The computer game Beat Ball 2 (2006) is the sequel to Beat Ball (2002), both breakout clones for the PC, Windows platform. Beat Ball 2 was developed by Stefan Persson, Imphenzia Games, using Blitz3D which a version of the Blitz BASIC language. Beat Ball 2 retains a 2D look despite using DirectX 3D by utilizing Orthographic projection, a method of projecting 3D in two dimensions.
The basic concept of the game is the same as for any breakout clone, the player uses the computer mouse to control a paddle at the bottom of the screen. The paddle is used to bounce a ball which in turn removes blocks in a playing field upon impact. As some blocks are removed pickups, also referred to as power-ups, may be released from the removed block. The pickups can be collected by the player by placing the paddle in the path it falls. Pickups will modify the paddle, the ball, or attributes of the playing field. As all blocks are removed from the screen the player progresses to the next level. New to the sequel is an included level editor enabling the player to also create own levels and sets of levels.