BioShock Infinite: Burial at Sea
||This article may require copy editing for grammar, style, cohesion, tone, or spelling. (July 2014)|
|BioShock Infinite: Burial at Sea|
|Designer(s)||Andres Elias Gonzalez Tahhan|
|Engine||Unreal Engine 3|
|Release date(s)||Episode One
November 12, 2013
March 25, 2014
|Genre(s)||First-person shooter, stealth|
BioShock Infinite: Burial at Sea is an episodic expansion to the first-person shooter video game BioShock Infinite, developed by Irrational Games, and published by 2K Games. It is released on the Microsoft Windows, PlayStation 3, Xbox 360, and OS X platforms. Burial at Sea consists of two episodes, the first of which was released worldwide on November 12, 2013, while Episode 2 was released on March 25, 2014.
The content follows from the events of BioShock Infinite which spanned several alternate realities and was themed on the nature of choice. While Infinite took place aboard Columbia, the floating air city in 1912, Burial at Sea takes place in an alternate reality, within the underwater city of Rapture, and a year before the events of the first BioShock game in 1958. The game features Booker DeWitt as a private detective, and Elizabeth as a femme fatale that employs Booker's services.
Burial at Sea begins in a reality where Booker Dewitt (Troy Baker) is a private investigator in Rapture. On the eve of the Rapture civil war, Elizabeth (Courtnee Draper) asks him to investigate the disappearance of a young girl named Sally. Elizabeth reveals that Sally is alive, and that a local artist named Sander Cohen (T. Ryder Smith) may have information regarding her whereabouts. When they arrive at Cohen's club, Cohen is working on his latest art piece, which is capturing the moment of lovers dancing, but Cohen is constantly finding error in his muses and kills the two, upsetting him. Cohen agrees to reveal the whereabouts of Sally if Booker and Elizabeth agree to dance for his muse. As the two dance, Cohen once again finds error and knocks them both unconscious.
When Booker and Elizabeth awake they are in a bathysphere heading to the bottom of the ocean, where Andrew Ryan had recently sunk the Fontaine Department Store building, owned by his political competitor Frank Fontaine. The sunken store now acts as a prison for Atlas, the leader of an underclass uprising, unaware that Atlas is really Fontaine whom Ryan thought had been killed earlier. Sally is discovered lurking in the ventilation system. The two then close all vents to ensure she will only exit from one vent allowing them to increase the temperature in an attempt to force her out. Sally starts screaming due to the heat and flees to the nearest vent exit. When Booker attempts to pull her out, he discovers she (as he feared) has become a Little Sister and refuses to answer his call. Sally calls upon a Big Daddy, which then proceeds to attack Booker and Elizabeth.
After defeating the Big Daddy, Booker struggles to recover Sally. He then recalls previous memories of his earlier attempts to recover his daughter, but in another universe. In this flashback, this Booker is revealed to have accepted his Baptism and became Comstock, and whose attempt to steal Anna ended in her death, causing him to regretfully flee his reality before the completion of Columbia. Comstock accomplished this by having Robert and Rosalind Lutece (Oliver Vaquer and Jennifer Hale) transport him to a reality in which Anna never existed, the universe of Rapture, while erasing his memories of his former life as Booker. After spending enough time there, Comstock's memories began to blend with those of his former persona, and now comes to recall Elizabeth's true identity. Comstock attempts to apologize to Elizabeth, but she does not accept, and he is impaled by the recovered Big Daddy's drill.
Elizabeth experiences a vision of Paris at the turn of the 20th century, in which she spots Sally and gives chase. The peaceful setting quickly turns nightmarish, and Elizabeth is forced to witness Sally burning. Elizabeth wakes up shortly after the events of Episode One, where Atlas (Karl Hanover) is ready to kill her while his men remove the corpse of Comstock and capture Sally. Elizabeth has a vision of Booker, who tells her information to give to Atlas about Dr. Suchong (James Yaegashi), who Booker claims can help Atlas escape the sunken department store in exchange for Sally's safe return. Left alone, Elizabeth begins to explore the store, discovering her dead body impaled to the wall. She realizes that she was killed by the same Big Daddy that impaled Comstock. A brief flashback reveals that the Luteces assisted Elizabeth in implementing a plan to bring events to a conclusion she is happy with. The plan had a hefty price: it collapsed her quantum-superposition ability, effectively leaving all alternate versions of herself in their own respective universes, and removed her ability to open tears and seeing into potential futures. This left Elizabeth armed with only her knowledge from her books and random flashes of memory of what she saw behind the doors, including glimpses of future events. Elizabeth continues onward, assured that she chose this option and that everyone involved would play out their parts that she previously had seen to reach her desired conclusion. The voice of Booker, who states he is simply a facet of Elizabeth's subconscious, helps to guide her through the Splicers that still inhabit the store.
