Beyond the Ice Palace

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Beyond the Ice Palace
Beyond the Ice Palace Cover.jpg
Publisher(s) Elite Systems
Programmer(s) Tim Moore (Amiga, ST)
David Perry (CPC)
Nick Jones (C64)
Ian Upton (Spectrum)
Artist(s) Nigel Brownjohn (Amiga, C64, ST, Spectrum)
Nick Bruty (CPC)
Composer(s) David Whittaker
Platform(s) Amiga
Amstrad CPC
Atari ST
Commodore 64
ZX Spectrum
Release date(s) 1988
Genre(s) Platform game
Mode(s) Single-player
Distribution Cassette tape
Floppy disk

Beyond the Ice Palace is a platform game released by Elite Systems in 1988 for several home computer systems.

Gameplay[edit]

The game is a 2D scrolling platformer. The player must complete his mission by fighting through three levels of monsters. There are some similarities to Ghosts 'n Goblins, such as the ability to pick up different weapons. The player also has two Spirits of the Forest (circular faces) which may be summoned to attack enemies in difficult battles. More spirits may be collected along the way.

Plot[edit]

Game blurb:

"Beyond the Ice Palace lies a mystical land caught up in a battle between good and evil. Dark spirits are setting alight the forests, destroying the homes and livelihood of simple woodcutters. In desperation the ancient and wise spirits of the woods shoot a sacred arrow into the air. Whoever finds it will be able to destroy the powers of darkness..."

Reception[edit]

  • Sinclair User: "Not a classic in any sense, but certainly good enough to occupy you until the NBT (Next Big Thing) comes along."[1]
  • Your Sinclair: "... All in all a rather super little game..."[2]
  • Crash: "A slick, playable and extremely compelling arcade adventure ... 83%"[3]

References[edit]

  1. ^ "Beyond the Ice Palace Review", Sinclair User, June 1988 
  2. ^ "Beyond the Ice Palace Review", Your Sinclair, July 1988 
  3. ^ "Beyond the Ice Palace Review", Crash, June 1988 

External links[edit]