Big Buck Bunny

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Big Buck Bunny

Movie Poster
Directed by Sacha Goedegebure aka "Sago"
Produced by Ton Roosendaal
Written by Sacha Goedegebure aka "Sago"
Music by Jan Morgenstern
Release date(s) April 10, 2008 (Amsterdam premiere)[1]
May 20, 2008 (physical release)[2]
May 30, 2008 (digital release)[3]
Running time 9 minutes 56 seconds

Big Buck Bunny (code-named Peach) is a short computer animated film by the Blender Institute, part of the Blender Foundation.[4][5] Like the foundation's previous film Elephants Dream, the film is made using free software. Work began in October 2007, the film was officially released in an April 10, 2008 première in Amsterdam[6] while online movie downloads and files were released on May 30, 2008.[7]

The film was followed up with an open game titled Yo Frankie!, in August 2008.

Contents

[edit] Plot

The plot follows a day of the life of Big Buck Bunny when he meets three bullying rodents, Frank, Rinky and Gamera. The rodents amuse themselves by harassing helpless creatures of the forest by throwing fruits, nuts and rocks at them. After the deaths of two of Bunny's favorite butterflies, and an offensive attack on Bunny himself, Bunny sets aside his gentle nature and orchestrates a complex plan for revenge.

[edit] Technical information

Following Elephants Dream, the short movie is the first project by the Blender Foundation to be created by the Blender Institute, a division of the foundation set up specifically to facilitate the creation of open content films and games.[8][9] The film was funded by the Blender Foundation, donations from the Blender community, pre-sales of the film's DVD and commercial sponsorship. Both the final product and production data, including animation data, characters and textures are released under the Creative Commons Attribution License.[8] It was rendered on Sun Microsystems' grid computing facility network.com.[10][11]

[edit] Improvements to Blender for Big Buck Bunny

As in the original Elephants Dream movie project, Blender developers worked extensively to improve the software in accordance with the needs of the movie team. Improvements were made in hair and fur rendering, the particle system, UV mapping, shading, the render pipeline, constraints, and skinning. Also introduced during the project was approximate ambient occlusion. These features were released to the public with Blender v. 2.46.[12]

[edit] Images

[edit] See also

[edit] References

  1. ^ "Premiere Big Buck Bunny today!". 2008-04-10. http://www.bigbuckbunny.org/index.php/premiere-big-buck-bunny-today/. Retrieved on 2008-05-30. 
  2. ^ "The release!". 2008-05-11. http://www.bigbuckbunny.org/index.php/the-release/. Retrieved on 2008-05-30. 
  3. ^ "Big Buck Bunny movie files released!". 2008-05-30. http://www.bigbuckbunny.org/index.php/big-buck-bunny-movie-files-released/. Retrieved on 2008-05-30. 
  4. ^ Dahna McConnachie: "Open source on the big screen: Matt Ebb tells tales of Elephants Dream", Computerworld, January 15, 2008
  5. ^ Rui Paulo Sanguinheira Diogo: "Modelling 2.50", Linux-Magazin, 2007/12
  6. ^ "BBB Premiere". Peach Open Movie. Blender Foundation. http://peach.blender.org/index.php/bbb-premiere/. Retrieved on 2008-03-04. 
  7. ^ "BBB Files released". Peach Open Movie. Blender Foundation. http://www.bigbuckbunny.org/index.php/big-buck-bunny-movie-files-released/. Retrieved on 2008-06-06. 
  8. ^ a b "About". Peach Open Movie. Blender Foundation. http://peach.blender.org/index.php/about. Retrieved on 2008-02-04. 
  9. ^ "Blender Institute". Blender Foundation. http://www.blender.org/blender-institute. Retrieved on 2008-02-04. 
  10. ^ "Sun's Network.com Renders Computer-Animated Movie "Big Buck Bunny"". Sun Microsystems. http://www.sun.com/aboutsun/pr/2008-06/sunflash.20080602.1.xml. Retrieved on 2008-06-22. 
  11. ^ "The Renderfarm (how it works)". Blender Foundation. http://www.bigbuckbunny.org/index.php/our-renderfarm-and-how-it-works/. Retrieved on 2008-06-22. 
  12. ^ Blender Changelog for 2.46, with BBB-added features.

[edit] External links

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