B.O.B. (video game)
|This article needs additional citations for verification. (July 2010)|
Super NES North American cover art
|Developer(s)||Gray Matter Inc. (SNES), Foley Hi-Tech Systems (Mega Drive)|
|Programmer(s)||David Whittaker (Sound Driver)|
|Composer(s)||Michael Bartlow, Lx Rudis (Arranger for Genesis version)|
|Genre(s)||Run and gun, Platform|
When B.O.B. crashes his dad's space car on the way to pick up his date, he finds himself stranded on a hostile asteroid filled with enemies. By collecting power ups and using fast reflexes, B.O.B. tries to find his way off the planet and to his date. B.O.B. fights his way through the five levels, including a boss fight and cart-racing stages.
The player can choose from a wide variety of weapons and gadgets called "remotes", each with their own ammunition or stock. Use of remotes, such as a trampoline or helicopter, is necessary to complete some stages. A punch is also available when ammunition for B.O.B.'s gun runs out, or if the player wishes to conserve it. There is a time limit on every stage and once it runs out the player loses.
B.O.B. uses the same game engine as the Wayne's World video game, also developed by Gray Matter. Elements of the shooting, jumping, and boss battles are very similar between the two games.
- Sinclair, Brendan (2006-08-31). "EA confirms retro Replay". News. Gamespot. Retrieved 2010-07-01.
- Callis, Matthew (2008-09-12). "Space Funky B.O.B. - Space Funky B.O.B. Source Code". superfamicom.org. Retrieved 2013-01-14. "This was originally posted on eludevisibility.org when I (Matthew Callis) originally bought these disks off eBay"
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