Big Buck Bunny
|This article relies on references to primary sources. (September 2012)|
|Big Buck Bunny|
|Directed by||Sacha Goedegebure|
|Produced by||Ton Roosendaal|
|Written by||Sacha Goedegebure|
|Music by||Jan Morgenstern|
|Running time||10 minutes|
Big Buck Bunny (code-named Peach) is a short computer-animated comedy film by the Blender Institute, part of the Blender Foundation. Like the foundation's previous film Elephants Dream, the film was made using Blender, a free software application for animation made by the same foundation. It was released as an Open Source film under Creative Commons License Attribution 3.0.
The film was followed up with an open game titled Yo Frankie!, in August 2008.
The plot follows a day of the life of Big Buck Bunny when he meets three bullying rodents, Frank (the leader of the rodents), Rinky and Gamera. The rodents amuse themselves by harassing helpless creatures of the forest by throwing fruits, nuts and rocks at them.
After the deaths of two of Bunny's favorite butterflies (one by an apple falling on top of it and the other by Frank smashing it with a rock) and an offensive attack on Bunny himself, Bunny sets aside his gentle nature and orchestrates a complex plan to avenge the two butterflies.
Following Elephants Dream, the short movie is the first project by the Blender Foundation to be created by the Blender Institute, a division of the foundation set up specifically to facilitate the creation of open content films and games. The film was funded by the Blender Foundation, donations from the Blender community, pre-sales of the film's DVD and commercial sponsorship. Both the final product and production data, including animation data, characters and textures are released under the Creative Commons Attribution License. It was rendered on Sun Microsystems' grid computing facility Sun Grid.
Improvements to Blender for Big Buck Bunny
As in the original Elephants Dream movie project, Blender developers worked extensively to improve the software in accordance with the needs of the movie team. Improvements were made in hair and fur rendering, the particle system, UV mapping, shading, the render pipeline, constraints, and skinning. Also introduced during the project was approximate ambient occlusion. These features were released to the public with Blender v. 2.46.
The main character (called Big Buck Bunny) was also used in short films created by Renderfarm.fi: "What is Renderfarm.fi?" (2011) telling about the advantages of render farms and "BBB loves CC" (2012) promoting Creative Commons licences. The bunny's voice was given by Jan Morgenstern, who was the composer of a "Big Buck Bunny" movie soundtrack.
Frank the flying squirrel was the player's avatar in the Yo Frankie! video game.
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- Paulo, Rui; Diogo, Sanguinheira (2007/12). "Modelling 2.50". Linux-Magazin. Check date values in:
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- "BBB Premiere". Peach Open Movie. Blender Foundation. Retrieved 2008-03-04.
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- "About". Peach Open Movie. Blender Foundation. Retrieved 2008-02-04.
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- "Sun's Network.com Renders Computer-Animated Movie "Big Buck Bunny"". Sun Microsystems. Archived from the original on 7 June 2008. Retrieved 2008-06-22.
- "The Renderfarm (how it works)". Blender Foundation. Retrieved 2008-06-22.
- "Blender Changelog for 2.46, with BBB-added features".
- "Renderfarm.fi » Category » Tags » Big Buck Bunny". Renderfarm.fi. Archived from the original on 2012-03-30. Retrieved 2014-07-04.
- Video on YouTube
|Wikimedia Commons has media related to Big Buck Bunny.|
- Official website
- Big Buck Bunny at the Internet Movie Database
- The short film Big Buck Bunny is available for free download at the Internet Archive [more]