Following traces of Suchong, Elizabeth discovers the doctor knew about Columbia and created a tear device leading back to Columbia based on the Luteces' technology, and she rationalizes that she can use the Lutece particles that kept Columbia afloat to lift the department store back to Rapture. Collecting the equipment to repair the device with the tenacious help of Atlas and Suchong, Elizabeth travels through a tear back to Columbia aboard the First Lady during the time that Booker and Elizabeth had searched through Fink's factories. She recovers the particle easily enough, but before she can return through the tear, Suchong requires her to collect a lock of hair from one of Fink's hidden laboratories. During this, Elizabeth learns that Daisy Fitzroy (Kimberly Brooks) was persuaded by the Luteces to take Fink's child hostage to force Elizabeth to make the harsh decision to kill her and mature into a killer. She also further learns that Fink (Bill Lobley) and Suchong worked in collaboration through the rift to share technology, such as using of ADAM to make both plasmids and vigors, and creating and conditioning Songbird based on the Big Daddy technology. Elizabeth obtains the lock of hair, which turns out to be hers, realizing that Suchong did not recognize her as the same young girl that Fink was dealing with. Elizabeth escapes scavenging Vox Populi forces to return to Rapture via the tear.
In Rapture, as she transports the hair sample to Suchong, Andrew Ryan (Armin Shimerman) traps Elizabeth, assured she is an outsider trying to help Atlas, and sends his men to kill both. Elizabeth arranges with Atlas to deliver the Lutece particle to his office at the top of the structure where the load-bearing columns meet, and fights through the forces to get there. As she releases the particle and causes the building to start to rise, Atlas and his men capture her, believing her to be more valuable than Sally. Atlas has a doctor inject a truth serum into Elizabeth to try to learn the location of the "Ace in the Hole", a purported weapon he wants to use in his fight against Ryan. The doctor delivers an overdose to Elizabeth, knocking her out for two weeks. When Elizabeth comes to, she finds Rapture in all-out war between Ryan's and Atlas' forces.
It is revealed that Sally is no one in particular—just a small girl that the Comstock of Rapture had grown fond of. Atlas tortures Elizabeth and then Sally, threatening to complete a trans-orbital lobotomy if Elizabeth does not reveal the location of the Ace. In a brief moment of panic, Elizabeth recalls one future that she previously witnessed, and tells Atlas that the Ace is in Suchong's clinic. Atlas sends Elizabeth to recover the Ace, as Ryan has rigged the clinic with defense mechanisms that target Atlas and his forces. En route, she helps two Little Sisters reunite with a wounded Big Daddy, causing him to imprint on them; the event reminds Elizabeth that Songbird had imprinted on her in a similar fashion when she was a young girl. The Little Sisters run off to Suchong, but he shoos them away and strikes one in anger; the Big Daddy becomes enraged and kills Suchong.
Elizabeth finds an encoded message on a piece of paper among Suchong's notes, and returns to Atlas. She willingly hands over the paper, knowing that Atlas intends to kill her. Atlas, after striking Elizabeth in the head with a wrench, is furious at the encoded contents. In another flash of memory, Elizabeth finds herself aboard the plane that carried Jack to Rapture; she recognizes the coded message as Jack's trigger phrase - "Would you kindly" - that was written on a note Jack was given before the flight. Atlas orders his men to arrange for Jack, the Ace in the Hole, to come to Rapture to kill Ryan, and then fatally strikes Elizabeth again. Elizabeth, dying, is left alone with Sally; in one last future vision, she realizes that Jack will be the one to end the cycle of violence in Rapture and save Sally and the other Little Sisters, and dies while holding Sally's hand.
Like BioShock Infinite, Burial at Sea is a first-person shooter with role-playing elements. Using a mixture of the limited spaces of the Rapture in BioShock and BioShock 2 with the expanded environment of Columbia from BioShock Infinite allows for more dynamic combat challenges. Returning from BioShock and BioShock 2, the player may carry more than two weapons at a time, and can collect other weapons and ammunition either from defeated enemies or from random locations around the city. Returning from Infinite is the regenerating shield, while health can be replenished with medical kits or food. Plasmids and Eve replace Vigors and Salts from Infinite. Plasmids grant activated powers such as creating shockwaves, releasing bolts of electricity, and machine/human possession. Plasmids require Eve, the equivalent of magic points for powering their abilities.
The player can traverse Rapture both on foot and by riding a pneumo-line, a roller coaster-like rail system similar to the Skyline from Columbia. The player rides the pneumo-lines via a wrist-mounted tool called an Air-Grabber, which the player and enemies use to jump to/from and hang onto the self-powered tracks. Players can jump onto, off of, and between pneumo-line tracks at any time, and may face enemies that use the system to attack; the player can use one-handed weapons in Booker's free hand while using the pneumo-line. Freedom of movement along the pneumo-line allows for several varieties of combat, including flanking, cover, and area-of-effect attacks through creative uses of the system. Throughout episode one, the player does not directly control Elizabeth, but instead she scavenges the area for supplies such as ammunition, medical kits, Eve, and other items, and tosses them to Booker as needed. She can also use her Tear-opening powers to aid the player, bringing in weapons, health, Eve, assistance in the form of Samurai warriors, and automated defense units. Only one Tear can be opened at a time, forcing the player to decide between the available options to suit the battle.
