Broken Sword: The Sleeping Dragon

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Broken Sword: The Sleeping Dragon
A woman and man's faces, in color, above various silhouettes above the game's title and "THQ"
European boxart
Developer(s) Revolution Software
Publisher(s)
Designer(s) Charles Cecil
Series Broken Sword
Engine RenderWare
Platform(s) Microsoft Windows, Xbox, PlayStation 2
Release date(s) Microsoft Windows
  • EU November 14, 2003
  • NA November 17, 2003
Xbox
  • EU November 14, 2003
  • NA December 8, 2003
PlayStation 2
  • EU November 14, 2003
  • JP September 30, 2004
Genre(s) Adventure
Mode(s) Single-player
Rating(s) ESRB: T (Teen)
USK: 6+
PEGI: 12+
Media/distribution 2 CD-ROMs (Microsoft Windows)
1 DVD (PlayStation 2, Xbox)
System requirements

Pentium III 750 Mhz 128 MB Ram, 8x CD-ROM drive, Direct X 8.1, Sound Card, GeForce2 64 MB or equivalent, 1 GB Hard Disk space (PC) [1]

Broken Sword: The Sleeping Dragon is an adventure game released to the PC, Xbox, and PlayStation 2 in 2003, while in Japan, the PlayStation 2 version (which was released only in Europe and Japan) was released in September 2004. It is the third installment in the Broken Sword series, released six years after the previous installment, The Smoking Mirror. The Sleeping Dragon moved the series to 3D graphics, and is the only game in the series not to use a point and click interface. The player assumes the role of "George Stobbart", a young American patent lawyer, who flies to the Congo to meet a scientist who claims to have found a source of unlimited energy.

The idea was first discussed in 2000. To make the game feel like a film, Revolution brought in a cinematic consultant, Bob Keen, who made sure the game conveyed emotions and atmospheres appropriate for each scene. The game was originally planned to have similar cartoon-quality visuals like its prequels, but the developers decided to aim at a style similar to Japanese animated films. The game takes place in both real and fictional locations. Unlike the first two Broken Sword games, which used the Virtual Theatre engine, The Sleeping Dragon was built with the RenderWare engine. The game's music was composed by Ben McCullough, and Rolf Saxon returned to voice George Stobbart.

The game has received highly positive reviews. Critics praised the game's story, writing, humour, cinematic feel, and graphics. The game's music was also lauded. Negative criticism focused primarily on the control interface and repetitive puzzles. According to Charles Cecil, the game sold a few hundred thousand copies.[2]

Contents

[edit] Gameplay

The gameplay in Broken Sword: The Sleeping Dragon is a departure from previous installments in the series, being the only game in the series to use a direct control interface.[1] The player guides "George Stobbart"'s movements with a keyboard or gamepad, while Nicole Collard is also a playable character in selected portions of the game.[3] George must collect objects that can be used with other collectible objects, parts of the scenery, or other people in the game world in order to solve puzzles and progress in the game.[1] George can engage in dialogue with other characters through conversation trees to gain hints of what needs to be done to solve the puzzles or to progress the plot.[1] The player has action choices in the bottom right of the screen - there are 4 circles with anywhere from one to four actions available at any time; the player selects the desired action with the corresponding key.[1] As in the first two Broken Sword games, in The Sleeping Dragon player character death is possible.[3]

[edit] Synopsis

[edit] Setting and characters

The game is set in modern-day times with secret superscience, and follows "George Stobbart" (voiced by Rolf Saxon), a young American patent lawyer, who flies to the Congo with his friend Harry to meet a scientist named Dudley Cholmondely, who claims to have found a source of unlimited energy. Throughout the game George meets many other characters, including: Nico (voiced by Sarah Crook), a reporter[3] and George’s girlfriend from previous games; Bruno Ostvalt, a former member of the Neo-Templars from the first game; the Grand Master of the Neo-Templars; Vernon Blier, a hacker from Paris; Beatrice, Vernon's girlfriend; Colonel Butley, a former British colonel; Melissa Butley, daughter of Colonel Butley; Petra, a female assassin; Susarro, the head of The Dragon Cult; Flobbage and Flap, a road-worker and a gangster, who both first appeared in The Shadow of the Templars; Madame Zazi, a fortune-teller from Glastonbury; Tristram Hillage, a hippie poet and owner of the Cosmic Faerie at Glastonbury; and Eamon O'Mara, an Irish BBC personality who is proud of his heritage. The game starts off in the Congo. Later in the game, many other countries are also visited, including France, England and Egypt.[4]

