Brenda Laurel
From Wikipedia, the free encyclopedia
| Brenda Laurel | |
|---|---|
| Field | Human-computer interaction Interactive narrative Cultural aspects of technology |
| Movement | Interactive storytelling Game development research Game development for Girls |
Brenda Laurel, Ph.D. is an advocate for girl video game development, a "pioneer in developing virtual reality",[1] a public speaker, a consultant, and on the board of several companies and organizations.[2] She is currently a chair and professor at the California College of the Arts Graduate Program of Design.[2]
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Education [edit]
Laurel received a Bachelor of Arts from DePauw University. She received her Masters of Fine Arts as well as her Ph.D. from Ohio State University.[2]
Virtual reality [edit]
In Laurel's work regarding interface design, she is well known for her support of the theory of interactivity, the "degree to which users of a medium can influence the form or content of the mediated environment."[3]
Works [edit]
- Design Research: Methods and Perspectives, MIT Press, (2004) ISBN 0-262-12263-4
- Utopian Entrepreneur, MIT Press (2001) ISBN 0-262-62153-3
- Computers as Theatre, Addison-Wesley (1991) ISBN 0-201-55060-1
- The Art of Human-Computer Interface Design, Addison-Wesley (1990) ISBN 0-201-51797-3
References [edit]
- ^ Beato, G. "Girl Games". Wired. Retrieved 7 March 2013.
- ^ a b c "Brenda Laurel". California College of the Arts. Retrieved 7 March 2013.
- ^ Steuer, Jonathan (2006). "Defining virtual reality: Dimensions determining telepresence". Journal of communication 42 (4): 73–93. Retrieved 15 March 2013.
External links [edit]
- Brenda Laurel's home page
- TED Talks: Brenda Laurel on making games for girls at TED in 1998
- Brenda Laurel, The Technodiva Speaks
- UX Pioneers
- Designing for Interaction Interview
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