Bayonetta 2

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Bayonetta 2
Bayonetta2boxart.png
Developer(s) Platinum Games
Nintendo SPD
Publisher(s) Nintendo
Director(s) Yusuke Hashimoto
Producer(s) Atsushi Inaba
Hitoshi Yamagami
Designer(s) Hirono Sato
Artist(s) Yusuke Hashimoto
Mari Shimazaki
Writer(s) Hideki Kamiya
Bingo Morihashi
Composer(s) Masami Ueda
Hiroshi Yamaguchi
Naofumi Harada
Satoshi Igarashi
Hitomi Kurokawa
Takayasu Sodeoka
Naoto Tanaka
Rei Kondoh[1]
Series Bayonetta
Platform(s) Wii U
Release date(s)
Genre(s) Action, hack and slash
Mode(s) Single-player, multiplayer
Distribution Optical disc, download

Bayonetta 2 (ベヨネッタ 2 Beyonetta Tsū?) is an action hack and slash video game developed by Platinum Games and published by Nintendo for the Wii U, with Sega as the franchise owners serving as its advisor.[5] It is the direct sequel to the 2009 game, Bayonetta, and was directed by Yusuke Hashimoto and produced by Atsushi Inaba, under supervision by series creator Hideki Kamiya.[6] It was announced on September 13, 2012, and will be exclusive to the Wii U,[7] unlike the previous game which was only available on the PlayStation 3 and Xbox 360. The titular character, Bayonetta, sports a new costume and hairstyle and the game itself features a new two-player mode.[8] The game is also be the second Bayonetta product to receive Japanese voiceovers, using the same cast that voiced the Bayonetta: Bloody Fate anime film by Gonzo.[9] The game was released in September 2014 and includes a port of the original Bayonetta as a separate disc inside the case.[10]

Gameplay[edit]

Screenshot of the protagonist Bayonetta fighting a group of angelic energies in the opening level of the game.
Gameplay screenshot from the opening of Bayonetta 2.

Bayonetta 2 carries on the action-style gameplay of its predecessor, in which players control the eponymous Bayonetta as she fights against various angelic and demonic using combinations of melee attacks and gunplay. Dodging enemy attacks at the last second activates 'Witch Time', slowing down enemies around Bayonetta and allowing players to easily retaliate and solve certain environmental puzzles. Players are also able to use special moves called Torture Attacks, trapping opponents in infernal devices for extra points. Weapon customization from the first game also returns, allowing players to equip combinations of new weapons on both Bayonetta's hands and feet. A large array of weapons can be equipped, including the character's signature guns, a bow, swords and other forms of projectile weapons.[11] Players earn grades during combat, with the highest 'Pure Platinum' grade achieved by performing high numbers of combos without being damaged.[12] As with the previous game, Bayonetta can use Torture Attacks on her enemies, conjured torture devices that finish off single enemies in gruesome ways and grant a bonus to the player.[11]

Bayonetta 2 also adds a new gameplay element called Umbran Climax which can be activated when the player has a full magic gauge. Similar to the state of boss fights in the first game, this technique strengthens Bayonetta's attacks and combos with extra Wicked Weaves and Infernal Demon summons for a short period of time. This increases their overall range and damage and also replenishes Bayonetta's health when in use.[13][14][15]

Plot[edit]

Starting a few months after the events of the first game, Bayonetta and Jeanne are fighting off a group of angels who attacked a city during a parade. During one particular attack, Jeanne protects Bayonetta from a sudden demon summon gone wrong, causing her soul to be claimed by the depths of Hell. Upon a tip from her informant Enzo, Bayonetta heads to the sacred mountain of Fimbulvinter. An entrance to Inferno, the Gates of Hell, is said to be inside and Bayonetta plans to use it to save her friend.[16]

Development[edit]

Shortly after the release of Bayonetta, Hideki Kamiya discussed with Yusuke Hashimoto ideas for sequels and spin-off games from the title. Despite these discussions, Kamiya believed they would never release a sequel.[17] However, Kamiya's Twitter account later stated that he may release the sequel if Bayonetta sold well. Bayonetta 2 was revealed during a Nintendo Direct on September 13, 2012.[18] The game's Wii U exclusivity was met with complaints by fans of the original game; Platinum Games producer Atsushi Inaba responded that Bayonetta 2 would not exist if Nintendo had not partnered with the developer to make the game.[19] Work on the game was based on feedback the staff received from the original Bayonetta to bring various improvements. Nintendo was not involved in the making of the game other than as an "observer" and the staff were pleased with their experience.[20] One of the improvements made by staff was to the movements of enemies: in the first game, there was a single enemy movement when Bayonetta struck them, while in Bayonetta 2, they had differing animations depending on the direction of Bayonetta's attack.[21] The architecture for the main city environment, Noatun, was based on cities in Belgium and Italy, such as Bruges (church interiors), Brussels (the grand buildings), Florence (city streets and houses) and Venice (the canal network).[22]

