Griptonite Games (co-developer for DS)
|Designer(s)||Jason Kapalka and Brian Fiete|
|Engine||PopCap Games Framework|
|Release date(s)||October 27, 2008 (Microsoft Windows)
November 30, 2009 (browser)
May 7, 2009 (mobile)
December 14, 2009 (DSiWare)
January 19, 2010 (Nintendo DS)
Instead of switching the positions of two gems vertically or horizontally, the cursor in Bejeweled Twist is a circular lens that rotates four gems clockwise on the gameboard. Not every move has to form a line of three, but each time a line is formed during a move, a multiplier chain will increase which will multiply points earned during the game. The multiplier chain will be broken if a move is made which does not line up three or more gems. There are several different modes of gameplay available.
The player tries to match gems together, and the resulting matches contribute to a level up bar at the left of the page. When the bar is filled, the player is warped onward to the next level. The game ends when an active Bomb Gem or Doom Gem counts down to zero, at which point the game board is destroyed and the game ends.
The Zen mode is similar to the classic mode, but do not include Bomb, locked, or Doom gems, therefore it goes on and on forever and you can never lose. This game is intended for beginners and for those who want a more relaxed place of gameplay.
Challenge Mode is made up of several different challenges. Each challenge has a certain requirement or amount of gems to destroy. In the first level of the 'Detonator' challenge, the player must destroy 8 gems in a single move. The second level has the objective of destroying 12 gems. Another challenge, the 'Spectrum' challenge, at level one, the player is tasked with having 3 red matches on the board at once. If all levels of a challenge are finished, the player will unlock the "eclipse" mode of that challenge, in which the player has to score as much points as possible in a limited time and condition given.
Blitz is the new name for the original Bejeweled game's timed mode. The mode is the same as in classic mode, but with a time limit of five minutes to collect as many points as possible. There are two ways to end the game and they are letting the Bomb Gem hit zero or the five minutes are up. As the game progresses, the announcer will alert the player how much time remains starting at one minute intervals, then thirty seconds, and finally ten seconds. A new addition to this mode is the Speed Bonus, which allows the player to match fast for bigger points.
Normal gems come in seven different colors and shapes such as square-shaped rubies, rhombus-shaped topazes, sphere-shaped diamonds, hexagon-shaped emeralds, crystal-shaped sapphires and triangle-shaped amethysts. There are also several gems only available in Classic and Blitz as well as gems caused by matches of more than three gems:
- Flame Gems - These gems appear when four of the same gem are matched. When matched, they get rid of all gems around it (including itself) in a violent 3x3 explosion.
- Lightning Gems - These gems appear when five gems are matched in a line. When matched they break, as well as electrocuting its entire row and column.
- Supernova Gems - These gems appear when six or more gems are matched. When these extremely rare gems are matched, they also break, but take 3 rows and 3 columns with them.
- Locked Gems - Locked Gems can't be rotated, but can still be matched.
- Bomb Gems - Bomb Gems appear automatically, as well as the Doom Gem, Coal, and Locked Gems. Whenever you make a move, the Bomb counts down one move on a timer. The player can either match it to disarm it, or spin a wheel as your last chance. If it lands on a Gem Wedge, the Bomb is disarmed. If it lands on a Bomb Wedge, the Bomb explodes, and the player suffers a Game Over.
- Doom Gems - Doom Gems are basically a combination of Coal, Locked Gems, and Bomb Gems. They can't be moved or matched, and it has a timer. These gems only count down when you don't make a match. You can still get rid of it, however, with a Flame, Lightning, or Supernova Gem. Once it ticks down to 0, it's a guaranteed Game Over.
- Coal - Coal can't be matched, but you can rid of it with Flame, Lightning, or Supernova Gems.
- Skull Gems - These gems destroy gems below it. When the Skull gem reaches the bottom of the board, it's game over.
- Ice Gems - These gems affect Bomb Gems and Doom Gems so that they don't tick down, but it only lasts a few turns.
The soundtrack to the game is composed partially by Finnish musician Peter Hajba, known by his demoscene nickname Skaven, and partially by Phillipe Charon. The voice in the main menu and during gameplay is performed by Ken Tamplin. In the Xbox 360 version, it is voiced by Lani Minella.
- Bejeweled Twist: Credits
- "PopCap Unleashes Bejeweled Twist On Unsuspecting Public". PopCap Games. 27 October 2008. Retrieved 14 December 2009.
- "PopCap Games Launches Mobile Version of Bejeweled Twist". PopCap Games. 7 May 2009. Retrieved 14 December 2009.
- "PopCap Launches Bejeweled Twist for NintendoDSiWare". PopCap Games. 14 December 2009. Retrieved 14 December 2009.
- "PopCap Expands Bookworm and Bejeweled Twist Franchises With All-New Adaptations for Nintendo DSiWare and Nintendo DS". PopCap Games. 21 September 2009. Retrieved 14 December 2009.
- "Bejeweled Twist Readme".