Bob's Game

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Bob's Game
Old-style computer text saying "Welcome to Bob's Game" in white and green in front of a black background
Bob's Game logo
Developer(s) Robert Pelloni
Platform(s) DS, PC (Demo ver.), Mac, Linux, Android
Genre(s) Role-playing video game

Bob's Game is a role-playing video game being developed by independent software developer Robert Pelloni. The project is most notable for Pelloni's attempts to develop the game using Nintendo software development tools and the resulting altercations that followed.

Development[edit]

Bob's Game was to be a 2D role-playing video game developed solely by Pelloni. According to an interview done by the Orlando Sentinel, Pelloni reportedly spent over five years and over 15,000 hours working on the game.[1] The game was to feature over 200 characters and, according to the interview, "more gameplay than just about anything out there on the portable system".[2] In August 2008, Pelloni posted a preview of the game on YouTube, which garnered over 100,000 views as of September 15, 2008.[2]

Development started as a result from a conversation Pelloni made with friends at a restaurant regarding video games. He discussed creating a video game that was based in the suburbs that had a Dungeons & Dragons mindset, similar to the EarthBound series. Pelloni first got the idea of creating Bob's Game from watching his brother play Dragon Warrior, whose story, he said, he found confusing. He also drew motivation from other titles such as Super Mario 64, Super Metroid, the Dance Dance Revolution series, and a similar game developed by one person titled Cave Story.[citation needed] He started to brainstorm ideas for this game, scribbling notes on a napkin. According to the Sentinel interview, Pelloni was fascinated by other similar video game projects getting published after participating in online Internet forums. At the same time, he was also "disheartened" over how the video game industry conducted itself business-wise, saying that "it's a standard practice for some publishers to take a game engine and put in licensed assets to coincide with, say, a movie release for example".[2] This motivated Pelloni to self-develop Bob's Game and, as a result, spent most of 2006 and 2007 in isolation while developing the game.[2]

Pelloni said that the hardest part in developing the game was the background graphics, which he drew by himself, despite having no artistic experience. He said that he enjoyed writing the dialogue and designing the gameplay elements the best. He didn't consider the game "100% complete" until he received the software development kit (SDK) from Nintendo, which would allow him to compile the game according to Nintendo's specifications of coding. However, he stated in the Sentinel interview that "you can't get access to [the SDK] unless you've published a game before".[2] Pelloni had received responses from some video game publishers but did not start talks with any of them as he wanted to retain creative rights over the game. As a replacement for the standard credits roll at the end of most video games, Pelloni described it as a summary making of the game, he would have said, "You just played it, now this is how it was made."[2]

Rejection and protest[edit]

According to an article from The Escapist, Pelloni was directed by Nintendo to talk to the WarioWorld division, where they directed him to marketing; marketing directed him back to the WarioWorld division.[3] Nintendo told him that they would inform him of their decision to grant him an SDK for the game between six and eight weeks. No response came from Nintendo. After 17 weeks of trying and failing to get Nintendo to provide Pelloni with the SDK, on December 11, 2008, he decided to publicly protest to Nintendo by locking himself in his room for 100 days or until they provided him with the SDK, whichever came first.[1] According to Owen Good from Kotaku, he staged the protest in an effort to gain publicity by making Nintendo look like a corporate bully beating down on an indie game developer.[4] His room had no Internet access (save for broadcasting a live feed of him in his room via a webcam) or television and had only a mobile phone in which he could make calls and send emails and the materials he needed to work on the game.[5] Pelloni made the following comment when he decided to protest:[3]

"I cannot leave this viridian room. The door is locked and barricaded from the outside. I am sleeping behind the camera, and yes- I've got a shower. Food is delivered once a week by a friend...This is my 100 day protest to Nintendo!"

