Bakushō! Ai no Gekijō

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Bakushō! Ai no Gekijō
Bakushō! Ai no Gekijō
Cover art
Publisher(s) Coconuts Japan[1]
Platform(s) Family Computer[1]
Release date(s)
  • JP December 29, 1990[1]
Genre(s) Life simulation board game[1]
Mode(s) Single-player
Multiplayer (up to 4 players)
Distribution Cartridge

Bakushō! Ai no Gekijō (爆笑!!愛の劇場?, "A Hearty Laugh!! Theater of Love") is a Nintendo Family Computer video game that simulates a traditional board game.

Tests of strength and intellect are offered to the player at certain points in order to develop the player's avatar. These tests are interactive and mandatory because failing them will prevent the player from being admitted to the higher school grade in September. Subjects covered in the tests include mathematics, physical education, and Japanese grammar. Getting a low mark in the pre-game exam sends the player to a less prestigious school than getting a higher mark.

Gameplay[edit]

Creating a character[edit]

The player first creates a name with up to five Japanese letters. Then he creates an avatar by picking cards that randomly select the facial features of his mother and father. Vital components of their appearance will be inherited into the avatar. The father's masculine facial features dominates the avatar if a male is chosen. However, the mother's feminine facial features dominates the avatar if a female is chosen. If both parents have eyeglasses, then the avatar will have eyeglasses. If only one parent has eyeglasses, then the avatar has a 50% chance of wearing eyeglasses. On the other hand, the character will not wear eyeglasses if both parents do not wear eyeglasses. This is based on the theory that requiring eyeglasses is hereditary using imperfect eyesight as an inevitable factor in the avatar's pretend DNA.[2]

Social interaction[edit]

The major holidays use the red numbers; their purpose is to offer times for dating and other special events. The black numerals represent ordinary days that would represent the school week. These dates offer events like school, work, socializing with classmates, and interactions with the elders. Most importantly of all, days with blue numerals are non-holiday weekends that also offer opportunity for improving social relationships with peers. All players get a certain amount of Japanese yen placed into their account every other week. However, money can be lost on certain bad events or during certain dating events.[3]

References[edit]

  1. ^ a b c d "Release date". GameFAQs. Retrieved 2008-04-29. 
  2. ^ "Basic summary of game". Plala. Retrieved 2008-04-30. 
  3. ^ "Advanced summary of game". MobyGames. Retrieved 2010-12-16. 

External links[edit]