In the Nintendo Wii U Direct from January 2013, Platinum Games showed a development trailer for the game. They confirmed game development was going smoothly, but did not go into many gameplay details.[23] A playable demo of the game was featured at Nintendo's booth during E3 2013, following the reveal of the game's first gameplay trailer. A multiplayer mode was also announced, along with the option of a touch-based control scheme and the confirmation that the game will support Off-TV Play.[24] In the Nintendo Direct from February 2014,[15] another trailer for the game was released, showing off the new environments players can expect as well as some of the basic story elements of the game. Further gameplay was also released, revealing the use of Japanese voice actors for the Japanese release, new weapons for Bayonetta to use as well as the use of the new youth character as being playable. As of the Bayonetta 2 Direct, the game is slated for September 20, 2014 in Japan and in October 2014 for the rest of the world. At E3 2014, it was announced the game would include a port of the original Bayonetta, which will include exclusive Nintendo costumes, dual audio voice tracks, and touch controls.[3][25] The original game will be a digital download via the Nintendo eShop and on a separate disc for retailers.[26]

Reception[edit]

Bayonetta 2
Review scores
Publication Score
Famitsu 38/40 [27]

Bayonetta 2 was met with critical acclaim in Japan. Famitsu awarded the game an almost perfect score of 38 out of 40 [27]

References[edit]

  1. ^ http://platinumgames.com/2014/09/21/scenario-writing-in-bayonetta-2/
  2. ^ "Bayonetta 2 Includes Bayonetta Game Disc In Japan". http://www.siliconera.com/. Siliconera. Retrieved 14 July 2014. 
  3. ^ a b c Matulef, Jeffrey (September 5, 2014). "Bayonetta 2 release date set for October". Eurogamer. Retrieved September 5, 2014. 
  4. ^ Nintendo, Australia (September 4, 2014). "Nintendo Direct Bayonetta 2 release". Nintendo AU. Retrieved September 4, 2014. 
  5. ^ "Sega of America public relations Twitter tweet in response to fan question about whether or not Sega is involved in the development". Twitter. Retrieved 2012-11-25. 
  6. ^ "Bayonetta 2 joins The Wonderful 101 on Wii U « PlatinumGames Inc". Platinumgames.com. 2012-08-31. Retrieved 2012-09-14. 
  7. ^ "Bayonetta 2 Is a Wii U Exclusive". Kotaku.com. Retrieved 2012-09-14. 
  8. ^ "E3 2013: Bayonetta 2 Has Multiplayer". IGN. June 11, 2013. Retrieved June 19, 2013. 
  9. ^ "Bayonetta 2 Trailer (Nintendo Direct Japan)". YouTube. 2014-02-13. Retrieved 2014-06-10. 
  10. ^ "Bayonetta 2 will include the original game on Wii U". Wii U Daily. June 10, 2014. Retrieved July 8, 2014. 
  11. ^ a b Otero, Jose (2014-08-08). "Bayonetta 2: Unrelenting, Sexy, and Totally Outrageous". IGN. Retrieved 2014-08-10. 
  12. ^ "Here’s How You Get A Platinum Grade In Bayonetta 2". Siliconera. 2014-08-05. Retrieved 2014-08-10. 
  13. ^ Robinson, Martin (2014-08-08). "Bayonetta 2 is a sequel to savour". Eurogamer. Retrieved 2014-08-10. 
  14. ^ "Bayonetta 2 coming to Wii U in 2014! « PlatinumGames Inc". Platinumgames.com. 2014-02-14. Retrieved 2014-06-10. 
  15. ^ a b "Nintendo Direct 2.13.14". YouTube. Retrieved 2014-06-10. 
  16. ^ "『ベヨネッタ2』ストーリーやアクションなどの最新情報が到着! 同梱されるWii U版『ベヨネッタ』の追加要素も公開". Famitsu. 2014-06-26. Retrieved 2014-06-27. 
  17. ^ MacDonald, Keza (September 14, 2012). "Sega Consulting On Bayonetta 2". Game Informer. Retrieved June 19, 2013. 
  18. ^ MacDonald, Keza (2012-09-13). "Bayonetta 2 Announced For Wii U". IGN. Retrieved 2013-01-05. 
  19. ^ McWhertor, Michael (2012-09-22). "'Bayonetta 2' would not exist without Nintendo, says Platinum Games". Polygon. Retrieved 2013-01-05. 
  20. ^ McWhertor, Michael (August 6, 2013). "Going Platinum: Bayonetta 2, combat design and the Nintendo angle". Gamasutra. Retrieved August 6, 2013. 
  21. ^ Yamaguchi, Takaaki (4 July 2014). "Platinum Blog: Figuring Out Damage Motion". Platinum Games Blog. Retrieved 18 July 2014. 
  22. ^ Onishi Hiroki (18 July 2014). "Platinum Blog: Cities and Waterways". Platinum Games Blog. Retrieved 18 July 2014. 
  23. ^ "Bayonetta 2 - Trailer". Nintendo of America, Inc. Retrieved 6 February 2013. 
  24. ^ "Bayonetta 2 : Nintendo @ E3 2013". Nintendo. Archived from the original on 16 August 2013. Retrieved 13 June 2013. 
  25. ^ Bayonetta On Wii U: 60fps, Off-TV Play, Dual Audio - Siliconera
  26. ^ "Bayonetta 2 Includes Bayonetta Game Disc In Japan". Siliconera. 2014-06-16. Retrieved 2014-07-14. 
  27. ^ a b "Famitsu review scores (9/16/14) – Bayonetta 2". Nintendo Everything. September 16, 2014. 

External links[edit]