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A binary-to-text encoding is encoding of data in plain text. More precisely, it is an encoding of binary data in a sequence of characters. These encodings are necessary for transmission of data when the channel does not allow binary data (such as email or NNTP) or is not 8-bit clean. PGP documentation (RFC 4880) uses the term ASCII armor for binary-to-text encoding when referring to Radix-64.
The ASCII text-encoding standard uses 128 unique values (0–127) to represent the alphabetic, numeric, and punctuation characters commonly used in English, plus a selection of control codes which do not represent printable characters. For example, the capital letter A is ASCII character 65, the numeral 2 is ASCII 50, the character } is ASCII 125, and the metacharacter carriage return is ASCII 13. Systems based on ASCII use seven bits to represent these values digitally.
In contrast, most computers store data in memory organized in eight-bit bytes. Files that contain machine-executable code and non-textual data typically contain all 256 possible eight-bit byte values. Many computer programs came to rely on this distinction between seven-bit text and eight-bit binary data, and would not function properly if non-ASCII characters appeared in data that was expected to include only ASCII text. For example, if the value of the eighth bit is not preserved, the program might interpret a byte value above 127 as a flag telling it to perform some function.
It is often desirable, however, to be able to send non-textual data through text-based systems, such as when one might attach an image file to an e-mail message. To accomplish this, the data is encoded in some way, such that eight-bit data is encoded into seven-bit ASCII characters (generally using only alphanumeric and punctuation characters—the ASCII printable characters). Upon safe arrival at its destination, it is then decoded back to its eight-bit form. This process is referred to as binary to text encoding. Many programs perform this conversion to allow for data-transport, such as PGP and GNU Privacy Guard (GPG).
Encoding plain text
Binary-to-text encoding methods are also used as a mechanism for encoding plain text. For example:
- Some systems have a more limited character set they can handle; not only are they not 8-bit clean, some cannot even handle every printable ASCII character.
- Other systems have limits on the number of characters that may appear between line breaks, such as the "1000 characters per line" limit of some SMTP software, as allowed by RFC 2821.
- Still others add headers or trailers to the text.
- A few poorly-regarded but still-used protocols use in-band signaling, causing confusion if specific patterns appear in the message. The best-known is the string "From " (including trailing space) at the beginning of a line used to separate mail messages in the mbox file format.
By using a binary-to-text encoding on messages that are already plain text, then decoding on the other end, one can make such systems appear to be completely transparent. This is sometimes referred to as 'ASCII armoring'. For example, the ViewState component of ASP.NET uses base64 encoding to safely transmit text via HTTP POST, in order to avoid delimiter collision.
The table below compares the most used forms of binary-to-text encodings.
|Encoding||Data type||Efficiency||Programming language implementations||Comments|
|Ascii85||Arbitrary||4/5||awk, C, C#, F#, Java Perl, Python, Python (2)|
|Base16 (hexadecimal)||Arbitrary||1/2||Probably any language around|
|Base32||Arbitrary||5/8 (8 bits)||ANSI C, Java|
|Base64||Arbitrary||~>75% (8 bits)||C, C (2), many others|
|basE91||Arbitrary||~82%||C, Java, PHP, 8086 assembly, AWK|
|BinHex||Arbitrary||3/4 (BinHex>=2.0)||Perl, C, C (2)||Forgotten since the mid-1980s|
|Intel HEX||Arbitrary||~<50%||C library, C++||Usually used for chip programming/flashing|
|MIME||Arbitrary||See Quoted-printable and Base64||See Quoted-printable and Base64||Encoding container for e-mail-like formatting|
|S-record||Arbitrary||~<50%||C library, C++||Usually used for chip programming/flashing|
|Percent encoding||Text (URIs), Arbitrary (RFC1738)||1/3 (min); usually ~>40% to 70%||C, probably many others|
|Quoted-printable||Text||min ~>44%, but usually much closer to 1 if text is mostly ASCII||Probably many||Preserves line breaks; cuts lines at 76 characters|
|Uuencoding||Arbitrary||~75% (usually 60% overall)||Perl, C, probably many others||Largely replaced by MIME and yEnc|
|Xxencoding||Arbitrary||~75% (with similar overall to Uuencoding)||C|
|yEnc||Arbitrary, mostly non-text||~98%||C||Includes a CRC checksum|
Some older and today uncommon formats include BOO, BTOA, and USR encoding.
Most of these encodings generate text containing only a subset of all ASCII printable characters: for example, the base64 encoding generates text that only contains upper case and lower case letters, (A–Z, a–z), numerals (0–9), and the "+", "/", and "=" symbols.
Some of these encoding (quoted-printable and percent encoding) are based on a set of allowed characters and a single escape character. The allowed characters are left unchanged, while all other characters are converted into a string starting with the escape character. This kind of conversion allows the resulting text to be almost readable, in that letters and digits are part of the allowed characters, and are therefore left as they are in the encoded text. These encodings produce the shortest plain ASCII output for input that is mostly printable ASCII.
Some other encodings (base64, uuencoding) are based on mapping all possible sequences of six bits into different printable characters. Since there are more than 26 = 64 printable characters, this is possible. A given sequence of bytes is translated by viewing it as stream of bits, breaking this stream in chunks of six bits and generating the sequence of corresponding characters. The different encodings differ in the mapping between sequences of bits and characters and in how the resulting text is formatted.
Some encodings (the original version of BinHex and the recommended encoding for CipherSaber) use four bits instead of six, mapping all possible sequences of 4 bits onto the 16 standard hexadecimal digits. Using 4 bits per encoded character leads to a 50% longer output than base64, but simplifies encoding and decoding—expanding each byte in the source independently to two encoded bytes is simpler than base64's expanding 3 source bytes to 4 encoded bytes.
- For arbitrary data; encoding all 189 non-unreserved characters with three bytes, and the remaining 66 characters with one
- For text; only encoding each of the 18 reserved characters
- Encoding all but the 94 characters which don't need it (incl. space and tab)