Brett Hull Hockey '95

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Brett Hull Hockey '95
Brett Hull Hockey '95
Super NES cover art
Developer(s) Radical Entertainment[1]
Publisher(s) Accolade[1]
Designer(s) Brian Carpenter[1]
Emmuanel Lopez[1]
Dave Roberts[1]
Chris Robertson[1]
Artist(s) Mike Jackson[1]
Arthur We[1]
Composer(s) Paul Wilkinson[1]
Series Brett Hull Hockey
Platform(s) Super Nintendo Entertainment System,[1] Sega Genesis, MS-DOS
Release date(s) Super NES: Sega Genesis:
Genre(s) Traditional ice hockey simulation[1]
Mode(s) Single-player or Two-player
Rating(s) ESRB: K-A (Kids to Adults)

Brett Hull Hockey '95 is a traditional ice hockey simulation video game released on January 1995 for the Super Nintendo Entertainment System and Sega Mega Drive.

[edit] Summary

The game was developed by Radical Entertainment and published by the sports division of Accolade.[3] It is the sequel to the original Brett Hull Hockey. The gameplay options include; Exhibition, Half Season, Full Season, Play-offs and All-Star.[3] Al Michaels called the play-by-play for every game (including the exhibition and all-star games).[3]

More than 600 authentic hockey players are used for this simulation game. Athletes are rated in skills related to skating, offense, defense, and goaltending skills.[4] The "coach mode" allows players to customize the team in order to meet their gaming needs.[4] There is an NHLPA license in the game but no NHL license; so that teams are only mentioned by city name.[4] The Super NES version only has a password save method instead of a battery backup method due to memory limitations.[4]

[edit] Criticism

The game features pixelated graphics and an aborted attempt at a pre-game analysis.[5] While the uniforms intend to be realistic intepretations of the NHL teams from the lockout-shortened 1994–95 NHL season, they end up looking bland.[5] The scoring element in this game turns the experience into a game of chance rather than a game of skill.[5] NHL 95 had a better visual experience but this game is superior to most 16-bit ice hockey video games in term of gameplay.[5] The virtual crowds in this game are energetic but the intermission music sounds more like a porn groove than anything that would be heard in an actual ice hockey game.[5]

In the Sega Genesis version, the music sounds like a putrid creation from a 16-key MIDI keyboard and rushed out a tune that looked catchy at the time.[6] Al Michaels tries to sound like Ron Barr but the lack of voice capability on 16-bit systems turns it into a blasphemous rendition.[6] The actual gameplay has a camera that looks like a group of spectators sitting in rows that need binoculars in order to see the action.[6] Instead of using the proper blue color for the blue lines, they decided to use teal instead on the Sega Genesis version.[6] The skating animations in the game are roughly identical to Wayne Gretzky and the NHLPA All-Stars for the same system.[6]

[edit] References

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