Spider-Man 2: Enter Electro

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For the 1992 Game Boy game of the same name, see The Amazing Spider-Man 2.
For the 2001 Game Boy Color game of the same name, see Spider-Man 2: The Sinister Six.
For the 2004 video game of the same name, see Spider-Man 2 (video game).
Spider-Man 2: Enter Electro
Spider-Man 2 - Enter Electro Coverart.png
Developer(s) Vicarious Visions
Publisher(s) Activision
Platform(s) PlayStation
Release date(s)
  • NA August 26, 2001 (Original)
  • NA October 17, 2001 (Re-release)
  • PAL October 26, 2001
Genre(s) Beat-em-up, Action adventure
Mode(s) Single player
Rating(s) ESRB: E
ELSPA: 11+
OFLC: G8+
USK: 6

Spider-Man 2: Enter Electro is the second PlayStation game to feature Spider-Man, and also serves as the sequel to the 2000 video game Spider-Man. This game follows Spider-man as he attempts to stop his old enemy Electro from obtaining a source of power called the Bio-Nexus Device. Game bosses included Hammerhead, Lizard, Sandman, Shocker and the exclusive charged-up Hyper-Electro.

Contents

[edit] Plot

After a brief lesson from Beast, Spider-Man interrupts a robbery at BioTech, planting a tracer on the leader's bike. The tracer leads him to a warehouse, where he interrogates a thug who tells him where to go next. After a battle with Shocker, he heads for the airfield, but is interrupted by a bomb scare on the way. At the airfield, Spider-Man observes an unconscious pilot's plane being started up, and plants another tracer on a helicopter used by the attackers. Successfully freeing the pilot before the plane crashes, he follows the helicopter's tracer to a train yard, where he battles Sandman and boards a fleeing train. On board, he encounters Beetle, who leaves behind a clue as to his scheme.

Meanwhile, the Science and Industry ball is stormed by Hammerhead and Scorpia, who have come to take Dr. Watts hostage. When Spider-Man defeats them, it becomes apparent that Sandman has escaped with Watts. Spider-Man decides to head for BioTech itself, where he ultimately faces Lizard. The defeated Lizard reverts to his human form and explains that Electro's goal was to steal the "Bio-Nexus" device, before instructing Spider-Man to go to Dr. Watts' lab.

Following a rooftop chase, he arrives at the lab and learns of the device's power source, only to be caught in another battle against Sandman. Defeating Sandman by flushing him down the sewer grate with water, he sees a news report about the power source - a sapphire named Zeus' Tear - being on display in the museum, and promptly heads there. Catching up with Dr. Watts and Electro, he battles Electro and, in the battle, Dr. Watts is accidentally captured by Electro, who offers to free her if Spider-Man gives him Zeus' tear. Spider-Man reluctantly obeys, and misses in an attempt to reclaim the gem before Electro catches it.

Electro uses the gem to supercharge himself into Hyper-Electro, before flying to a massive conductor to use his new powers. He then yells, "TONIGHT, ELECTRO DANCES WITH THE GODS!!" Spider-Man eventually discovers his weakness by damaging the Bio-Nexus and making Hyper-Electro vulnerable by having him attack the generators that had their capacitors removed by Spider-Man. With Electro vulnerable at those points, Spider-Man defeats him.

The next day, Spider-Man reads the front page of a newspaper published by the Daily Bugle. Outside of it listing that Spider-Man destroyed the Bio-Nexus device and the Zeus' Tear, the newspaper states that Thor was the one who saved Manhattan from Electro. Spider-Man reacts to this by asking "Now what's this all about." Spider-Man then states that he's got to get a new agent.

Meanwhile, Electro is in jail while Hammerhead and Shocker are playing Poker. Electro complains that he would've been a god if Spider-Man hadn't ruined his plan. Hammerhead silences him by telling him to "shut up." When Hammerhead asks Shocker if he knows any other card games, Shocker states that maybe the villains in Doctor Octopus' cell may know some. As Shocker asks if any of them know how to play Go Fish, it shows Doctor Octopus banging his head on the cell bars as he does at the end of the first game.

[edit] Costumes

By completing certain in-game goals, new costumes can be unlocked for Spider-Man to wear. Many of them have special powers to alter the game experience. Included are all the costumes from the first game (see Spider-Man) with the same abilities, as well as several new outfits. In addition to the costumes, the player can also access a setting called "Create-A-Spider" mode, which allows the player to apply up to three in-game powers to any unlocked costume. The powers include invincibility, stealth, and unlimited webbing among others.

[edit] Differences

Although the gameplay and design are relatively similar, one major difference of the game from the first was the ability to play on ground levels. In the first game, if Spider-Man swung too low he would fall into the yellow mist that dominated all the levels and die. This game presented levels that are city streets, however they were confined grids rather than a free-roam environment. Also, Spider-man was given the ability to fire a web-ball in mid-air, which would come in handy during some of the fights. Also, this time around, training mode takes the player to the X-Men's Danger Room where Rogue and Professor X teach Spider-Man what he needs to know. The hand animation is also changed. Now, every characters' hands can react instead of waving fists. The basic punch and kick combo moves are changed, doing away with the two-handed uppercut/ mule-kick for the third strike.

[edit] What If? mode

Like the first game, What If? mode is again present and accessed by entering a cheat code. However, the changes this time around were not as numerous and often repetitive.

[edit] Reception

  • The game received a 5.5/10 from IGN[1]
  • The game received a 7.1/10 from Gamespot[2]

[edit] List of antagonists in the game

[edit] List of allies in the game

[edit] Re-release

The original version of the game was pulled after the September 11, 2001 attacks and re-released to change the final battle stages and modifying to add a large bridge to it to make the stage less resemble than the Twin Towers, although the radio antenna from the North Tower was never changed. Originally, the battle was atop the North and South Towers of the World Trade Center, but since the towers were destroyed on 9/11, the game was re-released with a different ending. Originally, Electro shouted "Top of the World!" as he departed his battle with Spider-Man for the towers, giving Spidey the clue he needed to track him down for the final boss battle, but in the re-released game, he just happens to guess correctly without using a spider tracer. At the end of the video game, The Mighty Thor is credited with defeating Electro in the final battle. This is because Thor was supposed to appear in a video segment in the video game where he talks with Spider-Man shortly after he has defeated Hyper-Electro, thus giving Thor the credit with Electro's defeat in the Daily Bugle newspaper. This was removed because the game's original ending takes place atop the World Trade Center towers when the game was being developed and it was removed because of the towers' destruction on September 11.[3] In addition, several levels were renamed to account for the September 11, 2001 attacks.

[edit] See also

[edit] References

[edit] External links

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