Cultural aspects of technology
Game development research
Game development for Girls
Brenda Laurel, Ph.D. is an advocate for girl video game development, a "pioneer in developing virtual reality", a public speaker, a consultant, and on the board of several companies and organizations. She is currently a chair and professor at the California College of the Arts Graduate Program of Design.
Virtual reality 
In Laurel's work regarding interface design, she is well known for her support of the theory of interactivity, the "degree to which users of a medium can influence the form or content of the mediated environment."
- Design Research: Methods and Perspectives, MIT Press, (2004) ISBN 0-262-12263-4
- Utopian Entrepreneur, MIT Press (2001) ISBN 0-262-62153-3
- Computers as Theatre, Addison-Wesley (1991) ISBN 0-201-55060-1
- The Art of Human-Computer Interface Design, Addison-Wesley (1990) ISBN 0-201-51797-3
- Beato, G. "Girl Games". Wired. Retrieved 7 March 2013.
- "Brenda Laurel". California College of the Arts. Retrieved 7 March 2013.
- Steuer, Jonathan (2006). "Defining virtual reality: Dimensions determining telepresence". Journal of communication 42 (4): 73–93. Retrieved 15 March 2013.
- Brenda Laurel's home page
- TED Talks: Brenda Laurel on making games for girls at TED in 1998
- Brenda Laurel, The Technodiva Speaks
- UX Pioneers
- Designing for Interaction Interview