Bloodwych

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Bloodwych
Bloodwychinlay.jpg
Amstrad CPC cover art
Developer(s) Anthony Taglione &
Pete James &
Philip Taglione[1]
Publisher(s) Image Works, Konami
Series Trazere
Platform(s) Amiga, Amstrad CPC, Amstrad CPC Plus, Atari ST, Commodore 64, MS-DOS, ZX Spectrum
Release date(s) 1989
Genre(s) Role-playing video game
Mode(s) Single-Player and Two-Player Cooperative
Distribution Floppy Disk

Bloodwych is a dungeon role-playing video game, a dungeon crawler, developed for the Amiga, Atari ST and MS-DOS as well as the major 8-bit home computer platforms. Its box featured artwork by Chris Achilleos.

The plotline identifies the player as a champion of Trazere who, after recruiting up to three fellow champions, travels through dungeons and mazes fighting creatures along the way to find and destroy the evil Zendick, and banish the Lord of Entropy.

Gameplay[edit]

Two-player cooperative mode (MS-DOS version).

All of the champions fall into the four classes of Warrior, Mage, Adventurer or Thief, each with their own particular capability. Within each class there are four characters available, each with their own colour of Red, Blue, Green or Yellow. Each colour also has its own particular advantage, largely with respect to the families of spells the character will be most adept at casting and developing. However, that colour is also important when it comes to matching up coloured rings later in the game to magnify the effects of spell-casting.

One particularly memorable quirk of the game is the ability granted to players to hold simple conversations with traders, other champions, and even enemies during combat. Stock pseudo-medieval phrases such as "Truly my courage is remarkable" and "Begone, thou oaf" are selected using a menu, and can be used in combination to flatter a desired companion, aggravate an enemy, or lower the price of an item which the player wishes to purchase. Many gameplayers have found that the price of a long sword (RRP 10 gold pieces) can fall to as little as 6 or 7 after the shopkeeper has been buttered-up with phrases such as "Thou seems fine" - particularly when this strategy is used in conjunction with the Beguile spell (most effectively cast by Megrim).

Bloodwych is also remarkable for the sheer scale of its maps. Gameplay can easily last weeks until the player eventually navigates his way though mazes and past monsters to the start of the enormous and fiendish "towers", in which the gameplay becomes focused on the task of collecting crystals, with a view to destroying Zendick and his associates.

Bloodwych was inspired by Dungeon Master from 1987, like many other similar games (or even clones) in this era, for instance the Eye of the Beholder series.

Expansion[edit]

The game had an add-on pack released called Bloodwych: Data Disks Vol 1 (also known as Bloodwych: The Extended Levels). Among the features of the add-on pack was the capability to persuade some of the enemy creatures to join your "merry band".

Reception[edit]

Reception
Review scores
Publication Score
CU Amiga 86%[2]

Computer Gaming World criticized the IBM version's "weak graphics", but concluded that "Bloodwych scores very solidly on game-play and deserves serious consideration from dungeon fanatics".[3] CU Amiga-64 gave the game additionally a CU Screen Star, stating that the game had be even more varied gameplay than Dungeon Master. It also praised that the puzzles could be solved by pure logic.

Hexx: Heresy of the Wizard[edit]

Bloodwych was followed in 1994 by Psygnosis' Hexx: Heresy of the Wizard (working title Wizard). Hexx was basically the same game with updated graphics, a slightly modified cast of champions, and a greatly expanded magic system.

Gallery[edit]

References[edit]

  1. ^ http://www.gamasutra.com/features/20070223b/barton_pfv.htm
  2. ^ CU Amiga-64 issue october 1989, pg. 52/53.
  3. ^ Greenberg, Allen L. (April 1992). "You Can Take the Bloodwych Out of the Dungeon...". Computer Gaming World. p. 34. Retrieved 24 November 2013. 

External links[edit]