Brenda Laurel

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Brenda Laurel
Field Human-Computer Interaction, Interactive Narrative, Cultural Aspects of Technology
Training BA in 1972 from DePauw University, MFA in 1975 and Ph.D. in 1986 in Theater from Ohio State University
Movement Interactive Storytelling, Game Development Research and Game Development for Girls
Works Utopian Entrepreneur, Design Research: Methods and Perspectives, Computers as Theatre,The Art of Human-Computer Interface Design

Brenda Laurel is a pioneering writer, researcher, designer and entrepreneur in the fields of human-computer interaction, interactive narrative and cultural aspects of technology (see also Game Studies).

Laurel received an MFA in 1975, and later a Ph.D. in 1986, in theater from Ohio State University. Her doctoral dissertation proposed an architecture for computer-based interactive fictions. This idea formed the basis for her 1991 book Computers as Theatre, a seminal work in the field of human-computer interaction. She was also a magna cum laude of DePauw University upon receiving her BA in Speech and Theatre in 1972.

In the 1980s, Laurel worked as a designer and researcher at CyberVision, Atari and Activision. In 1990, with Scott Fisher, she founded Telepresence Research, a research and development company specializing in virtual reality and remote presence.

In 1992 Laurel began a four year gender and technology project with Interval Research Corporation. This led to the 1996 spin-off company Purple Moon, dedicated to producing software and other media targeted at pre-teen girls. Purple Moon was acquired by Mattel in 1999. Laurel wrote a book about that experience entitled Utopian Entrepreneur.

Between 1999 and 2006, Laurel was chair of the Media Design Program at the Art Center College of Design, and from 2005 to 2006, a distinguished engineer at Sun Microsystems. Laurel was appointed chair of the MFA Program in Design at California College of the Arts (CCA) in September 2006. She has two daughters (eldest is artist Hilary Hulteen, whose godfather is a longtime friend, the late counterculture icon Timothy Leary) and a stepdaughter. She lives in the Santa Cruz Mountains with her husband Rob Tow.

In addition to public speaking and consulting, she is a member of the boards of advisors of several companies and organizations, including Cheskin, the Communication Research Institute (Australia), and the Comparative Media Studies program at MIT.

She is active in the digital storytelling movement, the game design community (IGDA), AIGA, and the ACM. [1]

Contents

[edit] Books

[edit] Awards

  • Muriel Cooper Award nominee, 2008
  • Equity Award, American Association for Higher Education, 2004
  • Chrysler Award Nominee, 2002
  • National Design Award in Product Design Nominee, Cooper-Hewitt Museum, 2002
  • Big Brothers / Big Sisters Achievement Award, 2001
  • Girls Scouts of Santa Clara, CA, World of Today and Tomorrow Award, 1999
  • Girls Inc. Award for Leading Women in Animation, 1998
  • Top 25 Women on the Web, Webgrrls, 1998
  • 25 Most Influential Working Women, Working Woman, 1997
  • First Technology Fellow, University of California at Monterey Bay, 1997

[edit] Additional References

[edit] External links

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