Boot Hill (role-playing game)

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Boot Hill
BootHill.jpg
Second edition cover.
Designer(s) Brian Blume
Gary Gygax
Publisher(s) TSR, Inc.
Publication date 1975
Genre(s) Western

Boot Hill is a western-themed role-playing game designed by Brian Blume, Gary Gygax and Don Kaye (although Kaye unexpectedly died before the game was published). First published in 1975, Boot Hill was TSR's third role-playing game, appearing not long after Dungeons and Dragons and Empire of the Petal Throne. Taking its name from the popular Wild West term for "cemetery", Boot Hill was marketed to take advantage of America's love of the western genre. However, although Boot Hill did feature some new game mechanics, such as the use of percentile dice, its focus on gunfighting rather than role-playing, as well as the lethal nature of its combat system, limited its appeal. Although Boot Hill was issued in three editions over 15 years, it never reached the same level of popularity as D&D and other fantasy-themed role-playing games.

Creative origins[edit]

First edition cover.

Soon after TSR was formed by Gary Gygax and Don Kaye in late 1973, they and new business partner Brian Blume started development of the rules for a Western genre miniatures combat system and role-playing game called Boot Hill.[1] Kaye in particular was an avid supporter of Boot Hill[2]—he was a fan of the Western genre, and even his fantasy D&D character, Murlynd, was dressed and armed as a cowboy after being magically transported from Gygax's Greyhawk campaign to an alternate universe set in the Wild West.

However, Kaye unexpectedly died of a heart attack in January 1975.[1] Blume and Gygax subsequently published Boot Hill later that year in memory of their friend.[3] It was TSR's third role-playing game, after Dungeons and Dragons and Empire of the Petal Throne.[4]

System[edit]

Boot Hill used game mechanics that were advanced for the time. While most games still used traditional six-sided dice, Boot Hill was one of the first games to use two ten-sided dice as percentile dice for character abilities and skill resolution.[5] However, several factors limited its appeal.

Although the western was a popular American motif, it did not have the same mass appeal as a D&D's Tolkienesque fantasy setting.[5]

Boot Hill focused on gunfighting rather than role-playing. The first edition and second editions were specifically marketed as a miniatures combat game, but even in the third edition, most of the rules concerned combat resolution, with relatively few social interaction rules or information about settings.[5]

In addition, combat could be short and deadly, with death often coming from the first gunshot.[5] This lethality did not change over time, since unlike D&D, Boot Hill characters did not advance in levels and therefore developed no better defenses or any true advantage over non-player characters; they remained just as likely to die in their hundredth combat as they had been in their first. As a result, most characters had a very short life span; this meant that players usually never got a chance to identify with their player character over the long term as they could with a player character in D&D.

Unlike D&D, there were no non-human monsters, only human opponents. In addition, there were no alignment rules, making the difference between the "good guys" and "bad guys" a matter of moral interpretation or choice.[6]

For these reasons, although Boot Hill was published in three editions, none captured the public imagination, and it remained a very small and limited member of TSR's stable of games.[5]

Publications[edit]

Mad Mesa cover.

Boot Hill, 2nd Edition was supported by a referee's screen and five 32 page adventure modules:

TSR also released a three-figure pack of gunslinger miniatures for Boot Hill. [1] Dragon Magazine issue 71 features the Boot Hill module "The Taming of Brimstone" by Donald Mumma which was the winner of a module design contest.

See also[edit]

  • Boot Hill - the Wild West cemetery, original meaning of the term

References[edit]

  1. ^ a b "In Memorium". The Strategic Review (Lake Geneva, Wisconsin: TSR, Inc.) (#2): 1. Summer 1975. 
  2. ^ Kuntz: "Don was a great fan of the Western and an avid supporter of the Boot Hill rules." "Robilar Remembers: Murlynd". Pied Piper Publishing. 2004-10-18. Retrieved 2009-09-16. 
  3. ^ Lynch, Scott (2001-05-17). "Interview with Gary Gygax, part 2 of 3". RPGnet. 
  4. ^ "The History of TSR". Wizards of the Coast. Archived from the original on 2008-10-04. Retrieved 2005-08-20. 
  5. ^ a b c d e "Ride, Cowboy, Ride - The Forgotten Boot Hill". Gamegrene. Disobey. 2000-12-29. Retrieved 2012-10-26. 
  6. ^ Beddow, Dominic (Dec–Jan 1979/1980). "Open Box". White Dwarf (review) (Games Workshop) (16): 23–24. 

External links[edit]