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Augmented virtuality (AV) (also referred to as Mixed reality) refers to the merging of real world objects into virtual worlds.
As an intermediate case in the Virtuality Continuum, it refers to predominantly virtual spaces, where physical elements, e.g. physical objects or people (Stratties), are dynamically integrated into, and can interact with the virtual world in real-time. This integration is achieved with the use of various techniques. Often streaming video from physical spaces, e.g. via webcam, (see The Distributed Interactive Virtual Environment (DIVE)), or using 3-dimensional digitalisation of physical objects (see Tele-Immersion@UC Berkeley).
The use of real-world sensor information (eg gyroscopes) to control a virtual environment is an additional form of Augmented Virtuality, in which external inputs provide context for the virtual view.
Popular culture 
- The children's television show Knightmare was based around a contestant entering an augmented reality game show and interacting with both real and virtual actors, objects and puzzles.
See also 
External links 
- H. Regenbrecht and C. Ott and M. Wagner and T. Lum and P. Kohler and W. Wilke and E. Mueller, An Augmented Virtuality Approach to 3D Videoconferencing, Proceedings of the The 2nd IEEE and ACM International Symposium on Mixed and Augmented Reality, pp 290-291, 2003
- Kristian Simsarian and Karl-Petter Akesson, Windows on the World: An example of Augmented Virtuality, Interface Sixth International Conference Montpellier, Man-machine interaction, pp 68-71, 1997
- Mixed Reality Project: experimental applications on Mixed Reality (Augmented Reality, Augmented Virtuality) and Virtual Reality.
- Mixed Reality Scale - Milgram and Kishino’s (1994) Virtuality Continuum paraphrase with examples.