Blood Money (video game)
Box art, designed by Peter Andrew Jones
Matt Furniss Mega Drive (Unreleased)
|Release date(s)||6 January 1989|
|Genre(s)||Sci-Fi Scrolling shooter|
|Distribution||Floppy disk, Cassette|
The game consists of four levels, each being a planet with a unique environment and a wide variety of unique enemies. The player uses a different type of attack craft on each level. There is a metal world (via helicopter), an ocean world (via submarine), an ice world (via spacesuit), and a fire world (via jet fighter). The player can only select one of the first two worlds to start with, but after they have completed a level, they can play on any of the three remaining planets in any order. At the end of world, the player ultimately meets a boss. The player can upgrade their attack craft with Power-ups such as support missiles and neuron bombs by destroying enemies for their coins and then visiting one of the many shops scattered across each world.
The game has received praise for its music, which was composed by Ray Norrish, and for the technically advanced introduction sequence that came with the Amiga version: The first 880KB floppy disk of the 2-disk set was completely devoted to an introduction sequence featuring animation and dance music.
- Blood Money at MobyGames
- Game review (got 94% from Zzap!64)
- Game review at SHMUPS! with many screenshots
- Another review
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