List of Battlestar Galactica video games
A number of video games have been released based on the various incarnations of the Battlestar Galactica franchise.
- 1 Original series
- 2 Reimagined series
- 2.1 Official
- 2.2 Fan-made games
- 2.3 Fan-made game mods
- 3 References
- 4 External links
"Space Battle" & "Space Attack"
Mattel-developed Space Battle for Intellivision and its M-Network counterpart, Space Attack for the Atari VCS/2600 platform, were originally slated to be games based on the Battlestar Galactica series. One of Mattel's subsidiaries, Concepts 2000, had the license to produce Battlestar Galactica electronic toys, so it was figured to be a lock that Mattel would get the license to produce the official Battlestar Galactica video game. The game was well into development when they discovered Mattel didn't get the license. The name was changed, but the graphics remained the same. The "flying saucers" in the game are actually Cylon Raiders; this is mostly imperceptible, due to the lack of detail that could be used in graphics of the platforms of that era. In addition, squadrons of fighters are launched from a "base ship" to defend against the incoming enemy squadrons.
Battlestar Galactica (2003)
|Battlestar Galactica (2003)|
PS2 (US) version of the front cover
|Release date(s)||PlayStation 2
|Distribution||1 x DVD-ROM|
The 2003 Battlestar Galactica mini-series inspired a video game for Sony's PlayStation 2 and Microsoft's Xbox in which the player plays as Commander Adama as a younger man, and flies a number of missions in different craft against Cylon ships, following Adama's career during the First Cylon War. Though presumed set in the continuity of the 2004 reboot, the visuals were based on the designs of the original 1978 series and like the original series, the game featured alien races and their technologies even though no aliens or alien technologies were ever suggested to exist in the 2004 continuity. The game also features the voice talents of Dirk Benedict as Lieutenant Starbuck and Richard Hatch as Captain Apollo, though both characters were hidden content available only through the use of cheat codes and did not feature in the storyline of the main game. It was developed by VU Games and Warthog Games.
In 1976, Mattel released a handheld electronic game called "Missile Attack", which was later resold as "Battlestar Galactica Space Alert" due to difficulties with NBC who refused to air commercials for the Missile Attack game. Battlestar Galactica Space Alert was obviously based on the original Battlestar Galactica film and television series.
Battlestar Galactica (Mobile)
Superscape, a mobile phone entertainment company, announced the launch of an action-game based on the series. Through a licensing deal with Universal Studios Consumer Products Group, the Battlestar Galactica mobile phone game is available for download now worldwide for Java enabled handsets. It was released for mobile phones in February 2006. The player starts as a rookie pilot. Players take over the controls of the Colonial Viper Mark VII high performance fighter, and are quickly drawn into the ongoing interstellar war. Fighting their way through 20 levels and a variety of missions, players battle with the deadly Cylons.
Battlestar Galactica (2007)
The Xbox Live Arcade Game takes the player through the major fights of the first two seasons of the show as a Viper pilot, it also incorporates multiple achievements and online multiplayer, not to mention unusual abilities Colonial and Cylon fighters possess, such as shielding, stealth, and advanced weapons. Reception of the game by critics was moderate; it has received an average score of 55% from major publications. It has been removed from Xbox Live Arcade.
Battlestar Galactica Online
Battlestar Galactica Online is a free-to-play browser-based MMO developed and published by Bigpoint based on the 2004 remake of the television series. Released in open beta on February 8, 2011, BSGO web3D game client was developed atop the Unity Game Development Tool. The game server is written in Erlang. In less than three months of launch, the game surpassed 2 million registered users.
Man created the Cylons. The Cylons evolved. The Cylons Rebelled. The game begins 40 years after the first Cylon war. The Cylons paid a visit to the Twelve Colonies to annihilate the humans and take their resources. The aging Battlestar Galactica managed to escape the attack, gather a fleet of civilian ships, and set out for the home of the legendary 13th Colony (Earth). The Cylons pursued Battlestar Galactica for months until Battlestar Galactica reunited with Pegasus, the other survivor from the Cylon attack. Together, they were strong enough to retaliate and destroy the Cylon’s Resurrection Ship.
