Cultural aspects of technology
Game development research
Game development for Girls
Brenda Laurel, Ph.D. is an advocate for girl video game development, a "pioneer in developing virtual reality", a public speaker, a consultant, and on the board of several companies and organizations. She is currently a chair and professor at the California College of the Arts Graduate Program of Design. Aside from co-founding Purple Moon, she has served as an interaction design consultant for multiple companies including Sony Pictures, Apple, and Citibank.
Brenda founded Purple Moon in 1996, which was the first American software company to cater games to young girls between the ages of 8 and 14.  Brenda's vision was to create games for girls that focused more on real life decision making rather than creating games that focused on appearances and materiality. The company was eventually bought by Mattel in 1999.
In Laurel's work regarding interface design, she is well known for her support of the theory of interactivity, the "degree to which users of a medium can influence the form or content of the mediated environment."
- Design Research: Methods and Perspectives, MIT Press, (2004) ISBN 0-262-12263-4
- Utopian Entrepreneur, MIT Press (2001) ISBN 0-262-62153-3
- Computers as Theatre, Addison-Wesley (1991) ISBN 0-201-55060-1
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- Beato, G. "Girl Games". Wired. Retrieved 7 March 2013.
- "Brenda Laurel". California College of the Arts. Retrieved 7 March 2013.
- Cassell and Jenkins, Justine and Henry (2000). From Barbie to Mortal Kombat. MIT Press. ISBN 0262531682.
- Steuer, Jonathan (2006). "Defining virtual reality: Dimensions determining telepresence". Journal of communication 42 (4): 73–93. Retrieved 15 March 2013.
- Brenda Laurel's home page
- TED Talks: Brenda Laurel on making games for girls at TED in 1998
- Brenda Laurel, The Technodiva Speaks
- UX Pioneers
- Designing for Interaction Interview