B.O.B. (video game)

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This article is about the Super Nintendo game. For other uses, see Bob (disambiguation).
Super NES North American cover art
Developer(s) Gray Matter Inc. (SNES), Foley Hi-Tech Systems (Mega Drive)
Publisher(s) Electronic Arts
Programmer(s) David Whittaker (Sound Driver)
Composer(s) Michael Bartlow, Lx Rudis (Arranger for Genesis version)
Platform(s) SNES, Mega Drive, PSP
Release date(s) SNES
  • NA June, 1993
  • PAL July 22, 1993
  • JP December 22, 1993
Mega Drive
  • JP November 19, 1993
PSP (EA Replay)
  • NA November 7, 2006
Genre(s) Run and gun, Platform
Mode(s) Single player
Distribution Cartridge, UMD

B.O.B. (known in Japan as Space Funky B.O.B.) is a video game that was released in 1993. It is a side-scrolling game, a 2D shooter and a platform game.


B.O.B. was developed by Gray Matter Inc. and Foley Hi-Tech Systems, and published by Electronic Arts for both the Super Nintendo Entertainment System and Sega Mega Drive/Genesis.The cover art for the EA packaging was illustrated by Marc Ericksen.

In August 2006, GameSpot reported that Electronic Arts would be also porting B.O.B. to the PlayStation Portable as part of EA Replay. It was released in North America on November 7, 2006.[1]

On September 12, 2008 the source code of the SNES version became available as it was found on an eBay-bought hard drive.[2]


When B.O.B. crashes his dad's space car on the way to pick up his date, he finds himself stranded on a hostile asteroid filled with enemies. By collecting power ups and using fast reflexes, B.O.B. tries to find his way off the planet and to his date. B.O.B. fights his way through the five levels, including a boss fight and cart-racing stages.


Typical side scrolling gameplay in B.O.B.

The player can choose from a wide variety of weapons and gadgets called "remotes", each with their own ammunition or stock. Use of remotes, such as a trampoline or helicopter, is necessary to complete some stages. A punch is also available when ammunition for B.O.B.'s gun runs out, or if the player wishes to conserve it. There is a time limit on every stage and once it runs out the player loses.

B.O.B. uses the same game engine as the Wayne's World video game, also developed by Gray Matter. Elements of the shooting, jumping, and boss battles are very similar between the two games.


  1. ^ Sinclair, Brendan (2006-08-31). "EA confirms retro Replay". News. Gamespot. Retrieved 2010-07-01. 
  2. ^ Callis, Matthew (2008-09-12). "Space Funky B.O.B. - Space Funky B.O.B. Source Code". superfamicom.org. Retrieved 2013-01-14. "This was originally posted on eludevisibility.org when I (Matthew Callis) originally bought these disks off eBay" 

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