Battletoads in Battlemaniacs
| Battletoads in Battlemaniacs | |
|---|---|
Super NES cover art |
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| Developer(s) | Rare Ltd. (SNES) Syrox Developments (SMS) |
| Publisher(s) |
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| Composer(s) | Matt Furniss David Wise |
| Platform(s) | Super Nintendo, Sega Master System |
| Release date(s) | SNES
BRA 1994 |
| Genre(s) | Beat 'em up, platformer, action |
| Mode(s) | Single-player, multiplayer |
Battletoads in Battlemaniacs is a game released by Tradewest in 1993 for the Super NES. It is a sequel to Battletoads.
Contents |
[edit] Story
The story opens with the 'Toads visiting the Gyachung-La fortress in northern Tibet, where the Psicone Corporation is demoing their new virtual reality game system, TRIPS. Suddenly, a pig lackey working for the evil Dark Queen and her partner Silas Volkmire, leaps out of the system and kidnaps Michiko Tashoku (daughter of Psicone Corporation's CEO, Yuriko Tashoku) and Zitz. Now the remaining Battletoads must make chase into the Gamescape, rescue the two captives, and stop Volkmire and the Dark Queen from fulfilling their plans to control the world.
[edit] Gameplay
In this game of up to two players, you control Pimple or Rash. Both Battletoads have combos and moves to help them defeat their enemies. The artistic style is decidedly cartoony, with exaggerated weapons protruding from the 'Toads' limbs to deliver the coup de grâce.
[edit] Ports
The game was ported in 1994 to the Sega Master System by Syrox Developments and was going to be published in Europe by Virgin Interactive with a stated July 1994 launch date. However, the European release was pulled out in the last moment by unknown reasons and with the game already having been reviewed by video game press in the United Kingdom and being fully playable through emulation, albeit some stages not having music and minor glitches that may or may not be caused by emulation, some including a choppy scrolling floor in the bonus stages, and a corrupted color pallette in the turbo tunnel.[1]
[edit] References
[edit] External links
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