Bonk's Adventure

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Bonk's Adventure
Bonkadventure.jpg
Developer(s) Red Company, Atlus
Publisher(s)
Composer(s) Tsukasa Masuko
Series Bonk
Platform(s) TurboGrafx-16, NES, Game Boy, Amiga, Wii Virtual Console (TG-16 version), PlayStation Network (for PS3 and PSP, TG-16 version), Arcade, Mobile Phones, iOS (through TurboGrafx-16 GameBox), PlayStation 2 (as Hudson Selection Vol. 3: PC Genjin), GameCube (as Hudson Selection Vol. 3: PC Genjin)
Release date(s) 1989, 1993
Genre(s) 2D side scrolling platform game
Mode(s) Single-player
Distribution 3-megabit HuCard

Bonk's Adventure is a 2D platform video game developed by Red Company and Atlus that was released in 1989-1990 for the TurboGrafx-16. In Japan it was released as PC Genjin (PC原人?) in 1989, a play on the Japanese name for the system, 'PC Engine'. The game was re-released for the TurboGrafx-16 in the U.S. in 1992 on the Gate of Thunder 4-in-1 game CD-ROM. The game was later ported to the NES, Game Boy, Amiga, arcade systems under different titles (FC Genjin, GB Genjin and BC Genjin). It is also available through Nintendo's Virtual Console service, on the PlayStation Store and there is a version for mobile phones in Japan.

Story[edit]

The game's protagonist is Bonk, a strong and bald caveboy who battles anthropomorphic dinosaurs and other prehistoric themed enemies. Bonk's mission is to rescue Princess Za (a small pink Pleisiosaur-type reptile) who has been kidnapped by the evil King Drool (a large, green, Tyrannosaurus-type dinosaur).[1] In the Arcade version, Bonk is also assisted by a female version of himself.[2]

Gameplay[edit]

Screenshot of the TurboGrafx-16 version.

Bonk attacks enemies by "bonking" them with his large, invincible forehead. Bonk starts the game with three hearts' worth of health, which are depleted to blue as Bonk takes damage, and three extra lives. Bonk's health can be restored in increments by collecting fruits and vegetables.

Bonk can also collect pieces of meat as power-ups; these lend him special abilities and make him stronger. There are three stages of power-up: his normal self, a second stage during which he can stun enemies by pounding on the ground, and a third stage where he becomes temporarily invulnerable. Meat can be found in two varieties: big meat and small meat. The effects of meat are additive but wear off over time. A small meat gives Bonk the second stage of meat power and a large one takes him to stage three. Eating a small meat while in stage two will also put Bonk into the third, invincible stage of meat power. When the third stage effect wears off he returns to the second state and remains there for a while before turning back to the regular Bonk. Eating either size of meat while in the third stage of meat power-up will reset the timer on Bonk's meat power.

Bonk can occasionally collect red heart power-ups that refill an entire heart worth of health, or even more rarely, a large red heart, which restores all of Bonk's missing health. There are also two rare, blue heart power-ups in the game which will increase Bonk's maximum health by one heart.

Bonking an enemy will typically knock it backward and slightly into the air. Defeating an enemy yields points and also releases a small "smiley" power-up. Bonk's smileys are totaled at the end of each stage after defeating the boss of that stage. The player is given additional points and a caveman type congratulation based on how many smileys were collected.

Development and release history[edit]

The Japanese name for the original game for the PC-Engine is PC-Genjin (PC-原人, literally, PC-barbarian). In Japanese, PC-Genjin sounds like PC-Engine, and the PC stands for Pithecanthropus Computerus, a pun on Pithecanthropus Erectus. It is generally called PC-Kid in English, as he was meant to be NEC's mascot at the time. Later, when the game was ported (or given different versions) for other platforms, it was renamed accordingly, like FC-Kid (after Family Computer, the original Japanese name for the NES, and the FC stood for Freakthoropus Computerus), GB-Kid (after the Game Boy), or the more generic name BC-Kid in some other versions, including Amiga. In North America, this was scrapped, as the game name is always Bonk's Adventure or something similar.

In 2003 Hudson Soft included a 3D remake of Bonk's Adventure in their Hudson Selection series of games released exclusively in Japan for the PlayStation 2 and GameCube consoles.[3]

In the mid-1990s, at the height of the PC-Engine/TG-16's popularity, Bonk's character was used to market the brand in Europe and North America, similar to the way that Mario was (is) the face of the Nintendo franchise, and Sonic the Hedgehog was the face of the Sega franchise.[4]

Factor 5, developers of the Amiga port, have made the Amiga version of BC-Kid available for free through their company website.[5]

The TurboGrafx-16 version was released for Wii's Virtual Console on November 21, 2006, and according to informal surveys it has been one of the most purchased games.[6]

In March 2008, a version for Mobile Phones was released in Japan.

Hudson was developing a reboot of the franchise entitled "Bonk: Brink of Extinction" for WiiWare and PlayStation Network. With the closure of Hudson the status and future of this title is uncertain.

  • In episode #60 of GameCenter CX (known as "Retro Game Master" outside of Japan), Shinya Arino, the host of the show, played through the PC Engine version of the game and successfully cleared it.

References[edit]

  1. ^ "Bonk's Adventure". The Bonk Compendium. Retrieved 1 July 2010. 
  2. ^ "Bonk's Adventure - Arcade Version". The Bonk Compendium. Retrieved 1 July 2010. 
  3. ^ Shoemaker, Brad (2003-09-27). "TGS 2003: Bonk's Adventure Impressions". GameSpot. CNet. Retrieved 2006-12-20. 
  4. ^ "Bonk (video game series) page". Retrieved 2012-08-10. 
  5. ^ "Factor 5 Classics page". Retrieved 2008-01-05. 
  6. ^ Snow, Blake (2006-12-06). "TurboGrafx the most downloaded Virtual Console games? (sic)". Joystiq. Weblogs, Inc. Retrieved 2006-12-20. 

External links[edit]