Binary Synchronous Communications

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Binary Synchronous Communication (BSC or Bisync) is an IBM character-oriented, half-duplex link protocol, announced in 1967 after the introduction of System/360. It replaced the synchronous transmit-receive (STR) protocol used with second generation computers. The intent was that common link management rules could be used with three different character encodings for messages. Six-bit Transcode looked backwards to older systems; USASCII with 128 characters and EBCDIC with 256 characters looked forward. Transcode disappeared very quickly but the EBCDIC and USASCII dialects of Bisync continued in use.

At one time Bisync was the most widely used communications protocol[1] and is still in limited use in 2013.[2][3]

Framing[edit]

Bisync differs from protocols that succeeded it in the complexity of message framing. Later protocols used a single framing scheme for all messages sent by the protocol. HDLC, Digital Data Communications Message Protocol (DDCMP), Point-to-Point Protocol (PPP), etc. each have different framing schemes but only one frame format exists within a specific protocol. Bisync had five different framing formats.

BSC Link Control Characters
Char EBCDIC
(hexadecimal)
USASCII
(hexadecimal)
Transcode
(hexadecimal)
Description
SYN 32 16 3A Synchronous idle
SOH 01 01 00 Start of heading
STX 02 02 0A Start of text
ETB 26 17 0F End of transmission block
ETX 03 03 2E End of text
EOT 37 04 1E End of transmission
ENQ 2D 05 2D Enquiry
NAK 3D 15 3D Negative acknowledgement
DLE 10 10 1F Data link escape
ITB 1F 1F(US) 1D(US) Intermediate block check character

ACK0 and ACK1 (even/odd affirmative acknowledgement) were encoded as two characters— DLE '70'x, and DLE / for EBCDIC, DLE 0 and DLE 1 for USASII, DLE - and DLE T for Transcode. WABT (wait before transmit) was encoded as DLE ", DLE ?, or DLE W.

All frame formats begin with at least two SYN bytes. The binary form of the SYN byte has the property that no rotation of the byte is equal to the original. This allows the receiver to find the beginning of a frame by searching the received bit stream for the SYN pattern. When this is found, tentative byte synchronization has been achieved. If the next character is also a SYN, character synchronization has been achieved. The receiver then searches for a character that can start a frame. Characters outside of this set are described as "leading graphics". They are sometimes used to identify the sender of a frame. Long messages had SYN bytes inserted approximately every second to maintain synchronization. These were ignored by the receiver.

A normal block ending character (ETB or ETX) is followed by a check sum (block check character or BCC). For USASCII, this is a one character longitudinal redundancy check(LRC); for Transcode and EBCDIC, the check sum is a two character cyclic redundancy check(CRC). A data frame may contain an intermediate check sum preceded by an ITB character. This ability to include intermediate check sums in a long data frame allowed a considerable improvement of the error detection probability. USASCII characters were also transmitted using odd parity for additional checking.

Pad characters were required following a line turn-around— NAK, EOT, ENQ, ACK0, ACK1. If the transmission ends with EOT or ETX the pad follows the BCC. This pad is either all '1' bits or alternating '0' and '1' bits. The next transmission begins with a pad character which could be either of the above or a SYN.

An optional heading containing control information could precede data in a frame. The content of the heading was not defined by the protocol but was defined for each specific device. The heading, if present, was preceded by an SOH (start of heading) character and followed by an STX (start of text).[4]

Text data normally follows the heading, begun by the STX, and terminated by ETX (end of text) or ETB (end transmission block).

Normal data frames do not allow certain characters to appear in the data. These are the block ending characters: ETB, ETX and ENQ and the ITB and SYN characters. The number of unique characters that can be transmitted is therefore limited to 59 for Transcode, 123 for USASCII, or 251 for EBCDIC.

Transparent data framing provided an unrestricted alphabet of 64, 128 or 256 characters. In transparent mode block framing characters such as ETB, ETX, and SYN were preceded by a DLE character to indicate their control significance (The DLE character itself was represented by the sequence DLE DLE). This technique became known as character stuffing, by analogy with bit stuffing.

Link control[edit]

The link control protocol is similar to STR. The designers attempted to protect against simple transmission errors. The protocol requires that every message be acknowledged (ACK0/ACK1) or negatively acknowledged (NAK), so transmission of small packets has high transmission overhead. The protocol can recover from a corrupted data frame, a lost data frame, and a lost acknowledgment.

