Brian Moriarty

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Brian Moriarty
Brian Moriarty stands beside Infocom's DECSYSTEM-20 mainframe (1984)
Occupation Game designer

Brian Moriarty (born 1956) is an American video game developer who authored three of the original Infocom interactive fiction titles, Wishbringer (1985), Trinity (1986)[1] and Beyond Zork: The Coconut of Quendor (1987).[2]

Two earlier text adventures, Adventure in the 5th Dimension (1983) and Crash Dive! (1984), were published in the pages of ANALOG Computing, a magazine for Atari home computer enthusiasts at which Moriarty was employed as Technical Editor.[1] Screenshots of a third game, Tachyon, were previewed, but the game was never published in the magazine. Tachyon was an adaptation of Atari's Quantum arcade game.[1]

His first graphic adventure game was Loom, published in 1990 by Lucasfilm Games.[1][2] He also collaborated with Ron Cobb on the design of Loadstar: The Legend of Tully Bodine (1994) for Rocket Science Games, and worked on an unreleased incarnation of Steven Spielberg's The Dig (1995), some elements of which were included in the released version of the game.

Moriarty now lectures as a Professor of Interactive Media and Game Development at Worcester Polytechnic Institute. On occasion, he delivers public lectures,[3] one of which has been turned into an amateur dramatic production.[4]


ANALOG Computing[edit]

  • Adventure in the 5th Dimension (1983)
  • Crash Dive! (1984)
  • Tachyon (unpublished)


Lucasfilm Games / LucasArts Entertainment[edit]

Rocket Science Games[edit]

Other software[edit]

  • The Black Magic (1982)[7]


  1. ^ a b c d Brian Moriarty interview from Halcyon Days
  2. ^ a b Brian Moriarty's profile at MobyGames
  3. ^ Brian Moriarty lectures and presentations
  4. ^ Cooke, Amy (24 May 2011). "Open Drama Night". Nouse: University of York's Student Website. Archived from the original on 3 June 2011. Retrieved 9 June 2011. A Brechtian style piece, based on a lecture Todd received by Brian Moriarty, the play explores the history or rather the historiography surrounding the issue of the authorship of Shakespeare’s plays. 
  5. ^ a b Moriarty, Brian (November 1986). "Designer Profiles / Brian Moriarty". Computer Gaming World. p. 16. 
  6. ^ Brian Moriarty interview from Aventura y CÍA
  7. ^ Moriarty, Brian (Holiday 1982). "The Black Magic". ANALOG Computing. p. 49. Retrieved 18 August 2014.  Check date values in: |date= (help)

External links[edit]