|Age range||5 +|
|Setup time||< 1 minute|
|Playing time||20 - 30 minutes|
|Skill(s) required||Strategic thought|
Blokus (pronounced like "block us") is an abstract strategy board game for two to four players, invented by Bernard Tavitian and first released in 2000 by Sekkoïa, a French company. It has won several awards, including the Mensa Select award and the 2004 Teacher's Choice Award. In 2009, the game was sold to Mattel.
The game is played on a square board divided into 20 rows and 20 columns, for a total of 400 squares. There are a total of 84 game tiles, organized into 21 shapes in each of four colors: blue, yellow, red, and green. The 21 shapes are based on free polyominoes of from one to five squares (one monomino, one domino, two trominoes/triominoes, five tetrominoes, and 12 pentominoes).
The standard rules of play for all variations of the game are as follows:
- Order of play is based on color, with blue going first, followed by yellow, red, and green.
- The first piece played of each color is placed in one of the board's four corners. Each new piece played must be placed so that it touches at least one piece of the same color, with only corner-to-corner contact allowed—edges cannot touch. However, edge-to-edge contact is allowed when two pieces of different color are involved.
- When a player cannot place a piece, he or she passes, and play continues as normal. The game ends when no one can place a piece.
When a game ends, the score is based on the number of squares in each player's unplayed pieces; a player loses one point for each square (e.g. a tetromino is worth -4 points). If a player played all of his or her pieces, he or she gets a bonus score of +20 points if the last piece played was a monomino, +15 points otherwise.
Two and three player variations 
Blokus rules allow for two and three player games also. In two-player games, each player takes two colours. In three-player games, either one of the players takes two colours or else "the pieces of the fourth colour are placed on the board in a non-strategic way."
Expansions and spinoffs 
Sekkoïa and its distributors manufacture four additional versions of the game.
Blokus Duo/Travel Blokus 
Blokus Duo is for two players only, and uses a smaller (14×14) board; the piece colors are purple and orange. The two starting squares are placed, not in the corner (as in the original Blokus game) but nearer to the centre. This makes a crucial difference in the flavour of the game, because players' pieces may (and usually do) touch after the first move. Even more than with the original game, Blokus Duo is an offence-centred game; it is also a much purer strategy game than the four-player game, since one is not in danger of getting ganged up on by three other players (as sometimes happens with the four-player version).
Blokus Trigon 
Blokus Trigon uses pieces made up of triangles rather than squares, and is played on a hexagonal board, a version optimized for three players but can be played with 2, 3, or 4 players. The same rules apply, meaning that 2 edges cannot touch; however, as it is isometric, a corner touching an edge is possible.
Blokus Giant 
Blokus Giant is a larger version, with the game board being about 570 mm (22 in) square.
Rumis/Blokus 3D 
Blokus 3D, originally marketed in a Mayan theme as Rumis, uses pieces made up of unit cubes, in every permutation of three and four cubes in three dimensions. Stefan Kögl created Rumis independently from Bernard Tavitian, and are not related. However Rumis was rebranded into Blokus 3D since Blokus brand was stronger than Rumis. There is also a major rule change; instead of being required to place pieces so they touch corner-to-corner, a piece must be placed such that it touches a face of another piece of the same color. Also, a player placing a piece cannot do so if it would create any empty space underneath any part of the piece. The object is to build one of four different structures, each with its own placement limitations: the Tower, Wall, Steps, and Pyramid. Players attempt to place their blocks such that at the end of the game, when the structure is viewed from above, their color has the most squares showing.
Video games 
Funkitron developed a PC casual game version of Blokus called Blokus World Tour. Released in December 2007, Blokus World Tour was similar to the board game version of Blokus while adding 16 playable characters, music and sound effects, and multiple game modes including a tour mode, quick play, and Blokus Challenges.
For some time, there was an official online version of Blokus where visitors could play with opponents all over the world. Mattel suspended the online game on May 18, 2012, claiming it did not meet its playability standards.
A Gameloft developed version of Blokus was released for iPhone, iPod touch, and iPad in April 2010, featuring the Classic and Duo versions of the game, local and online multiplayer gameplay, and single player tournament mode.
See also 
- How to Pronounce. Blokus Official Website. Retrieved 2011-12-27.
- Blokus : Official website
- Blokus Rules
- Saltzman, Marc (2007-12-14). "Blokus World Tour Review". Gamezebo.com. Retrieved 2007-12-22.
- blokus.com. Retrieved 2012-07-25.
- Broida, Rick (2010-04-20). "Blokus makes the leap from board game to app". cnet.com. Retrieved 2010-04-26.
- Blokish homepage
- blockem homepage
- Pentobi homepage
|Wikimedia Commons has media related to: Blokus|
- Official website
- Blokus, the Blokus series and an unofficial list of Blokus piece names at BoardGameGeek
- Review of Blokus, Blokus Trigon and Blokus Duo at Blokus-Review.com
- Review of Blokus at TheGamesJournal.com
- Discussion of notation system for Blokus