Blue Print (video game)

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Blue Print
Developer(s) Bally Midway[1]
Zilecs Electronics [2]
Publisher(s) Bally Midway
CBS Electronics [3][4]
Platform(s) Arcade game
Atari 2600
Atari 5200
Commodore 64 [1]
Release date(s) June 1982 (arcade)
1983 (Atari 2600, Atari 5200, Commodore 64)
Genre(s) Maze
Mode(s) Single-player, multiplayer
Cabinet Upright
Standard [1][5]
CPU Z80 (@ 3.5 Mhz), Z80 (@ 1.25 Mhz) [4][6]
Sound AY8910 (@ 1.25 Mhz), AY8910 (@ 625 Khz)[4][6]

Blue Print Originally developed by Zilec Electronics Limited and licensed to Bally Midway, is an arcade title released by Bally Midway in June 1982, where you control a character in search of pieces of machinery throughout various houses.Your goal is to assemble all the pieces of machinery based on a blueprint in order to build a machine used to shoot the antagonist who is chasing your girlfriend. While trying to accomplish this, enemies and bombs will stand as obstacles in your way.
[3]

Although Blue Print was originally created in 1982 as an arcade title, it was later released on the Atari 2600, Atari 5200, and Commodore 64 in 1983. Popular arcade titles during the time of its release included pack man, and space shooter such as space invaders and asteroids. Other machines made by Bally Midway during the time period Blue Print was produced include BurgerTime, Pac-Man Plus, Earth Friend, Kozmik Krooz'r, Baby Pac-Man, The Adventures of Robby Roto, Lazarian, Solar Fox, Wizard Of Wor, and Xs and Os.[3]

Story[edit]

You control J.J., a man whose girlfriend Daisy is being chased by the evil Ollie Ogre. In order to defeat him, you are tasked with finding the pieces of a machine based on a blueprint to defeat Ollie.[4]

Gameplay[edit]

Beginning with 5 lives, you circumnavigate a neighborhood, which is arranged like a maze, of 10 houses which you enter by placing your character on an opening by a house. When you hear a victory sound after entering a house it signifies that you’ve found a piece of the machine and you will gain 1000 points. Once you’ve gathered all the pieces needed, you must make your way back through the maze of a neighborhood, and construct the machine on the blueprint with the parts in the correct position.[4]

Out of the 10 houses, only 8 contain machine parts and the remaining contain bombs at random, so you must choose the ones you visit carefully. Memory is also a key element in this game as you have to remember which houses you’ve previously visited, else to be greeted with a bomb on re-entry. Bombs can be diffused by dropping them at the bomb pit, though you will lose valuable time. You also have a speed meter which is replenished by finding parts, which will be used to avoid enemies like Sneaky Pete and Fuzzy Wuzzy who will impede your progress throughout the levels. As you search for the parts for the machine, Ollie will constantly be catching up to your girlfriend, so you are timed throughout it. The closer Ollie is to reaching his objective is represented by a distress sound by Daisy.[4]

After having found all the parts and constructing the machine, you will use the joystick to aim it and fire basketballs at Ollie.

Enemies[edit]

Ollie Ogre chases your girlfriend across the top of the screen, getting ever closer and making life none the easier for you as he drops lethal flower plants down on you throughout it all.
[4]

Sneaky Pete lives in the bomb pit and will emerge in an attempt to prematurely activate your machine which will cause your gathered materials to disperse if successful.
[4]

Fuzzy Wuzzy is a wandering NPC to be avoided on level 3 who will end your life upon contact.[4]

Controls[edit]

The joystick controls your movement and aiming of the machine, while the bottom fire button controls speed until your contraption is completed at which point it activates it.[3]

References[edit]

  1. ^ a b c "Blue Print © 1982 Bally Midway Mfg. Co.". Arcade History. Arcade History. Retrieved 5 December 2012. 
  2. ^ "System 16". MIDWAY UNIQUE HARDWARE. Toby Broyad. 
  3. ^ a b c d "Blue Print". International Arcade Museum. International Arcade Museum Library. Retrieved 5 December 2012. 
  4. ^ a b c d e f g h i "CBS Electronics Blue Print". 8-Bit Central. 8-Bit Central. Retrieved 5 December 2012. 
  5. ^ "solvalou". ARCADE PCB DIP SWITCH SETTINGS. solvalou. 
  6. ^ a b "System 16". MIDWAY UNIQUE HARDWARE. Toby Broyad. 

External links[edit]