"Episode Two" includes a "1998 Mode" in which the player is be challenged to complete the episode using only stealth and non-lethal methods of defeating enemies. The mode is a callback to Thief: The Dark Project released in 1998 by Looking Glass Studios, the predecessor to Irrational Games, and is compared to the main game's "1999 Mode", itself named in reference to the release year of Looking Glass' System Shock 2.
The in-game setting of Rapture is nearly completely rebuilt with very little reuse of BioShock assets. The gameplay for the content was altered to fit the setting and feel of Rapture compared to the larger battles of Infinite. The added content includes new weapons, gear, and Plasmids (the Rapture equivalent of Vigors), as well as bring back the mechanic of the "weapons wheel" used in the first two BioShock games, where players can swap between more than two weapons at their disposal. One of the Plasmids is Old Man Winter that freezes and shatters enemies. The concept was created by Joe Trinder, a fan and graphic designer, shortly after the reveal of Infinite. The concept art, mimicking other in-game posters for Vigors, caught the attention of Levine, who decided to incorporate the concept within the Burial at Sea content with Trinder's help. The artwork was redesigned to match the Rapture setting, but further influenced one section of the content where a portion of the city has been converted into a winter wonderland where the Plasmid will be found.
In the second episode, Elizabeth becomes the player character. Being more of a thoughtful character than Booker, her gameplay focuses more on strategy and avoidance of direct combat, more like a survival horror or stealth game. It was important that Elizabeth did not feel simply like Booker "in a dress". Amanda Jeffrey noted that Elizabeth was the main character of Infinite and Rapture the main character of the first game, and so "Burial" involved "our two leading ladies playing opposite each other". No longer being recently out of the tower, Elizabeth's character is slightly different in "Burial", being "older, wiser and more confident". Lead animator Shawn Robertson felt that Elizabeth's presence helped tie Rapture with Infinite.
In February 2014, while promoting Burial at Sea: Episode Two, series director Ken Levine stated that the Burial at Sea will leave fans "walk[ing] away pretty satisfied with feeling a sense of completeness", with Courtnee Draper (voice of Elizabeth) calling it "the wrap-up for the whole BioShock series". Shortly after, Levine revealed that Burial at Sea would be Irrational Games' last game in the BioShock series, leaving the intellectual property in the hands of 2K Games, should they like to continue the franchise with another developer.
|This section requires expansion. (March 2014)|
|Episode One||68.52% (PC)
|Episode Two||84.00% (PC)
The first episode received mixed to positive reviews. Its PC version holds an overall 70 score on Metacritic, as well as a 68.52% on GamesRankings. GameZone's Josh Wirtanen described the game as "dark, disturbing, and laced with political and philosophical irony."
The second episode received more positive reviews than its predecessor. Its PC version holds an overall 84 score on Metacritic, as well as a 84.00% on GamesRankings.
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- Irrational Games, ed. (2013), pp. 7
- Irrational Games, ed. (2013), pp. 17
- Irrational Games, ed. (2013), pp. 2
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- "BioShock Infinite: Burial at Sea - Episode One (PC)". Metacritic. Retrieved 2013-12-01.
- "BioShock Infinite: Burial at Sea - Episode One (PlayStation 3)". Metacritic. Retrieved 2013-12-01.
- "BioShock Infinite: Burial at Sea - Episode One (Xbox 360)". Metacritic. Retrieved 2013-12-01.
- "BioShock Infinite: Burial at Sea - Episode Two (PC)". GameRankings. Retrieved 2014-03-25.
- "BioShock Infinite: Burial at Sea - Episode Two (PlayStation 3)". GameRankings. Retrieved 2014-03-25.
- "BioShock Infinite: Burial at Sea - Episode Two (Xbox 360)". GameRankings. Retrieved 2014-03-25.
- "BioShock Infinite: Burial at Sea - Episode Two (PC)". Metacritic. Retrieved 2014-03-25.
- "BioShock Infinite: Burial at Sea - Episode Two (PlayStation 3)". Metacritic. Retrieved 2014-03-25.
- "BioShock Infinite: Burial at Sea - Episode Two (Xbox 360)". Metacritic. Retrieved 2014-03-25.
- Wirtanen, Josh (13 November 2013). "BioShock Infinite: Burial at Sea - Episode 1 needs more Humphrey Bogart". GameZone. GameZone. Retrieved 30 December 2013.