Blaze and Blade: Eternal Quest

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Blaze and Blade: Eternal Quest
Blaze and Blade - Eternal Quest Coverart.png
Developer(s) T&E Soft
Publisher(s) THQ (Windows)
Funsoft (PlayStation)
Composer(s) Ken Kojima
Platform(s) PlayStation
Windows
Release date(s) PlayStation
  • JP January 28, 1998

  • PAL June 1, 1998

Windows

  • NA January 31, 2000
Genre(s) RPG
Mode(s) 1-4 Players

Blaze and Blade: Eternal Quest is a multiplayer action roleplaying game developed by T&E Soft for the PlayStation and PC. It's the first in the series (the other being Blaze & Blade Busters, which uses the same engine), and the only one released outside Japan. Although the game has received mostly negative feedback (especially the Windows version) for its lack of storyline, the PlayStation version supported multiplayer capabilities (both MultiTap and Cable Link supported).

Storyline[edit]

Adventurers come across an ancient lithograph during their travels, supposedly very valuable, and desire to verify the authenticity of this artifact. To do so, the adventurers dive into more dungeons to collect magical gems which in legend fit into the inset of the lithograph. The lithograph united with these magical gems is said to impart great power to the wielders of this artifact, and if the adventurers do receive great power due to reuniting these treasures it will serve as proof to them that they have found the legendary artifact of lore.

Gameplay[edit]

Blaze and Blade is a "Hack and slash" action RPG with a heavy emphasis on puzzle solving. The game allows for characters to be created with one of eight classes and offered the ability to choose the sex of each character.

Reviews[edit]