When the Cylons discovered that the humans destroyed the Resurrection Ship, they launched a colossal counter strike against the Colonial Fleet. The unsuspecting Colonials were forced to jump away to safety, but they suffered a mechanical malfunction in the process. A massive pulse of energy overloaded the FTL drives on both fleets, which triggered an uncontrolled jump that threw them off target.
In Battlestar Galactica Online, the Cylons and Colonials are stranded at the edge of one of the galactic arms. Both Colonial fleets are heavily damaged and low on critical resources. The race begins for the Colonials to repair and rearm their ships, escape and continue their quest for Earth before the Cylons gain enough strength to obliterate them once and for all.
BSG: Beyond the Red Line
A fan made total conversion for FreeSpace 2 known as Beyond the Red Line had a demo version released on March 31, 2007. A dogfight space combat simulator, the Beyond the Red Line demo allows players to play a tutorial, two missions and multiplayer. Although it's not an official licensed product, it has been featured in multiple publications. It has also been updated to allow third-party campaigns, of which there are currently two.
A fan game based on the open source FreeSpace 2 engine known as Diaspora began development in May 2008 and was released in September, 2012. It was begun by the majority of the members of the Beyond the Red Line team, who split off due to creative and management differences. (Official Website)
Battlestar Galactica in Second life
As well with other popular scifi shows, there have been several Battlestar Galactica themed sims (simulators) in Second Life. Many have been centered around the rag-tag fleet theme and usually provide themed events, Viper vs. Raider dogfights, and general combat.
Battlestar: Resurrection (BSG:R): Created in part by owners and administrators of the prior Battlestar: The Twelve Colonies environment. BSG:R was created following Universal's public statement that BSG related content could be constructed and used within Second Life if done so for the purpose of roleplay and where items were not constructed for sale. Based on the RDM re-imagined series, the sim features a non-canon class battlestar called the Hyperion (BSG-106), which opened for play on January 11, 2014. The sim also currently features a city build set located in fictional, Tethys Bay, Picon. At this time, the Cylons have not yet attacked, but are preparing to. BSG:R has departed from the timeline as seen in the original mini-series with the death of Gaius Baltar due to an automobile crash. Thus, the Cylons have been deprived the use of Baltar to implement the CNP backdoor. However, the Cylons are revising a "Plan" to attack humanity with the role play of the attacks likely to occur in the Spring of 2014.
Battlestar: Resurrection began accepting applications for play on August 21, 2012 and opened for roleplay on December 1, 2012. It is the first known BSG role play sim in SL to use mesh for a large portion of its builds. Mesh has been used for the construction of city sets, raptors, Viper Mark VII's and the Hyperion is the first known battlestar build in Second life to be constructed using mesh. Home Page
Battlestar: Thesis (BSG-82nd): Created by a new Team of BSG fans. The story is set in the Second Cylon War but with the idea that the colonies didn't fall they survived to bring a new gameplay to Bsg RP sl series. The ships and fighters are based on the RDM Series, The sim features a non-canon Colonial city, 1 Colonial fleet, 1 Cylon fleet and some Spacestations. The Colonial City is called Minos on a Tauron Moon. The city features a LEV Train and its based on old Caprica theme (40 years before the Fall), shuttle transports for a visual tour around the city and the Colonial fleet for visitors. The Colonial fleet features a non-canon class Battlestar called Thesis (Bsg-82nd), and have 4 other ships 2 military and 2 civilian. The Cylon fleet exist out 2 basestars and 1 Cylon transport. BSG-82nd group accepting applications from 5 November 2010 playing on a combined Sci fi sim (SR). On August 1th[clarification needed] 2011 they officially opened for roleplay on their own sim called Sniper Eye - BSG-82nd Thesis. And its still open today. With the help of former BSG groups like Bsg-99 Athena, BSG-U, BSG-21, ETC.
