Bomberman

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For other uses, see Bomberman (disambiguation).
Bomberman
Genres Action
Developers Hudson Soft
Publishers Hudson Soft, Konami, others
First release Bomberman
1983
Latest release Bomberman Live: Battlefest
December 8, 2010
Official website Bomberman Super Site[dead link]

Bomberman (ボンバーマン Bonbāman?)(also known as Dynablaster or Dyna Blaster in Europe[1]) is a strategic, maze-based video game franchise originally developed by Hudson Soft.[2][3] The original game was published in 1983 and new games have been published at irregular intervals ever since. Several titles in the 2000s were published by fellow Japanese game company Konami, who gained full control of the franchise when they purchased and absorbed Hudson in 2012. Today, Bomberman has featured in over 70[4] different games on numerous platforms (including all Nintendo platforms save for the 3DS and Wii U), as well as several anime and manga. His franchise is one of the most commercially successful of all time.

Gameplay[edit]

The general goal throughout the series is to complete the levels by strategically placing bombs in order to kill enemies and destroy obstacles. Exploding bombs can set off other bombs, kill or injure enemies, and destroy obstacles. However, they can also kill or injure the player character, destroy powerups, and sometimes "anger" the exit, causing it to generate more enemies. Most Bomberman games also feature a multiplayer mode, where other Bombermen act as opponents, and the last one standing is the winner. In this mode, powerups are plentiful. Although most games in the Bomberman series use the same type of maze-based levels established by the original game, some are Zelda-like adventure games, Mario-like platformers, Tetris-like puzzle games, and kart racers. It is considered to be a classic franchise by many video game players.

Development[edit]

The game was originally developed for PC in Japan by Shinichi Nakamoto. However, he did the port to the Famicom in one marathon programming session that lasted 72 hours.[5] This version went on to sell over a million copies.

Story[edit]

Plot[edit]

The games are set somewhere in a galaxy known as the Bomber Nebula, usually on Bomberman's home planet, Planet Bomber. The original Japanese home computer games had no real storyline. Bomberman for Famicom/NES and Atomic Punk for Game Boy begin with "Bomberman" (the eponymous character of the game) growing bored of making bombs in an underground factory of the Bungeling Empire. After hearing a rumor that robots reaching the surface become human, he decides to escape. When he does, he transforms into an organic human being and becomes known as the "Runner." This storyline is not present in some versions, such as Bomberman Party Edition, and this setting was largely abandoned outside of connections with Hudson's Lode Runner games and Bomberman: Act Zero. In the Bomberman for the TurboGrafx-16, Bomberman is used as a prototype for further Bomberman robots by Dr. Mitsumori.

To distinguish him from other Bombermen, the main character is also given the name White Bomberman (or White Bomber). In earlier appearances, the second Bomberman model (known as Black Bomberman) is an enemy due to a programming error, but starting with Super Bomberman, the two have forged an alliance. They have joined forces to handle bigger threats, most notably the evil alien Professor Bagura, who is most infamously known as the creator of the Five Dastardly Bombers. Paths were also crossed with an intergalactic crime organization called the Hige-Hige Bandits (led by Mujoe and MechaDoc), as well as a mysterious rival known as Regulus. There is no central series antagonist, but these are the most common forces.

Bomberman appears to be part of an intergalactic police force to help protect the galaxy. This has been elaborated upon in later games, where a friendly figure named Dr. Ein directs Bomberman's objectives. There is also Bomber Base on Planet Bomber, where Bomberman trains daily. After the shapeshifter (if fed) Pommy was introduced, Charaboms became a part of the gameplay in some later single player games. A Bomberman model called Max also became a semi-regular member.

Characters[edit]

