Bionic Commando (Game Boy)

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For other games with the same title, see Bionic Commando (disambiguation).
Bionic Commando
Bionic Commando
US & Europe Bionic Commando Game Boy cover
Developer(s) Minakuchi Engineering
Publisher(s) Capcom
Composer(s) Kouji Murata
Series Bionic Commando
Engine Proprietary
Platform(s) Game Boy, 3DS Virtual Console
Release date(s) Game Boy
  • JP July 24, 1992
  • NA September 1992
  • EU 1992
3DS Virtual Console
  • JP November 16, 2011
  • NA December 29, 2011
  • EU December 29, 2011
Genre(s) Platform
Mode(s) Single-player
Distribution 2-megabit cartridge

Bionic Commando (バイオニック コマンドー?) is an action platform game released by Capcom for the Game Boy in 1992. It is an adaptation of the Nintendo Entertainment System version of Bionic Commando, changing the present day setting of the NES version into a futuristic sci-fi one.

Plot[edit]

Image from the Game Boy game

The Game Boy version follows the same plot as the NES version, changing the present-day setting of the NES version with a futuristic one. The player takes the role of Rad Spencer (Ladd in the original NES version), an agent of the FF Corps (the FF Battalion in the NES version), whose mission is to rescue his ally Super Joe from the Doraize Army and prevent their leader, Director Wiseman (named after the Weizmann character from the Japanese Famicom game, who was renamed Killt in the NES localization), from the Doraize Army's secret project codenamed Albatross[1]

This version also shifts the military theme present in the original to a more sci-fi territory. The uniforms and helmets of the enemies are changed for futuristic armors and "spiky" hair. This version also adds a more modern cinema-like opening and ending sequences. These sequences and character drawings in the in-game dialogues, making the Game Boy version more story oriented.

Gameplay[edit]

Like the NES version, the player must navigate through the overworld map to move from level to level with a transport helicopter, called "DX-3 Turbocopter". A difference from the NES version are the player's encounters with enemy transport vehicles. While on the NES version, these encounters featured a top-down interface, on the Game Boy version, they remain side-scrolling like the rest of the game.[2]

References[edit]

  1. ^ Capcom. Bionic Commando. Game Boy. Level/area: Opening. 
  2. ^ Game Spot. "Bionic Commando Game Review". 

External links[edit]