Closed / inactive
Until December, 2010, there were several active sims based on the Re-imagined Series, with several more under development. These were:
Battlestar Pacifica (BSG-47): The Columbia Class Pacifica was the first of the sims based on the series. It opened in 2007 and was the oldest of the sims that were active as of December, 2010. The Sim restarted their story, having completed their storyline in December 2009. The sim featured a number of ships seen in both series, including a version of the Celestra. As of August 2012, this sim is closed.
Battlestar Mercury (BSG-21): In May 2008, The Battlestar Mercury sim opened and was created by former members of the Pacifica sim. The Mercury, a Mercury Class Battlestar similar to the Pegasus, featured the signature double sided landing decks, which allowed participating residents to land their ship upside down. In January 2010, the Mercury concluded their first story and following a restructure of their leadership, began a new story, this one centered around an original story concept inspired by a prop painting that hung in Commander Adama's quarters. However, as of January, 2011, the second story line was suspended and scrapped due to the situation with NBCUniversal (see below) and began their third story. Like their predecessor, the Mercury sim also featured ships from the Reimagined series, including a version of the Zephyr. As of August 2012, this sim was closed, however, in December 2012, the owners of the sim announced a new, unique version of the Galactica Story called Battlestar Mercury: New Genesis. the story, set 150,000 years after the end of the reimagined series, on modern day Earth, combines elements of the Galactica story and a Hunger Games-style environment that promises to takje the story into a new direction unique to the genre. (Official Website)
Battlestar Universe (BSG-33): Currently inactive. In September 2009, the Columbia Class Battlestar Olympia opened their story. Unlike their predecessors, The Olympia sim was set during the first Cylon War. Several months ago, Battlestar Universe closed their doors and the sim on which play occurred was sold. In early 2011 former owners of the original BSG-33 attempted to revive their project with a slightly changed concept on a homestead instead of a full sim. As of August 2012, this sim is closed.
Battlestar: The Twelve Colonies (BSG-118): In January 2010, this particular BSG sim opened featuring a pre-Cylon attack cityscape as well as a new, non-canon class of Battlestar, the Phoenix. This particular sim differed from others in that when the Cylon attacks occur, the Twelve Colonies were not completely lost, resulting in expanded roleplay potential located on the various Colonies themselves. Set partially in Caprica City, the city contained familiar sets from the series, including the Riverwalk Market and other notable landmarks. This sim closed after Universal Studios' actions against Battlestar Galactica themes in Second Life, but as of August 2012, part of its former administrative team is now working on a new project called Battlestar: Resurrection.
BSG: Exodus (BSG-104): Following a new concept and original story using the re-imagined series as a backdrop, this sim began construction when disputes over owner conduct, fragmented the BSG47 sim for the third time. This sim closed in mid-2012 for reasons unrelated to NBCUniversal's DMCA against Battlestar Galactica intellectual property in Second Life.
Although the number of sims have paled in comparison to the Star Trek and Star Wars sims in Second Life, there has been a very dedicated following amongst them. However, in July 2010, NBCUniversal began efforts to have the sims removed from Second Life by claiming an intellectual property infringement by both individual creators and Linden Labs for hosting such work. The initial campaign moved to stop the sale of items such as flyable ships and uniforms from the series made available to residents of second life by a number of vendors, not necessarily related to the sims. Despite the efforts of the various BSG themed sims, Universal began demands that the sims cease and desist using their trademarked images and content in their role-play sims. By December 7, 2010, the majority of the sims had either shut down or changed their content and storylines away from that in the series.
Exodus, a newcomer in the BSG fan roleplay world staffed by longtime members of the community, took up the cause and recruited Anthony Hasledge of the 'IFT Sci-Fi Alliance', to open dialogue with licensing executives and resolve the trademark issue. Other former and current BSG sim owners joined the effort, as did players from every quarter of the BSG roleplay community. Their efforts were successful and, so long as the BSG sims in Second Life comply with a set of rules including no sale of any products related to BSG, they are allowed to continue. As of February 5, 2011, Universal has allowed fair-use of intellectual property related to Battlestar Galactica.