—Robert Pelloni

His protest garnered popularity on various Internet forums and websites.[6] On the 21st day of his protest on December 31, 2008, Pelloni started to release addresses of Nintendo executives and to send Nintendo of America president Reggie Fils-Aime holiday greetings. He also threatened Nintendo by bundling the game as a killer app using a Nintendo DSi homebrew device. He also said that he was currently translating the game into several languages, planning to release the game worldwide as part of an effort to "significantly cut into Nintendo's bottom line".[7] According to Chris Greenhough from Joystiq, he had contacted a Chinese firm for release of Bob's Game on a flash cartridge and that he was negotiating with Walmart to distribute his game.[8] He also threatened to get the game released on other distribution platforms including Xbox Live Arcade, Steam, the iPhone, and the PlayStation Network.[9] On January 6, he sent another message, declaring that he was better than Shigeru Miyamoto, Hiroyuki Ito, Hideo Kojima, Adrian Carmack, and Will Wright combined, slamming all of them and saying that he "bested them all by far".[10] Though he apologized for his comment two days later, he made another threat, which, according to Andy Chalk in an Escapist article, he would "exact a horrific vengeance if the company continued to deny him the SDK". At this point, he started to complain about paranoia and having persistent headaches.[10]

Protest Aftermath[edit]

The protest ended on the 30th day on January 10, 2009, with Pelloni saying that he was suffering from a "wicked headache". Pelloni described Nintendo as "heartless corporation, only interested in the biggest profits".[11] He also ransacked his room as a result of his frustration. He posted a lengthy comment on his website, declaring his defeat. In light of the protest and lack of any movement from the webcam and after a post left to Pelloni on his website which suggested suicide,[4][9] a concerned user from the /v/ board on 4chan was able to retrieve Pelloni's telephone number from his Whois information. The user contacted his sister in an attempt to get somebody to check on him.[4] Then, on January 11, the police broke into his room to check on him, finding him okay.[9]

According to Rob Hearn in an article on the website Pocket Gamer, shortly after his concession, Pelloni resumed his protest and attack on Nintendo. He had apparently worked himself into Bob's Game, portraying himself as the game's main antagonist and final boss. He redefined the object of the game to take down "Gantendo" (which was a portmanteau of "Ganon" and "Nintendo"), with the game's main protagonist being named "Yuu". In addition, he had retooled the story to incorporate his events leading up to and after his protest.[12] On February 1, Griffen McElroy from Joystiq reported that Pelloni vandalized the Nintendo World Store in New York City, saying that this is "Level 50" of his newly-revived protest.[13]

Then, on February 6, 25 weeks after sending his request for an SDK, he received a letter from Nintendo, rejecting his request. According to JC Fletcher from Joystiq, this was the same form letter that Xiotex Studios received upon their rejection to develop games for WiiWare. According to the letter, Nintendo said that they require "secure business facilities, sufficient equipment and staffing, financial stability and other attributes that would distinguish the developer" and that they deal with confidential information, making them highly selective to whom they grant SDK access.[14]

In March 2009, Pelloni announced on his website that the protest and ensuing events were a viral marketing ploy to advertise Bob's Game. According to an email sent to the press, he said that he was able to fool the entire Internet gaming community. He also expressed disappointment in the press, saying that "'angry developer litters' is considered more newsworthy than 'angry developer'".[15] He referred to the marketing of the game as "an old-school marketing style for an old-school style game".[15] According to Jim Sterling from Destructoid, he did his various stunts to gain attention but claimed that his antics and stunts "are the mark of somebody who deserves to be a part of the game industry".[15]

On March 31, it was reported that Pelloni released a playable demo of Bob's Game, which, according to his website, required a flash cartridge and was playable on the NO$GBA emulator.[16] On April 2, 2009, MTV.com's Stephen Totilo interviewed Reggie Fils-Aime about the Bob's Game incident. Fils-Aime said that Pelloni did in fact submit to be a licensed developer for Nintendo, but Nintendo rejected his offer after a standard evaluation because he did not meet their requirements to be a developer for them. He notes that he is happy that people are motivated by games developed under similar circumstances such as 2D Boy's World of Goo as well as Tetris and Pokémon, that Nintendo enjoys "taking big ideas with small budgets and bringing them to life", as he put it.[6]