Error recovery is by retransmission of the corrupted frame. Since Bisync data packets are not serial-numbered, it's considered possible for a data frame to go missing without the receiver realizing it. Therefore, alternating ACK0s and ACK1s are deployed; if the transmitter receives the wrong ACK, it can assume a data packet (or an ACK) went missing. A potential flaw is that corruption of ACK0 into ACK1 could result in duplication of a data frame.

Error protection for ACK0 and ACK1 is weak. The Hamming distance between the two messages is only two bits.

The protocol is half-duplex (2-wire). In this environment, packets or frames of transmission are strictly unidirectional, necessitating 'turn-around' for even the simplest purposes, such as acknowledgments. Turn-around involves

  • the reversal of transmission direction,
  • quiescing of line echo,
  • resyncing.

In a 2-wire environment, this causes a noticeable round-trip delay and reduces performance.

Some datasets support full-duplex operation, and full-duplex (4-wire) can be used in many circumstances to improve performance by eliminating the turn-around time, at the added expense of 4-wire installation and support. In typical full-duplex, data packets are transmitted along one wire pair while the acknowledgements are returned along the other.

Topology[edit]

Much Bisync traffic was point-to-point. Point-to-point lines could optionally use contention to determine the master station. In this case one device would transmit ENQ to bid for control. The other device could reply ACK0 to accept the bid and prepare to receive, or NAK or WABT to refuse. In some cases connection of a terminal to multiple hosts was possible via the dial telephone network.

Multi-drop was part of the initial Bisync protocol. A master station, normally a computer, would sequentially poll terminals which are attached via analog bridges to the same communication line. This was accomplished by sending a message consisting only of an ENQ character addressed to each device in turn. The selected station would then transmit a message to the master or reply with EOT to indicate that it had no data to transmit.

Bisync applications[edit]

The original purpose of Bisync was for batch communications between a System/360 mainframe and another mainframe or a Remote Job Entry (RJE) terminal such as the IBM 2780 or IBM 3780. The RJE terminals supported a limited number of data formats: punched card images in and out and print line images to the terminal. Some non-IBM hardware vendors such as Mohawk Data Sciences used Bisync for other purposes such as tape-to-tape transmission. A programmer could easily emulate an RJE terminal or other device.

IBM offered assembler language macros to provide programming support. During the System/360 era, these access methods were BTAM (Basic Telecommunications Access Method) and QTAM (Queued Telecommunications Access Method) – which was later replaced by Telecommunications Access Method (TCAM). IBM introduced VTAM (Virtual Telecommunications Access Method) with the System/370.

Teleprocessing monitors such as IBM's CICS and third-party software such as Remote DUCS (display unit control system) and Westi platforms used Bisync line control to communicate with remote devices.

The academic computing network Bitnet, together with connecting networks in other geographic areas, used Bisync to connect 3000 computer systems at its peak.

Pseudo-Bisync applications[edit]

Some important systems used Bisync data framing with a different link control protocol. Houston Automated Spooling Program (HASP) used Bisync half-duplex hardware in conjunction with their own link control protocol to provide full-duplex multi-datastream communication between a small computer and a mainframe running HASP. In Bisync terms, this was conversational mode.

Some early X.25 networks tolerated a connection scheme where transparent Bisync data frames encapsulated HDLC LAPB data and control packets. As of 2012, several vendors encapsulate Bisync transmissions within TCP/IP data streams.

Disposition[edit]

Bisync began to be displaced in the 1970s by Systems Network Architecture (SNA) which allows construction of a network with multiple hosts and multiple programs using telecommunications. X.25 and the Internet Protocol are later protocols which, like SNA, provide more than mere link control.

Bisync devices[edit]

A large number of devices used the Bisync protocol, some of these were:

Further reading[edit]

References[edit]

  1. ^ Scuilli, Joseph A. (Oct 26, 1981). "Terrestrial to Satellite Switching Creates Options". Computerworld. Retrieved Aug 27, 2012. 
  2. ^ Cisco. "Binary Synchronous and Asynchronous Communications (Bisync/Async)". Retrieved Oct 23, 2013. 
  3. ^ Gartner. "Binary Synchronous Communications (BSC)". IT Glossary. Retrieved Oct 23, 2013. 
  4. ^ IBM Corporation. General Information - Binary Synchronous Communications. 

This article is based on material taken from the Free On-line Dictionary of Computing prior to 1 November 2008 and incorporated under the "relicensing" terms of the GFDL, version 1.3 or later.