||This article includes a list of references, but its sources remain unclear because it has insufficient inline citations. (September 2011)|
|Rules required||AD&D & Battlesystem|
|Campaign setting||Generic or
|H1 H2 H3 H4|
H1 Bloodstone Pass is an adventure module for the first edition of the Advanced Dungeons & Dragons (D&D) fantasy role-playing game. It was written by Douglas Niles and Michael Dobson and published by TSR, Inc., in 1985. While it contained some traditional D&D elements, the main portion of the module was a series of mass battles using the D&D Battlesystem.
Bloodstone Pass combines a role-playing scenario with Battlesystem combat. In the plot, the player characters are hired to organize the defense of the town of Bloodstone Pass against an army of orcs, goblins, giants. The army also included human renegades led by a powerful assassin.
The module's action focuses on leading the armies rather than having the battle occur in the background while the players adventure to find a MacGuffin.
Bloodstone Pass was originally the working name of what became the first edition of Battlesystem. However, it was felt[by whom?] that the name did not convey the feeling of the system. After the developers had settled on the name Battlesystem, they used the "Bloodstone Pass" name for the first Battlesystem game accessory.
Bloodstone Pass was written by Douglas Niles and Michael Dobson and published by TSR, Inc., in 1985 as a boxed set. The set included a 32-page scenario booklet, a 24-page unit roster, a model-building instruction booklet, 12 cardstock building sheets for constructing a fold-together cardboard village and miniature figures, and 104 cardboard counters. Cover art was by Jeff Easley.
Originally intended as a stand-alone module, it later became the first part of the four-part Bloodstone Pass Saga. The saga is known as the H series and includes Bloodstone Pass (H1), The Mines of Bloodstone (H2), The Bloodstone Wars (H3), and The Throne of Bloodstone (H4). When The Bloodstone Wars was published, the original generic setting of Bloodstone Pass was retconned into the Forgotten Realms campaign setting. Module FR9, Bloodstone Lands, describes the area of the Forgotten Realms where the Bloodstone Pass Saga occurs. In this module's version of history the events of H series modules have run their course with the pregenerated PCs.
Ken Rolston reviewed Bloodstone Pass for Dragon magazine #135 (July 1988). He called it a "real nice package" but felt that, because it was designed for use with Battlesystem, "the buildings are not even close to 25mm scale".[clarification needed]
- Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Buffalo, New York: Prometheus Books. p. 101. ISBN 0-87975-653-5.
- (Dobson 1985:96)
- Rolston, Ken (July 1988). "Role-playing Reviews". Dragon (Lake Geneva, Wisconsin: TSR) (#135): 76.
- Carroll, Bart; Wizards of the Coast Community (2006-02-10). "Red Hand of Doom: Designer Interview". Wizards of the Coast. Retrieved 2007-03-23.
Review: The V.I.P. of Gaming Magazine #2 (1986)
- Dobson, Michael (August 1985). "From first draft to last gasp". Dragon #100 (TSR) X (3): 96–98. ISSN 0279-6848.
- Dobson, Michael (March 1986). "The Forum". Dragon #107 (TSR) X (10): 6. ISSN 0279-6848.
- Grubb, Jeff (March 1987). "The Game Wizards: My dinner with Elminster". Dragon #119 (TSR) XI (10): 59–60. ISSN 0279-6848.
- Niles, Douglas; Michael Dobson (August 1985). Bloodstone Pass. TSR. ISBN 0-394-54856-6.