island, Sixteen, and Desmond.]
    Subject 16: Here it comes...
    Desmond: What is that? What's going on?!
    Subject 16: This is the end, Desmond! Scheduled for deletion! [grabs Desmond]
    Desmond: What're you doing?!
    Subject 16: What is a man but the sum of his memories?! We are the stories we live! The tales we tell ourselves!
    Desmond: Don't do this!
    Subject 16: I'm saving you, idiot! GO! [shoves Desmond towards the memory portal] GO!
    [Subject 16 vanishes into nothing, along with Animus Island. Desmond escapes through the memory portal.]" 
  31. ^ Ubisoft Montreal (November 15, 2011). Assassin's Creed: Revelations. Xbox 360, PC. Ubisoft. "[Altaïr stands at the door to his library, speaking to Darim.]
    Altaïr: You have seen to my books?
    Darim: Yes. Some of the books went with the Polos. The rest will go with me to Alexandria.
    Altaïr: Good. Very good.
    Darim: Father, I do not understand. Why did you build a library if you did not intend to keep your books...?
    Altaïr: [evading the question] You should go. When the Mongols return, Masyaf must be empty.
    Darim: I see. This his not a library at all—it is a vault.
    Altaïr: It must stay hidden, Darim. Far from eager hands. At least until it has passed on the secret it contains.
    Darim: What secret?
    Altaïr: [holds up a hand] Go, son. Go with your family, and live well.
    [Darim nods, then hugs his father farewell.]
    Darim: All that is good in me, began with you, Father.
    [With that, Altaïr steps into his library as the door shuts, his son saluting to him.]" 
  32. ^ a b Ubisoft Montreal (November 15, 2011). Assassin's Creed: Revelations. Xbox 360, PC. Ubisoft. "[Inside the vault, Ezio uncovers Altaïr's Apple of Eden.]
    Ezio: Another artiact? No, you will stay here. I have seen enough for one life. [shakes his head]
    [Suddenly, the Apple activates, covering the room with a golden light. Ezio looks around.]
    Ezio: Desmond?
    Desmond: (surprised) He's talking to me...?
    Ezio: I heard your name once before, Desmond, a long time ago. And now it lingers in my mind like an image from an old dream. I do not know where you are, or what by what means you can hear me, but I know you are listening.
    [Ezio removes his hidden blades, and discards his sword.]
    Ezio: I have lived my life as best I could, not knowing its purpose, but drawn forward like a moth to a distant moon. And here, at last, I discover a strange truth: that I am only a conduit for a message that eludes my understanding. Who are we, who have been so blessed to share our stories likes this? To speak across centuries? Maybe you will answer all the questions I have asked. Maybe you will be the one to make all this suffering worth something in the end." 
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External links[edit]