[edit] Plot

George Stobbart, the protagonist, and Harry, his friend, are flying to the Congo Basin to meet a scientist. They arrive at the scientist’s lab in time to see him gunned down by a pale, lanky man and his bodyguard.[5][6] A postcard hidden in the lab prompts George to travel to Glastonbury, England, to search for a man named Bruno. Meanwhile, Nico finds out a hacker named Vernon Blier has decoded the Voynich manuscript, and got killed for it.

A screenshot of two people, a man and a woman, standing in front of an airplane; there are four circles in the lower right of the screen in a trapezoidal pattern, with a mouth in the lowest and an eye in the right-hand one
George Stobbart standing in front of Nicole Collard. The player has action choices in the bottom right of the screen - there are 4 circles, and currently 2 options are available: George can converse with or look at Nico.

While in Glastonbury, George rushes to save an old man from a burning building; the old man turns out to be Bruno, and a former Neo-Templar. He claims that the Neo-Templars have been taken over by a man named Susarro, who renamed it the Cult of the Dragon. It is revealed that Susarro is the pale man who killed the scientist in the Congo. The old man says that Susarro seeks to gain immortality through the use of the Earth’s ley lines. Bruno is able to track the ley lines and believes that Susarro may be going to Paris.[7] Bruno leads George to an abandoned theatre in Paris. Inside, George finds Susarro, a mysterious woman, and Flap (a character from the first game) interrogating Nico. After Susarro and the woman leave, George knocks Flap unconscious and rescues Nico. George learns that Nico was following the woman, named Petra, because the woman had killed a friend of Nico's. George and Nico continue to search the theatre, looking for the source of the energy Bruno detected. They find two keys; one has an omega symbol on it, the other is the energy source. Outside, George is tazed by an unknown assailant and the energy key is stolen.[8]

Back at Nico’s apartment, Bruno reveals that the stolen key was the Key of Solomon; Susarro would need it to access a special armillary in an ancient building, the location of which is unknown. In time, they collect two more keys like the omega key, and they determine that the armillary is in Egypt. Before this discovery, however, Bruno is captured by Susarro.[9]

At the armillary building, George and Nico arrive to see Susarro forcing Bruno to activate the armillary. As it powers up, George and Nico subdue Susarro. Petra arrives with a hooded man seen twice before in the game, who proceeds to kill Susarro with supernatural powers. It is revealed that the hooded man is the Grand Master of the Neo-Templars, thought to have been killed in the first game. With the armillary active and the location of a large power site displayed, the Grand Master sets off dynamite in the building as he escapes, trapping George, Nico, and Bruno inside. The only way for them to escape is for one of them to sacrifice themselves in one of the puzzle rooms. Bruno takes the responsibility, hoping to atone for past sins so that George and Nico can stop the Grand Master.[10]

George and Nico arrive at the power site in Glastonbury. As Nico confronts Petra, George tries to stop the Grand Master. He arrives in time to see the Grand Master absorb the energy at the site, turning him into a dragon and causing the ground beneath them to collapse. George finds a sword in the cavern, which he uses to slay the dragon and save the world.[11]

[edit] Development

Image of balding man
Charles Cecil was the game's director.

Revolution first discussed the idea back in 2000.[12] At first, The Sleeping Dragon was planned to have similar cartoon-quality visuals to the first two Broken Sword games; however, Revolution decided not to use the "flat" look, claiming it lacked visual depth. The team wanted the game to look believable, but not necessarily realistic, similar to Japanese animated films.[13]

Picture of man at a keyboard
Tony Warriner was the game's lead programmer.

