Brink (video game)
| Brink | |
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| Developer(s) | Splash Damage |
| Publisher(s) | Bethesda Softworks |
| Distributor(s) | Valve Corporation[1] |
| Designer(s) | Paul Wedgwood (game director) Neil Alphonso (level design) |
| Platform(s) | Microsoft Windows, PlayStation 3, Xbox 360 |
| Release date(s) | Spring 2011[2] |
| Genre(s) | First person, 8v8-player Cooperative multiplayer action |
| Mode(s) | Single player, Cooperative and Multiplayer |
| Rating(s) |
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Brink is an upcoming first-person shooter video game developed by Splash Damage and inspired by the Seasteading movement, it is scheduled for release during Q1 2011[2] after having been delayed twice. It offers team-based multiplayer missions with authored narratives, persistent player characters and an approachable nature.[1] It is also developer Splash Damage's first original title, as past titles were part of franchises.
In Brink, two sides, "Resistance" and "Security", fight in the utopian city known as The Ark, a floating city surrounded by the waters of a flooded Earth.[1] The Ark was designed as a prototype of a perfect city, with renewable resources and no pollution, large enough to support 5,000 residents. However, due to many refugees entering the city from other parts of the world, its population has grown to 50,000, meaning there are not enough resources to go around - resulting in the city being on the brink (hence the name of the game) of a civil war.[3]
Brink will feature Steamworks integration, including Valve Anti-Cheat.[4] Its technology is id Tech 4 with a new rendering framework and improved support for multiple CPU cores.[5]
[edit] Gameplay
Brink is a first-person shooter built around a story mode playable online with up to 8 players in a co-operative style, against bots, or in competitive team-against-team multi-player.[1] You will play as a fully customizable character. Custom characters can be created with gear bought with experience points earned by completing objectives.
Brink also features Splash Damage's SMART ("Smooth Movement Across Random Terrain") System. It allows players to manoeuvre around complex environments without equally complex input by analysing their position and judging what they are trying to do. The movement style is that of parkour, similar to that as seen in the Mirror's Edge and Assassin's Creed games.
The game features four class types, designed to promote teamwork. The first class, Soldier, is always on the front lines. The Soldier can resupply teammates with ammo and carries high explosives to destroy key targets. The second class, Engineer, is geared more for fixing things. Engineers can buff their teammates' weapons and can also place turrets at strategic locations. The third class, Medic, primarily heals downed teammates, though they also buff their allies' health. The fourth class, the Operative, deals mostly behind enemy lines, hacking objectives and performing acts of sabotage. Operatives can interrogate downed opponents to provide intel on enemy locations or disguise themselves and operate as one of the enemy.
While in gameplay, both multiplayer and campaign, the player can bring up a "wheel" of sorts providing various objectives to fulfil. Each of these objectives give a specific amount of experience. The available missions are produced based upon the player's specific position on the map, his relative skill, current progress in the overall mission, and a wide variety of factors.
[edit] References
- ^ a b c d "Splash Damage’s Brink: This Is How It Is". Rock, Paper, Shotgun. September 18, 2009. http://www.rockpapershotgun.com/2009/09/18/splash-damages-brink-this-is-how-it-is/.
- ^ a b http://uk.ps3.ign.com/objects/143/14349123.html
- ^ "Brink, Splash Damage"
- ^ "Community Interview - Richard Ham, Creative Director, Brink". Games On Net. April 25, 2010. http://games.on.net/article/8733/Community_Interview_-_Richard_Ham_Creative_Director_Brink.
- ^ Post on Splashdamage forums by lead Programmer
[edit] External links
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