Blur (video game)

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Blur
Blur (video game).jpg
Developer(s) Bizarre Creations
Publisher(s) Activision Blizzard
Distributor(s) Activision Blizzard
Engine Horizon engine
Platform(s) Microsoft Windows
PlayStation 3
Xbox 360
Release date(s)
Genre(s) Racing, vehicular combat
Mode(s) Single-player, multiplayer
Distribution Blu-ray Disc, DVD-DL

Blur is an arcade racing video game for Microsoft Windows, PlayStation 3 and Xbox 360 developed by Bizarre Creations and published by Activision in North America and Europe. It features a racing style that incorporates real world cars and locales with arcade style handling and vehicular combat.

Gameplay[edit]

In Blur '​s career mode, the player will encounter numerous characters and many licensed cars ranging from Dodge Vipers to Lotus Exiges to Ford Transit vans fitted with F1 engines, all of which have full damage modeling and separate traits such as Acceleration, Speed, Drift, Grip and Stability. Some special car models have been designed by Bizarre Creations themselves. Albeit simplified, the tracks are also based on real-world environments, such as the Los Angeles river canals and several parts of London. Depending on the character(s) the player races against or tags along with in team races, they will have their own racing styles, power-up set ups, match types, locales and cars. As the player races well, performs stunts and uses power-ups in certain ways during races, the player will gain 'fan points'. These points help the player progress through the career, purchase more cars and parts and earn more fans for the user base. During the career, challenges will take place midrace when the player drives through a fan icon. Completing these short challenges (e.g. shoot another car with a certain weapon, or perform a long drift) will reward the player with a fan points boost.

Players can send a racing challenge to a friend. If the second player beats the time, they can send the updated challenge back. These challenges go back and forth until one person concedes. Players can use the Share button, and post their achievements to Twitter or Facebook.

Multiplayer[edit]

The game can be played with up to 4 players via splitscreen, and the game can be taken online for a maximum of 20 players over the internet, or over LAN in the PC version.

In a custom game, options can be set before each match that determine the layout of power-ups, car classes, amount of laps, and the track to race. A match type called "World Tour" is essentially a quick play option for players who want to jump into a match. Here, every player is given a random car and thrown into a random series of courses with a standard ruleset.

Mutiplayer also offers "Team Racing" mode. Two teams (Alpha & Omega) can put themselves head to head either publicly or private. This is one of the factors Blur has such a strong clan following even almost 4 years after the game's release. During races, each player accumulates points for their finishing position. For example if you are in first place at the end of the race with 20 racers you will earn 20 points towards your team, and so on until last place would earn just 1 point. While in team racing, your powerups will not affect your own team members with the exception of Shock.

Reception[edit]

Reception
Aggregate scores
Aggregator Score
GameRankings 82.82%[2]
Metacritic 82%[3]
Review scores
Publication Score
1UP.com B+[4]
Eurogamer 8/10[5]
Game Informer 8.5/10[8]
GameSpot 8/10[7]
GameTrailers 8.7/10[9]
IGN 7/10[6]
NTSC-uk 9/10[10]

The game was generally well received by critics, with a Metacritic score of 83/100 on the Xbox 360 and an 82/100 on the PlayStation 3 and PC.

GameZone's Brian Rowe gave the game a 7.5/10. "On single-player, Blur is an average racing game with a powered-up twist. Repeating races and receiving beautiful cars that remain untouched due to the lack of customization gets old fast. The outdated rave-vibe, including the music and menus, don’t do the presentation any favors either. As a multiplayer title, Blur is absolutely exhilarating. I cheered in victory, yelled in anger, was called names I’ve never heard, and I loved every moment of it."[11]

The Australian video game talk show Good Game's two reviewers gave the game a 7/10 and 8/10.[12]

InsideGamingDaily nominated the Blur multiplayer for best of 2010.[13]

Sales[edit]

In the US, Blur sold 31,000 copies in its first five days of release according to the NPD.[14]

Legacy[edit]

A sequel was planned for Blur, and work had started on it using an all-new engine, but it was cancelled when Bizarre Creations was shut down by Activision. Work-in-progress videos of the intended sequel were released post-mortem, one of which show a race in Blur's Brighton track, adding a rainstorm, and another that shows an Audi R8 racing in a track set in Dubai, showcasing the ability to temporarily run sideways on the side of a curved building.[15]

On October 25, 2013 a spin-off mobile game called Blur Overdrive was released on Android, developed by Nottingham based App Crowd, and distributed by Marmalade, who licensed the Blur brand from Activision. An iOS version was released on November 1, 2013.[16][17]

Blur: Overdrive, a free-to-play game, uses a top-down perspective and features eight different power-ups and six cars, which can be upgraded individually in ten steps. Touchscreen controls allow to choose from a floating steering wheel, a slide bar or a virtual pad. Player mods and Power Up mods are not connected to the car upgrading system and change how power-ups influence the combat.[18]

References[edit]

  1. ^ a b Blur versions from GameSpot
  2. ^ "Blur for Xbox 360". GameRankings. 2010-05-25. Retrieved 2012-04-24. 
  3. ^ "Blur for Xbox 360 Reviews, Ratings, Credits, and More at Metacritic". Metacritic.com. 2010-05-25. Retrieved 2012-04-24. 
  4. ^ Pereira, Chris (2010-05-25). "Blur Review for PS3, 360 from". 1UP.com. Retrieved 2012-04-24. 
  5. ^ Bramwell, Tom (2010-05-25). "Blur Review • Page 4 • Reviews •". Eurogamer.net. Retrieved 2012-04-24. 
  6. ^ Anthony Gallegos (2010-05-25). "Blur Review - Xbox 360 Review at IGN". Uk.xbox360.ign.com. Retrieved 2012-04-24. 
  7. ^ May 25, 2010 4:01PM PDT (2010-05-25). "Blur Review". GameSpot.com. Retrieved 2012-04-24. 
  8. ^ "Another victory lap for developer Bizarre Creations - Blur - Xbox 360". www.GameInformer.com. 2010-05-25. Retrieved 2012-04-24. 
  9. ^ "Blur: Reviews, Trailers, and Interviews". Gametrailers.com. Retrieved 2012-04-24. 
  10. ^ http://www.ntsc-uk.com/review.php?platform=360&game=Blur
  11. ^ [1][dead link]
  12. ^ "Good Game stories - Blur". Australian Broadcasting Corporation. 2010-06-14. 
  13. ^ http://www.insidegamingdaily.com/2010/11/19/machinima-com-announces-nominees-for-second-annual-inside-gaming-awards/
  14. ^ Wesley Yin-Poole. "Activision: Blur was not a failure". Eurogamer. 
  15. ^ "This Is Probably What Blur 2 Would Have Looked Like. Too Bad You’ll Never Play It.". 2013-01-07. Retrieved 2014-06-04. 
  16. ^ Yin-Poole, Wesley (25 October 2013). "There's a new Blur game! And it's out today! But...". Eurogamer. Gamer Network. Retrieved 25 October 2013. 
  17. ^ Rose, Mike (25 October 2013). "Activision's Blur comes to mobile through Marmalade partnership". Gamasutra. Think Services. Retrieved 28 October 2013. 
  18. ^ Jakob Rogalski (1 November 2013). "Blur: Overdrive bringt Top Down-Arcade Rennspiel mit Waffen auf iPad und iPhone". http://www.iTouchandPLAY.DE. Retrieved 1 November 2013. 

External links[edit]