Textures were hand drawn to achieve the "cartoon" look, while the light-map employed radiosity to create realistic lighting. Advances in hardware plus the changes in methodology allowed the game to move to 24-bit color.[13]

Charles Cecil was the director of the game, and Tony Warriner was the lead programmer.[14] To make the game feel like a film, Revolution brought in a cinematic consultant, Bob Keen, who made sure the game conveyed emotions and atmospheres appropriate for each scene.[15] The music in the game was composed by Ben McCullough. The voice recording was scheduled to take five days; however, the entire process took four days.[16] The voices were recorded with the voice actors together, enabling better getting into their parts.[16] The full script is 6,000 lines in total, similar to Broken Sword II. While Rolf Saxon returns to voice George Stobbart, Nicole "Nico" Collard was this time played by Sarah Crook.[16]

Revolution held a casting session at a studio called The Spotlight (in Leicester Square in London), in which multiple parts were auditioned for by multiple actors. Originally, Nico was planned to be voiced by a native French speaker, to get the right accent; however, she ended up being voiced by Sarah Crook, a native English speaker.[16] The rest of the credited voice actors were Alison Pettit, Andrew Secombe, Bob Golding, Jay Benedict, John Bull, Laurence Bouvard, Peter Marinker, Rachael Rogers, Rachel Preece, Simon Treves, and Seamus O'Neil.[14] Charles Cecil stated in an interview that the development costs were £2 million.[17]

Although the PlayStation 2 and Xbox versions are no longer available, the PC version may be purchased from Steam and Good Old Games, and is also a part of the Broken Sword Complete package from Mastertronic.[18]

[edit] Reception

 Reception
Aggregate scores
Aggregator Score
Metacritic 82/100[19]
Review scores
Publication Score
eToychest 5/5[19]
Game Chronicles 9.2/10[20]
IGN 8.4/10[21]
GameSpot 8.1/10[19]
Adventure Gamers 4/5 stars[22]
Game Over Online 71/100[5]
Computer Games Magazine 7/10[19]

According to Charles Cecil, The Sleeping Dragon sold a few hundred thousand copies.[2] It received highly positive reviews from most critics. eToychest gave the game a 5 out of 5, saying "Broken Sword: The Sleeping Dragon is a shining example of what this genre is capable of, and it comes as close to perfection as any recent adventure game has."[19] Just Adventure gave the game an A+, saying: "A triumph. It’s at the same time a real 3D game and a crackerjack pure adventure. High levels of craftsmanship and designer TLC are evident throughout the game. Playing it is like falling into an exciting movie thriller."[19] Gaming Chronicles gave it a 9.2 out of 10, saying that "adventure gaming is alive and well thanks to designers like Revolution" and that it's a stunning achievement in interactive entertainment, praising its story, characters, visuals, and dialogue, and calling it a "must-own title for anyone looking to relive the golden era of adventure gaming"; they did, however, indicate that the controls were too easy at times.[20] IGN gave the game the game a rating of 8.4, placing it under the "Impressive" category, but noted that the interface was difficult to use and the puzzles in the game were repetitive.[21] Adventure Gamers gave it 4 out of 5 stars, called it a "technical masterpiece", and praised its cinematic introduction, cutscenes, life-like character faces, and said "it certainly raise[s] the bar for any seen in adventures to this date", but criticized its controls and repetitive puzzles.[22] GameSpot had an overall positive review; their Scott Osborne praised its plot, characters, and setting, and (unlike most) found the interface to have its points, although he was frustrated with times in which quick reflexes are required and bored (like most) with some of the puzzles; he also ran into a sound problem, which does not appear to have happened to any other reviewer.[23] Although Laura MacDonald of Mr. Bill's Adventureland panned its repetitive puzzles (like other critics), she called it an "instant classic" and praised its story, controls, characters and music.[3] Steven Carter of Game Over Online was less positive (criticizing its plot, interface, and puzzles – calling most of the last "trivially easy"), but did praise its general appearance, voice acting, and music.[5] Computer Games Magazine was less positive, mainly due to heavily criticizing the interface.[19]

