Bidirectional texture function
Bidirectional texture function (BTF)  is a 6-dimensional function depending on planar texture coordinates (x,y) as well as on view and illumination spherical angles. In practice this function is obtained as a set of several thousand color images of material sample taken during different camera and light positions.
The BTF is a representation the appearance of texture as a function of viewing and illumination direction. It is an image-based representation, since the geometry of the surface is unknown and not measured. BTF is typically captured by imaging the surface at a sampling of the hemisphere of possible viewing and illumination directions. BTF measurements are collections of images. The term BTF was first introduced in  and similar terms have since been introduced including BSSRDF  and SBRDF (spatial BRDF). SBRDF has a very similar definition to BTF, i.e. BTF is also a spatially varying BRDF.
Application of the BTF is in photorealistic material rendering of objects in virtual reality systems and for visual scene analysis, e.g., recognition of complex real-world materials using bidirectional feature histograms or 3D textons.
Biomedical and biometric applications of the BTF include recognition of skin texture 
- BSDF == BRDF + BTDF, a 4+1 dimensional function of the scattering distribution from a single point/pixel/vertex.
- Columbia Utrecht Reflectance and Texture Database
- BTF Database Bonn and Measurement Lab
- CVPR 2010 BTF Modeling Tutorial
- BTFbase - BTF compression based on a multi-level vector quantization (free BTF shader)
- UTIA BTF Database - a new source of publicly available bidirectional texture function measurements
- Kristin J. Dana; Bram van Ginneken; Shree K. Nayar; Jan J Koenderink (1999). "Reflectance and texture of real world surfaces". ACM Transactions on Graphics, vol. 18, No. 1. pp. 1–34.
- Kristin J. Dana; Bram van Ginneken; Shree K. Nayar; Jan J Koenderink (1996). "Reflectance and texture of real world surfaces". Columbia University Technical Report CUCS-048-96.
- Jiří Filip; Michal Haindl (2009). "Bidirectional Texture Function Modeling: A State of the Art Survey". IEEE Transactions on Pattern Analysis and Machine Intelligence, vol. 31, no. 11 31 (11). pp. 1921–1940. doi:10.1109/TPAMI.2008.246.
- Jensen, H.W.; Marschner, S.R.; Levoy, M.; Hanrahan, P. (2001). "A practical model for subsurface light transport". ACM SIGGRAPH. pp. 511–518.
- Vlastimil Havran; Jiří Filip; Karol Myszkowski (2009). "Bidirectional Texture Function Compression based on Multi-Level Vector Quantization". Computer Graphics Forum, vol. 29, no. 1. pp. 175–190.
- Michal Haindl,Jiří Filip (2013). "Visual Texture: Accurate Material Appearance Measurement, Representation and Modeling". Advances in Computer Vision and Pattern Recognition, © Springer-Verlag London 2013, (285 p., ISBN 978-1-4471-4901-9). p. 285.
- Oana G. Cula; Kristin J. Dana, Frank P. Murphy and Babar K. Rao (2005). "Skin Texture Modeling". International Journal of Computer Vision. pp. 97–119.