In April, 2011, an announcement was released that the Exodus and Twelve Colonies, who had changed their name to the Tocana Colonies after the controversy, had agreed to a merger that would take place as of April 8, 2011. However, it was later revealed to be an April Fool's Day Hoax.
Fan-made game mods
Game modifications of various games have been made.
BSG: Fleet Commander
Battlestar Galactica: Fleet Commander is a Homeworld 2 total conversion. Beta versions of BSG: Fleet Commander are available for Windows and the Macintosh. This is a real-time strategy game in which players command human or Cylon fleets from both the original series and the 2003 reimagined version of the series. It has been mentioned by many gaming publications. Sensretractor, a development team member, has mentioned the work on a Blood and Chrome release.
BSG: Edge Of Apocalypse
Battlestar Galactica: Edge Of Apocalypse, before version 2.0 known as Battlestar Galactica: Dawn Of War is a modification for Freelancer. The first version was released in March 2007 and it has since been frequently updated. The game allows players to pilot colonial or cylon fighters, transport and battleships and engage in space combat, trading or deep space exploration in an attempt to find Earth.
BSG – Colonial Wars
Battlestar Galactica – Colonial Wars is a Star Wars: Empire at War: Forces of Corruption modification. It was featured as the 'Mod of the Month' in the May 2008 issue of PC Gamer. The mod development was finished at version 5.0, as only a semi-conversion; large chunks of Star Wars content remained. Development then focused on a follow-up project, which was set to be a larger, total conversion mod. The mod is set to be completed under a new name, Battlestar Galactica: At War. This uses the same concept for the game, and is set to totally convert Star Wars: Empire at War into Battlestar Galactica.
There are also Battlestar Galactica fan modifications of the games Battlefield 1942, Battlefield 2, Battlefield 2142, Homeworld, Star Trek: Armada II, Star Trek: Bridge Commander, GTA: San Andreas, Warcraft III: The Frozen Throne, Sins of a Solar Empire, Nexus: The Jupiter Incident and X3: Reunion, as well as add-ons for the land and space simulator Orbiter.
- "Intellivision Lives' page for Space Battle on Intellivision". Intellivisiongames.com. Retrieved January 3, 2012.
- "Digital Press interview with programmer Hal Finney". Digitpress.com. Retrieved January 3, 2012.
- "MobyGames page for Epic". Mobygames.com. Retrieved January 3, 2012.
- "Battlestar Galactica mobile game review by Mobile Game Faqs". Mobilegamefaqs.com. June 17, 2007. Retrieved January 3, 2012.
- "Sierra Dates Battlestar Galactica XBLA, PC Release ''GamaSutra.com''". Gamasutra.com. October 18, 2007. Retrieved January 3, 2012.
- "Metacritic.com's page for Battlestar Galactica on XBLA ''metacritic.com''". Metacritic.com. Retrieved January 3, 2012.
- Battlestar Galactica Online Blasts past Two Million Registered Players in Three Months, Bigpoint, May 25, 2011
- "diaspora-game.com". diaspora-game.com. Retrieved January 3, 2012.
- "BSG: Fleet Commander". Battlestarmod.com. Retrieved January 3, 2012.
- "Fleet Commander Development forum". Hw2bsg.org. Retrieved January 3, 2012.
- "Official Website". Bsg-galactica.com. Retrieved January 3, 2012.
- Battlestar Galactica Online Free-to-play MMO
- Battlestar Galactica at MobyGames
- Battlestar Galactica Space Alert at the Battlestar Wiki
- Official site for the 2007 game
-  A fan based Modification for the game Freelancer, based on the old and new series.
-  Website of Beyond the Red Line total conversion for Freespace 2.