[edit] See also

[edit] References

  1. ^ a b c d e Broken Sword: The Sleeping Dragon Instruction Manual. THQ. 2003. 
  2. ^ a b Cecil, Charles (May 28, 2011). "Adventure-Treff: Charles Cecil on "Broken Sword" sales". Adventure-Treff.de. http://www.youtube.com/watch?feature=player_detailpage&v=nm1Ba_rdPHI#t=106s. Retrieved February 9, 2012. 
  3. ^ a b c d MacDonald, Laura (December, 2003). "Mr. Bill's Adventureland: Broken Sword: The Sleeping Dragon review". Mr. Bill's Adventureland. http://www.mrbillsadventureland.com/reviews/a-b/brokswrdR/brokswrd3R.htm. Retrieved February 9, 2012. 
  4. ^ Revolution Software. Broken Sword: The Sleeping Dragon. PC. (November 2003)
  5. ^ a b c Carter, Steven (February 13, 2004). "Game Over Online: Broken Sword: The Sleeping Dragon review". Game Over Online. http://www.game-over.net/reviews.php?id=905. Retrieved February 10, 2012. 
  6. ^ Revolution Software. Broken Sword: The Sleeping Dragon. PC. Scene: Introduction. (November 2003)
  7. ^ Revolution Software. Broken Sword: The Sleeping Dragon. PC. Scene: George and Bruno go back to Paris. (November 2003)
  8. ^ Revolution Software. Broken Sword: The Sleeping Dragon. PC. Scene: Key gets stolen from George. (November 2003)
  9. ^ Revolution Software. Broken Sword: The Sleeping Dragon. PC. Scene: Bruno gets captured. (November 2003)
  10. ^ Revolution Software. Broken Sword: The Sleeping Dragon. PC. Scene: Bruno's sacrifice. (November 2003)
  11. ^ Revolution Software. Broken Sword: The Sleeping Dragon. PC. Scene: Ending. (November 2003)
  12. ^ "Revolution Software: Broken Sword: The Sleeping Dragon". Revolution Software. August 30, 2011. http://revolution.co.uk/?page_id=5&game_id=6&platform_id=0. Retrieved February 9, 2012. 
  13. ^ a b Cecil, Charles (April 4, 2003). "ComputerAndVideoGames: News - Broken Sword: The Sleeping Dragon, Diary Part Two". ComputerAndVideoGames. http://www.computerandvideogames.com/89491/broken-sword-the-sleeping-dragon-diary-part-two/. Retrieved February 9, 2012. 
  14. ^ a b Revolution Software. Broken Sword: The Shadow of the Templars. PC. Scene: Credits. (November 2003)
  15. ^ The Making of Broken Sword: The Sleeping Dragon. Revolution Software. 2003. 
  16. ^ a b c d Cecil, Charles (July 15, 2003). "ComputerAndVideoGames: News - Broken Sword: The Sleeping Dragon, Diary Part Four". ComputerAndVideoGames. http://www.computerandvideogames.com/93794/broken-sword-the-sleeping-dragon-developer-diary-part-four/. Retrieved February 9, 2012. 
  17. ^ Cecil, Charles (December 19, 2005). "ComputerAndVideoGames: Charles Cecil wields Broken Sword". ComputerAndVideoGames. http://www.computerandvideogames.com/131508/interviews/charles-cecil-wields-broken-sword/. Retrieved February 9, 2012. 
  18. ^ "Revolution Software: Store - Broken Sword: The Sleeping Dragon PC". Revolution Software. August 30, 2011. http://revolution.co.uk/?page_id=14&game_id=6&platform_id=1. Retrieved February 9, 2012. 
  19. ^ a b c d e f g "Metacritic: Broken Sword: The Sleeping Dragon All Critic Scores". Metacritic. http://www.metacritic.com/game/pc/broken-sword-the-sleeping-dragon/critic-reviews. Retrieved 10 February 2011. 
  20. ^ a b Smith, Mark (January 11, 2004). "Game Chronicles: Broken Sword: The Sleeping Dragon review". Game Chronicles. http://www.gamechronicles.com/reviews/pc/brokensword/sleepingdragon.htm. Retrieved February 9, 2012. 
  21. ^ a b "IGN: Broken Sword: The Sleeping Dragon review". IGN. November 25, 2003. http://pc.ign.com/articles/442/442150p1.html. Retrieved February 10, 2012. 
  22. ^ a b Dickens, Evan (December 16, 2003). "Adventure Gamers: Broken Sword: The Sleeping Dragon review". Adventure Gamers. http://www.adventuregamers.com/display.php?id=322. Retrieved February 10, 2012. 
  23. ^ Osborne, Scott (November 25, 2003). "Broken Sword: The Sleeping Dragon Review". GameSpot. http://www.gamespot.com/broken-sword-the-sleeping-dragon/reviews/broken-sword-the-sleeping-dragon-review-6084646/?page=1. Retrieved February 10, 2012. 
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