Carmageddon: Reincarnation

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Carmageddon: Reincarnation
Carmageddon Reincarnation logo.jpg
Official site logo
Developer(s) Stainless Games
Series Carmageddon
Engine Beelzebub[1]
Platform(s) Microsoft Windows, Linux, OS X, PlayStation 4, Xbox One
Release date(s) Steam Early Access

27 March 2014

Genre(s) Vehicular combat, racing
Mode(s) Single-player, multiplayer

Carmageddon: Reincarnation (previously known as Carmageddon 4) is the fourth vehicular combat game in the Carmageddon series. The game was developed by Stainless Games, who also made Carmageddon and Carmageddon II: Carpocalypse Now.


A financial report in 2003 revealed that Carmageddon 4 was in development. The developers were identified as Visual Sciences, who were also working on Carmageddon TV for the Gizmondo handheld console. The publishers were confirmed as Take-Two Interactive's newly formed subsidiary 2K Games (although the same article named the developers as original Carmageddon publishers SCi). Very little information was released about the game until late 2005, when recently merged publishers SCi and Eidos Interactive put development on hold for unspecified reasons. The game was subsequently assumed to have been canned, as no new information or press releases surfaced since that time, and Eidos moved on to focus on other projects.[2]

In 2011, after buying back the rights to the series from then-current copyright holders Square Enix Europe, original Carmageddon developers Stainless Games revealed that a new Carmageddon game was in early pre-production stages. Since then numerous concept artworks and early in-game test screens have been released on the official site. The game is planned to be released through digital distribution.[3]

On May 8, 2012 it was announced on the official website that Carmageddon: Reincarnation would be funded through Kickstarter, with a promised release in February 2013 via Steam.[4] Stainless Games aimed to raise over $400,000 (£250,000) via Kickstarter in order to produce the game. People who pledged more than $1000 for the project would have the chance to be featured in the game.[5] The $400,000 target was reached with 10 days, when it was announced that if the project raised $600,000 then Mac and Linux versions would also be produced. This new target was met by the campaign's end on June 6, 2012 - with a total of $625,143 raised.

Stainless sent emails to Kickstarter backers with updates on development, with the same content later posted publicly on the official Carmageddon website. On December 20, 2012, Stainless Games mailed their backers with news that they were expanding their scope on the game, but it would take "the best part of 2013" to accommodate these changes, pushing back the release date.[6]

On 20 March 2013, news was released that the game would receive an additional investment of $3.5 million from Bullfrog founder Les Edgar in order to develop the game for next-gen consoles.[7]

On 26 September 2013, news was released that early access to the PC version on Steam will be released in Q1 2014.[8]

On 31 December 2013, Stainless Games released a new blog on the official site which included a video demonstrating the vehicle suspension being used in the game.[9]

On 28 February 2014, Stainless Games released news regarding the Damage Technology used in the game. The post also contains a video which demonstrates the power of destruction of the vehicles (flat tires, broken off pieces, twisting/bending of chassis). From 27 March 2014 it was possible to get Early Access to the game via Steam. Whoever pledged $25 or more during the Kickstarter campaign was able to get the Early Pre-Alpha from 13 March 2014.[10]


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