Away3D

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Away3D
Away3d logo.png
Developer(s) Rob Bateman, Alexander Zadorozhny, Fabrice Closier, Peter Kapelyan, Greg Caldwell, Andreas Engstrom, Stephen White, David Lenaerts, Richard Olsson, Cauê Waneck[1]
Stable release 4.1.4
Operating system OS independent
Type Flash 3d engine
License Apache License 2.0
Website http://away3d.org

Away3D is an open source 3D graphics engine, written for the Adobe Flash platform in ActionScript 3. It runs on current web browsers utilizing the Adobe Flash Player, and within Adobe AIR applications. Away3D uses Stage3D for GPU-accelerated rendering.

Features[edit]

Away3D can be used to render 3D models and perform various other 3D computations. It supports hierarchical object transformation with features such as position, rotation and scaling, rendering of bitmap textures, and real-time lighting using Phong shading or Gouraud shading.[2]

The most recent major version, Away3D 4, fully supports GPU-accelerated graphics by leveraging the low-level Stage3D API introduced in Flash Player 11, freeing up the CPU for other computational tasks.[3]

Since Graphics Processing Units are capable of rendering many more textured triangles per second, it allows for much more detail and quality, and up to 100,000 triangles per frame instead of the typical 1,000 ceiling with CPU-based Flash rendering.[4]

History[edit]

Away3D was started in 2007 by Alexander Zadorozhny and Rob Bateman[5] as a fork of Papervision3D.[6]

Away3D saw active community involvement since its introduction in 2007, and superceeded Papervision3D after it was updated to support GPU-accelerated rendering using Stage3D. 3 guide books have been published on 3D content development with Away3D.[7][7][8][9]

In 2011, a Flash book noted in the section on "3D with Flash" that "Away3D and Alternativa3D are currently the preferred solution for performance and features because they have a more active development community".[6]

In 2013, Adobe chose Away3D as the sole 3D engine included within the Adobe Gaming SDK.[10][11] Since then, Adobe has increased funding for Away3D and Away Builder,[12] and has updated the SDK with new releases of Away3D.[13][13]

Versions[edit]

The Away3D project maintains flavors of the source code for Flash Player 10 with limited 3D GPU acceleration, for Flash Player 9 and below, and Away3DLite, a compacted version of the engine.

Haxe[edit]

Away3D has also been ported to the Haxe multiplatform language, enabling it to be cross-compiled to JavaScript and other languages that support 3D graphics.

JavaScript[edit]

Away3D has been ported to HTML5, using WebGL for GPU-accelerated 3D content rendering. The Away3D codebase was ported to Microsoft TypeScript, a strongly-typed version of JavaScript.[14][15][16]

References[edit]

  1. ^ Away3D Team, at the Official Website
  2. ^ Away3D, FlashMagazine
  3. ^ http://www.airtightinteractive.com/2011/10/stage3d-vs-webgl-performance/
  4. ^ [1], Away3D.com
  5. ^ Away3D project page, Google code
  6. ^ a b Remi Arnaud (2011). "3D in a Web Browser". In Eric Lengyel. Game Engine Gems 2. CRC Press. pp. 207–208. ISBN 978-1-56881-437-7. 
  7. ^ a b Away3d 3.6 Cookbook, Amazon.com
  8. ^ Away3D 3.6 Essentials (Community Experience Distilled), Amazon.com
  9. ^ The Essential Guide to 3D in Flash, Amazon.com
  10. ^ http://www.bytearray.org/?p=4969
  11. ^ https://creative.adobe.com/products/gaming-sdk
  12. ^ 2013: Full Speed Ahead for Adobe Gaming!, Adobe AIR and Adobe Flash Player Team Blog, Adobe
  13. ^ a b Adobe Gaming SDK Updated, Adobe AIR and Adobe Flash Player Team Blog, Adobe
  14. ^ Away3D makes its way to Typescript!, Adobe AIR and Adobe Flash Player Team Blog
  15. ^ Away3D Typescript 4.1 Alpha, Away3D Blog
  16. ^ Away3D Typescript Website

Further reading[edit]

External links[edit]