  • Black Bomberman ("Cool Black" in Bomberman Land Touch!) looks identical to Bomberman, only he is colored black and doesn't have white pants. In many of his first appearances, he was shown to be the main rival of Bomberman, often performing acts such as robbing banks to fight him. He eventually becomes a gradual friend of Bomberman, and acts as the second player in the two-player story modes of the games. Hudson has given him a cool and collected personality in the later games. In his first appearance, he also led Red Bomber, Blue Bomber, Green Bomber, and Yellow Bomber.
  • Max first appears in Bomberman Max as one of the main characters. He is somewhat competitive and arrogant, as shown in his first appearance that despite the urgency of the mission, he challenges Bomberman to a contest to who can gather the most Charaboms. Max wears a black suit of armor with a helmet that completely hides his face. He is also a playable character in the game Bomberman Jetters, where he joins Bomberman in the fight against the Hige Hige Bandits again, and he is an unlockable character for the battle mode of Bomberman Generation. He is also unlockable in Bomberman 2 DS. His backstory is greatly expanded upon in Bomberman Tournament, revealing him to be a native of the planet Phantarion who became a cyborg due to injuries sustained during the first invasion attempt of the Five Dastardly Bombers.
  • Dr. Ein is a scientist who assists Bomberman. He is eccentric and doesn't seem to show many emotions. He is fat, has white spiky hair, and glasses with spirals covering the lenses. Despite never having a playable appearance, one of the customization sets in Bomberman Live lets Bomberman wear Dr. Ein's lab coat and glasses.
  • Charabon (also known as Karabon) are small creatures that help Bomberman progress by granting him abilities. First appearing in Bomberman Max, each game featuring Charabon feature a unique set of them. Bomberman often finds Charabon trapped in cages, and he can partner with one to use its ability. He can also fuse them together and battle them against others. Pommy is a recurring Charabon, who first appears in Bomberman 64: The Second Attack, where he is a loyal, but cowardly sidekick and a mimic. He is capable of shooting lightning and taking on many different forms. In Bomberman Tournament, he can teleport. Charabons have four possible elemental attributes, of which they can have up to three: Fire, represented by dinosaurs and dragons; Water, represented by fish and mollusks; Earth, represented by beasts; and Electric, represented by Pommy's various forms. The elemental attributes have a simple rock-paper-scissors relationship, with Water being strong against Fire, Fire being strong against Earth, Earth being strong against Electric, and Electric being strong against Water (Water and Earth are neutral against each other and usually don't harm each other; the same is true of Fire and Electric).
  • Louie (also known as Rooey) are kangaroo-like animals with rabbit ears who help Bomberman by letting him ride on their backs. In Super Bomberman 4, they were replaced by various animals, and in Saturn Bomberman by the dinosaur-like Tyra / Tirra.
  • The Fiendish Bombers (a.k.a. the Five Dastardly Bombers) are a gang of five recurring boss enemies in several games of the series. Magnet Bomber sports a scarf-like cape and has a magnet shape attached to his helmet, and uses bombs that are attracted to his enemies. Golem Bomber is much larger than the others and he utilizes fire bombs. Pretty Bomber is distinguished from her male counterparts by her pink skirt, yellow neckerchief, and the large yellow heart attached to her helmet. She also appears as a close friend to Bomberman in several games, where both White and Black Bomber are attracted to her. Brain Bomber is the engineer of the group, who wears a cloak and has the symbol of a crown on his helmet. He is shorter than the other characters and sometimes floats above the group. Plasma Bomber is the leader. Plasma Bomber wears a neckerchief and has a lightning bolt attached to his helmet that can create electric currents.
  • Professor Bagura (also known as Bagular, Burglar or Bugler) is the main villain in many of the games. He resembles a blue and white, large, elderly man with a bushy white beard, a monocle, and a cape. He first appears as the main villain of Bomberman '94, in which he attempts to run a comet-disguised ship into Planet Bomber after throwing it into chaos. He later appears in several games, including Super Bomberman 3, Super Bomberman 4, Bomberman Hero, Bomberman World, and Neo Bomberman. In some odd appearances, he is reduced to a brain that wants to rebuild an empire and wants revenge on Bomberman. In the anime, he is the true leader of the Hige Hige Bandits, with Mujoe as his second-in-command. Dr. MechaDoc also serves the group by creating technology, such as the Hige-Hige Bandits, small robotic minions who are very weak and serve under Mujoe.

Battle Mode[edit]

The Battle mode (which first appeared in Bomberman II) a mode where several players compete in a last-man-standing battle in a maze. Up to eight—and in some cases even ten players (Hi-Ten and Saturn Bomberman)—simultaneously run around on a single screen maze trying to blast their opponents while dodging bombs to stay alive. To this end, Hudson released several multitap peripherals for the NES, SNES and TurboGrafx-16 which allowed for more than two joypads to be connected to the consoles.

In other media[edit]

Bomberman also made appearances in anime episodes; for instance, in Bleach episode 69, Bomberman is shown as a plush toy in a claw crane machine.

In Death Battle episode, the white bomberman fights Dig Dug despite having a powerful arsenal, compared to rather simple weapon of Dig Dug, the latter has more command over terrain which results in defeat of the white bomberman.

See also[edit]

References[edit]

  1. ^ "Dyna Blaster, Bomber Man". Amiga Action (32): 62,63. May 1992. Retrieved 9 October 2013. 
  2. ^ McFerran, Damien (2008). "Hudson Profile - Part 1 (RG)". Issue 66 (in englisch). Retro Gamer Magazine. pp. 68–73. Retrieved 2011-01-19. 
  3. ^ McFerran, Damien (2009). "Hudson Profile - Part 2 (RG)". Issue 67 (in englisch). Retro Gamer Magazine. pp. 44–49. Retrieved 2011-01-19. 
  4. ^ "Bomberman series statistics". Universal Videogame List. Retrieved 2010-11-01. 
  5. ^ "Marathon Programming Session Resulted In Smash Hit Game". Kotaku.com. Retrieved 2011-01-21. 

External links[edit]