Audacious 3.2-devel in Fedora 16
|Initial release||24 October 2005|
|Stable release||3.3.4 (February 3, 2013[±])|
|Preview release||3.4-alpha1 (February 3, 2013[±])|
|Written in||C, C++|
|Operating system||Linux, Microsoft Windows|
|License||GNU General Public License|
Audacious is a free and open source audio player with a focus on low resource usage, high audio quality, and support for a wide range of audio formats. It is designed primarily for use on POSIX-compatible systems such as Linux, with limited support for Microsoft Windows. Audacious is the default audio player in Lubuntu and in Ubuntu Studio.
Audacious began as a fork of Beep Media Player, which was a fork of XMMS. William "nenolod" Pitcock decided to fork Beep Media Player after the original development team announced that they were stopping development in order to create a next-generation version called BMPx. According to the Audacious home page, Pitcock and others "had [their] own ideas about how a player should be designed, which [they] wanted to try in a production environment."
Since version 2.1, Audacious includes both the Winamp-like interface known from previous versions and a new, GTK+-based interface known as GTKUI, which resembles foobar2000 to some extent. GTKUI became the default interface in Audacious 2.4.
Prior to version 3.0, Audacious used the GTK+ 2.x toolkit by default. Partial support for GTK+ 3.x was added in version 2.5, while version 3.0 has full support for GTK+ 3.x and uses it by default.
Audacious contains built-in gapless playback.
Default codec support 
- Advanced Audio Coding (AAC and AAC+)
- Shorten (SHN)
- TTA (codec)
- Windows Media Audio (WMA)
- Apple Lossless (ALAC)
- 150 different module formats
- Several chiptune formats: AY, GBS, GYM, HES, KSS, NSF, NSFE, SAP, SPC, VGM, VGZ, VTX
- PlayStation Audio: PSF1 and PSF2
- Nintendo DS Sound Format: 2SF
- Ad-lib chiptunes via AdPlug library
- WAV formats provided by libsndfile plugin.
- MIDI via native OS synthesizer control or TiMidity.
- CD Audio
Current versions of the Audacious core classify plugins as follows (some are low level and not user-visible at this time):
- Decoder plugins, which contain the actual codecs used for decoding content.
- Transport plugins, which are lowlevel and implemented by the VFS layer.
- General plugins, which provide user-added services to the player (such as sending tracks with AudioScrobbler)
- Output plugins, which provide the audio system backend of the player.
- Visualization plugins, which provide visualizations based on fast Fourier transforms of the wave data.
- Effect plugins, which provide various sound processing on the decoded audio stream
- Container plugins, which provide support for playlists and other similar structures.
- Lowlevel plugins, which provide miscellaneous services to the player core and are not categorized into any of the other plugins.
Audacious has full support for Winamp 2 skins, and as of version 1.2, some free-form skinning is possible. Winamp .wsz skin files, a type of Zip archive, can be used directly, or can be unarchived to individual directories. The program can use Windows Bitmap (.bmp) graphics from the Winamp archive, although native skins for Linux are usually rendered in Portable Network Graphics (.png) format. Audacious 1.x allows the user to adjust the RGB color balance of any skin, effectively making a basic white skin equivalent to millions of skins of different hues.
See also 
|Wikimedia Commons has media related to: Audacious (software)|
Further reading 
- McFarland, Patrick (5 December 2006). "From XMMS to Audacious: The history of a Winamp clone". Free Software Magazine. Retrieved 20 May 2013.