Bloody Roar

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Bloody Roar franchise
Bloody Roar Hyper Beast Duel Logo.jpg
Genres Fighting
Developers Eighting/Raizing
Eighting
Hudson Soft
Publishers Virgin Interactive
SCEA
Hudson Soft
Activision
Konami
Platforms Arcade, PlayStation, PlayStation 2, GameCube, Xbox
First release Beastorizer
1997
Latest release Bloody Roar 4
2003

Bloody Roar (ブラッディロア Buraddi Roa?) is a series of fighting games created by Hudson Soft, and developed together with Eighting. The series has been published by multiple companies, including, Virgin Interactive, Activision and Konami.

Hudson Soft was absorbed into Konami in 2012, and as a result Konami now publishes the Bloody Roar series.

Information[edit]

The series began in 1997 under the name Beastorizer. The game's theme incorporated anthropomorphism, where the player has the ability to transform into a half-human, half-animal creature known as a Zoanthrope (The name came from the clinical term, 'zoanthropy', which is similar to that of lycanthropy, but not just with the mind-set of a wolf). The game would appear under the name "Bloody Roar" when ported to the PlayStation in 1998, which would become the permanent title thereafter. There are three Bloody Roar sequels, plus a game based on a sidestory set between 3 and 4 on the Nintendo GameCube which was later ported to the Xbox.

The following is a complete list of the games in the series:

Title Year Platforms
Beastorizer/Bloody Roar/Bloody Roar: Hyper Beast Duel 1997 Arcade, PlayStation
Bloody Roar 2 1999 Arcade, PlayStation
Bloody Roar 3 2000 Arcade, PlayStation 2
Bloody Roar: Primal Fury/Bloody Roar Extreme 2002 GameCube, Xbox
Bloody Roar 4 2003 PlayStation 2

Gameplay[edit]

Bloody Roar has kept somewhat the same controls over the series. A button each for both punch and kick, the beast (transform/attack) button and a fourth button that has been either a throw button, a block button, an evade button (Introduced for some characters in Bloody Roar 4) and a rave button (An early version of the hyper beast in Bloody Roar 1 only)

The gameplay experience of Bloody Roar is a combination of classic and current style side scrolling fighting games. such as Tekken, Soulcalibur, Guilty Gear and Street Fighter. Although some of the characters have remained almost identical through all 4 games others have changed completely. For example Yugo has a completely different move set in the fourth title compared to his original in the first and Bakuryu has stayed almost the same apart from a few extras which are relevant to the games evolution over time and generations.

Characters in Bloody Roar have command moves and standard moves. Standard moves are the combination style moves from games such as Tekken, where the player must press different buttons to create "combos", sometimes pressing the directional pad in one of the eight directions at the same time. Command moves are special moves that require a rolling technique and inputting certain commands with the directional pad, like Street Fighter. Each character has around 14 "suggested" combination techniques listed in the manual, most of these can be varied into many different ways, allowing nearly 40 - 70 combination techniques with each character. Every character also comes with at least 8 command moves, which can be incorporated into cancel points in these standard moves or combos. These cancel points from character to character can be around 20 - 40 in each character's combo palette. These cancel points, when utilized with command moves, can then be canceled once more, allowing the player to begin a new strategy with adequate timing. As well as this, the combat system has 3 types of dodging techniques, a heavy and light block that spans over 3 parts of the body, instead of the typical 2 in most fighting games, and "scratch" techniques, which can break guards from dead angles and a series of command counters, throws and vanishing attacks. Bloody Roar 4, the latest game in the series, may be the most complex of the series, with the largest fighter roster of 17 characters, and the ability to earn more moves by earning experience in "Career mode".

Characters[edit]

The following is a complete list of available characters in each game.

Bloody Roar 1 2 3 4 PF EX
Alice Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
Bakuryū "I" Green tickY Red XN Red XN Red XN Red XN Red XN
Bakuryū "II" (Kenji) Red XN Green tickY Green tickY Green tickY Green tickY Green tickY
Busuzima Red XN Green tickY Green tickY Green tickY Green tickY Green tickY
Cronos Red XN Red XN Red XN Red XN Green tickY Green tickY
Gado Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
Ganesha Red XN Red XN Red XN Red XN Green tickY Green tickY
Greg Green tickY Red XN Red XN Red XN Red XN Red XN
Fang Red XN Red XN Red XN Red XN Red XN Green tickY
Fox Green tickY Red XN Red XN Red XN Red XN Red XN
Jenny Red XN Green tickY Green tickY Green tickY Green tickY Green tickY
Kōryū Red XN Red XN Green tickY Green tickY Green tickY Green tickY
Long Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
Mana Red XN Red XN Red XN Green tickY Red XN Red XN
Mitsuko Green tickY Red XN Red XN Red XN Red XN Red XN
Nagi Red XN Red XN Red XN Green tickY Red XN Red XN
Reiji Red XN Red XN Red XN Green tickY Red XN Red XN
Ryōho Red XN Red XN Red XN Green tickY Red XN Red XN
Shenlong Red XN Green tickY Green tickY Green tickY Green tickY Green tickY
Shina Red XN Green tickY Green tickY Green tickY Green tickY Green tickY
Stun Red XN Green tickY Green tickY Green tickY Green tickY Green tickY
Uranus Red XN Red XN Green tickY Green tickY Green tickY Green tickY
Uriko Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
Xion Red XN Red XN Green tickY Green tickY Green tickY Green tickY
Yūgo Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
  • Uriko was not a starter character in the original Bloody Roar.

Other media[edit]

Bloody Roar was adapted into a manga drawn by Maruyama Tomowo. It was originally published in Monthly Shōnen Jump. A few themes were used from the games but the scenarios and characters in Maruyama's version were completely new, though a few of his characters looked a lot like the original game characters. The main stars of the manga were a loner wolf zoanthrope, Fang, and a rabbit girl named Mashiro. Their adventures had them fighting out of control beast men and trying to stop an evil creature being released by the gathering of talismans. The manga was released in two volumes during 2001.

In the first three games, artwork by artist Naochika Morishita, also known as CARAMEL MAMA, was used for concept artwork and in game cut scenes.

For their 2000 single "My Console," the Italian eurodance group Eiffel 65 include Bloody Roar along with several other popular PlayStation titles in the song's lyrics.

Sequel[edit]

On February 9, 2011, It was revealed that a new Bloody Roar sequel was in production, but after Hudson Entertainment closed down, it was canceled.[1] Waiting for sponsors to promote their new game for the next generation consoles but lacking financial push and marketing.

References[edit]

External links[edit]