On March 4, 2011, Pelloni announced a new portable console called the nD that would be sold for $20 with Bob's Game as the first title. On June 9, 2011, the final day of Electronic Entertainment Expo 2011, Pelloni uploaded a video called "nD Commercial" to YouTube. At the beginning of 2013 Bob has silently deleted all the references to the nD[citation needed] and has put up a live stream of him working on to his official site bobsgame.com. As of May 8, 2013, the website has been updated to show a "new phase" of Bob's Game called "Bob's Game Online: nDworld". After playing a short demo, the player is asked to register. Upon registration, the player is directed to a website telling them to wait for future updates, and used to be obliged to pay money for the service in the future, although this was later replaced with a page asking the player to "wait until the next update". On November 25, 2013, Pelloni made a Kickstarter for the puzzle game from "bob's game", which failed on December 15, 2013, with $477 out of the goal of $6,667. Despite the Kickstarter failing, the game was released on the Ouya on January 1, 2014. Shortly after the Kickstarter failed, Pelloni created a Patreon page, which he later removed. On April 23, 2014, Pelloni launched the first and only Kickstarter for the previously-announced action-RPG Bob's Game. Pelloni claims if the crowd-funding venture is successful, he will invest the money to work from a "hack-van" in order to complete development on the title. Pelloni claimed that if the project is not successfully funded, he will put development of the game on indefinite hiatus. However, on May 22, 2014, with 17 hours left, the game was successfully funded.[17] Pelloni acknowledged this success shortly thereafter on his website, but as of July 1 he has not posted any further updates.

See also[edit]

References[edit]

  1. ^ a b Davis, Ryan (2009-01-17). "Bob's Game Gets Burgled". Giant Bomb. Retrieved 2009-08-10. 
  2. ^ a b c d e f Simantov, Matthew (2008-09-15). "Interview with the creator of Bob's Game - (probably) the biggest game ever created by 1 person". Orlando Sentinel. Retrieved 2009-08-10. 
  3. ^ a b Nq, Keane (2008-12-22). "Bob's Game Developer Stages 100 Day Protest to Nintendo". The Escapist. Retrieved 2009-08-10. 
  4. ^ a b c Good, Owen (2009-01-10). "[Updated] Bob's Protest — and Bob's Game — is Over". Kotaku. Retrieved 2009-08-10. 
  5. ^ McElroy, Justin (2008-12-22). "'Bob's Game' dev confines self in Nintendo protest". Joystiq. Retrieved 2009-08-10. 
  6. ^ a b Totilo, Stephen (2009-04-02). "Nintendo Finally Comments On 'Bob's Game' Situation". MTV.com. Retrieved 2009-08-10. 
  7. ^ McElroy, Justin (2008-12-31). "Bobwatch Day 21: Things get kind of weird". Joystiq. Retrieved 2009-08-10. 
  8. ^ Greenough, Chris (2009-01-05). "Bob's Saga rumbles on". Joystiq. Retrieved 2009-08-10. 
  9. ^ a b c Yerby, Anthony (2009-01-17). ""Bob’s Game" creator is officially out of his mind". Aeropause. Retrieved 2009-08-10. 
  10. ^ a b Chalk, Andy (2009-01-12). "Bob's Game Guy Gives Up". The Escapist. Retrieved 2009-08-10. 
  11. ^ McElroy, Justin (2009-01-10). "'Bob's Game' 100 day sit-in protest ends early, disturbingly". Joystiq. Retrieved 2009-08-10. 
  12. ^ Hearn, Rob (2009-01-13). "Bob's Game creator Bob Pelloni's 100 day protest is back on". Pocket Gamer. Retrieved 2009-08-10. 
  13. ^ McElroy, Griffin (2009-02-01). "Jilted Bob's Game creator fights back by littering". Joystiq. Retrieved 2009-08-10. 
  14. ^ Fletcher, JC (2009-02-06). "Nintendo denies official DS developer status to 'Bob's Game' creator". Joystiq. Retrieved 2009-08-10. 
  15. ^ a b c Sterling, Jim (2009-03-15). "Bob lets the cat out of the bag, explains viral campaign". Destructoid. Retrieved 2009-08-22. 
  16. ^ Fletcher, JC (2009-03-31). "Bob's (playable) Game: Homebrew demo released". Joystiq. Retrieved 2009-08-10. 
  17. ^ https://www.kickstarter.com/projects/bobsgame/bobs-game

External links[edit]