Barbie: Game Girl

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Barbie: Game Girl
Barbie: Game Girl
North American cover art
Developer(s) Imagineering, Inc.[1]
Publisher(s) Hi Tech Expressions[1]
Composer(s) Mark Van Hecke
Series Barbie
Platform(s) Game Boy
Release date(s)
Genre(s) 2D action platformer[1]
Mode(s) Single-player
Rating(s)

Barbie: Game Girl is a girl-oriented 2D action platformer released in 1992 for the Game Boy.

[edit] Summary

Barbie is inside a giant 50s diner trying to avoid a possessed soft drink that is throwing French fries at her.

The game's title screen presents background music that is basically the instrumental version of the early 1990s pop music tune Everybody Dance Now by C+C Music Factory.

Unlike most Barbie games, this game is a standard platform game rather than a simulation of the life of a female fashion model. Barbie (and the player controlling her) must find an outfit for her date with Ken. The environment features a shopping mall level, an underwater level reminiscent of Walt Disney's The Little Mermaid, and other unusual worlds to explore.[2] The game is extremely linear, and is also centered around collecting gems and pearls to fend off opponents.[3]

Enemies in the game include the usual sharks found in underwater levels in addition to jellyfish.[2] Moving cubes of sugar must also be defeated in the game.[2] They are assumed to be in the shopping mall level along with the other strangely moving food items. However, the abnormality of "fighting" sugar cubes in a shopping mall makes every confrontation feel like the Super NES video game EarthBound; even though this game predated EarthBound by three years. The bonus rounds of the game are essentially a Concentration-type game where matching identical cards lead to extra points for the player.[2]

 Reception
Review scores
Publication Score
Power Unlimited 6.5/10 stars
Aktueller Software Markt 3/12 stars

[edit] References

[edit] External links


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