Broken Sword: The Sleeping Dragon
| Broken Sword: The Sleeping Dragon | |
|---|---|
![]() European boxart |
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| Developer(s) | Revolution Software |
| Publisher(s) | |
| Designer(s) | Charles Cecil |
| Series | Broken Sword |
| Engine | RenderWare |
| Platform(s) | Microsoft Windows, Xbox, PlayStation 2 |
| Release date(s) | Microsoft Windows
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| Genre(s) | Adventure |
| Mode(s) | Single-player |
| Rating(s) | ESRB: T (Teen) USK: 6+ PEGI: 12+ |
| Media/distribution | 2 CD-ROMs (Microsoft Windows) 1 DVD (PlayStation 2, Xbox) |
| System requirements
Pentium III 750 Mhz 128 MB Ram, 8x CD-ROM drive, Direct X 8.1, Sound Card, GeForce2 64 MB or equivalent, 1 GB Hard Disk space (PC) [1] |
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Broken Sword: The Sleeping Dragon is an adventure game released to the PC, Xbox, and PlayStation 2 in 2003, while in Japan, the PlayStation 2 version (which was released only in Europe and Japan) was released in September 2004. It is the third installment in the Broken Sword series, released six years after the previous installment, The Smoking Mirror. The Sleeping Dragon moved the series to 3D graphics, and is the only game in the series not to use a point and click interface. The player assumes the role of "George Stobbart"–a fictional young American patent lawyer, who flies to the Congo to meet a scientist who claims to have found a source of unlimited energy.
The idea was first discussed back in 2000. To make the game feel like a film, Revolution brought in cinematic consultant, Bob Keen, who made sure the game convayed emotions and atmospheres apropriate for each scene. The game takes place in both real and fictional locations. Unlike the first two Broken Sword games, which used the Virtual Theatre engine, The Sleeping was built with the RenderWare engine. The game's music was composed by Ben McCullough, and Rolf Saxon returns to voice George Stobbart
The game has received highly positive reviews. Critics praised the game's story, writing, humour, cinematic feel, and graphics. The game's music awas also lauded. The criticism focused primarily on the control and repetitive puzzles. According to Charles Cecil, the game sold a few hundred thousand copies.[2]
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[edit] Gameplay
The gameplay in Broken Sword: The Sleeping Dragon is a departure from previous installments in the series, being the only game in the series to use a direct control interface.[1] The player guides "George Stobbart"'s movements with a keyboard or gamepad, while Nicole Collard is also a playable character in selected portions of the game.[3] George must collect objects that can be used with either other collectible objects, parts of the scenery, or with other people in the game world in order to solve puzzles and progress in the game.[1] George can engage in dialogue with other characters through conversation trees to gain hints of what needs to be done to solve the puzzles or to progress the plot.[1] You have action choices in the bottom right of the screen - there are 4 circles with anywhere from one to four actions available at any time. You select the one you want by choosing the corresponding key.[1] Like in the first two Broken Sword games, in The Sleeping Dragon player character's death is possible.[3]
[edit] Synopsis
[edit] Setting and characters
The game follows "George Stobbart" (voiced by Rolf Saxon), a fictional young American patent lawyer, who flies to the Congo to meet a scientist who claims to have found a source of unlimited energy. Throughout the game George meets many other characters, including Harry, Beatrice, Dudley Cholmondely, Colonel Butley, Melissa Butley, Petra, Susarro, Bruno Ostvalt, Flobbage, Flap, Madame Zazi, Tristram Hillage, Eamon O'Mara, The Grand Master etc. The game starts off in the Congo. Later in the game many other countries are also visited, including France, England and Egypt.[4]
[edit] Plot
George Stobbart, the protagonist, and Harry, his friend, are flying to the Congo to meet a scientist who claims to have found a source of unlimited energy. They arrive at the scientist’s lab in time to see him gunned down by a pale, lanky man and his bodyguard. A postcard hidden in the lab prompts George to travel to Glastonbury, England, to search for a man named Bruno.
He finds Bruno as he rushes to save an old man from a burning building. The old man turns out to be a former member of the Neo-Templars from the first game. He claims that the cult has been taken over by a man named Susarro, who renamed it the Cult of the Dragon. It is revealed that Susarro is the pale man who killed the scientist in the Congo. The old man says that Susarro seeks to gain immortality through the use of the Earth’s ley lines. Bruno is able to track the ley lines and believes that Susarro may be going to Paris.
Bruno leads George to an abandoned theatre in Paris. Inside, George finds Susarro, a mysterious woman, and Flap, a character from the first game, interrogating Nico, George’s girlfriend from previous games. After Susarro and the woman leave, George knocks Flap unconscious and rescues Nico. George learns that Nico was following the woman, named Petra, because she had killed a friend of hers. George and Nico continue to search the theatre, looking for the source of the energy Bruno detected. They find two keys; one has an omega symbol on it, the other is the energy source. Outside, George is tazed by an unknown assailant and the energy key is stolen.
Back at Nico’s apartment, Bruno reveals that the stolen key was the Key of Solomon; Susarro would need it to access a special armillary in an ancient building whose location is unknown. In time, they collect two more keys like the omega key, and they determine that the armillary is in Egypt. Before this discovery, however, Bruno is captured by Susarro.
At the armillary building, George and Nico arrive to see Susarro forcing Bruno to activate the armillary. As it powers up, George and Nico subdue Susarro. Petra arrives with a hooded man seen twice before in the game, who proceeds to kill Susarro with supernatural powers. It is revealed that the hooded man is the Grand Master of the Neo-Templars, thought to have been killed in the first game. With the armillary active and the location of a large power site displayed, the Grand Master sets off dynamite in the building as he escapes, trapping George, Nico, and Bruno inside. The only way for them to escape is for one of them to sacrifice themselves in one of the puzzle rooms. Bruno takes the responsibility, hoping to atone for past sins so that George and Nico can stop the Grand Master.
George and Nico arrive at the power site in Glastonbury. As Nico confronts Petra, George tries to stop the Grand Master. He arrives in time to see the Grand Master absorb the energy at the site, turning him into a dragon and causing the ground beneath them to collapse. George finds a sword in the cavern, which he uses to slay the dragon and save the world.
[edit] Development
Revolution first discussed the idea back in 2000.[5] At first, The Sleeping Dragon was planned to have similar cartoon-quality visuals as the first two Broken Sword games - however, Revolution decided not to use the "flat" look, claiming it lacked visual depth. The team wanted to look believable, but not necessarily realistic, similar to Japanese animated films.[6]
Textures were hand drawn to achieve the "cartoon" look, while the light-map employed "radiosity" to create realistic lighting. The move to 3D with the advance in hardware has allowed the game to move to 24bit colour.[6]
Charles Cecil was the director of the game, and Tony Warriner was the lead programmer.[7] To make the game feel like a film, Revolution brought in cinematic consultant, Bob Keen, who made sure the game convayed emotions and atmospheres apropriate for each scene.[8] The music in the game was composed by Ben McCullough. The voice recording was scheduled to take five days, however, the entire process was took four days.[9] The voices were recorded with the actors acting scenes against each other.[9] The full script runs to 6,000 lines in total, similar to Broken Sword II. While Rolf Saxon returns to voice George Stobbart, Nicole "Nico" Collard was this time played by Sarah Crook.[9]
Revolution held a casting session at a studio called The Spotlight in Leicester Square in London, auditioning a number of actors for the different parts. Originally, Nico was planned to be voiced by a native French speaker, however, ended up being a native English speaker (Sarah Crook).[9] The rest of the credited voice actors are Alison Pettit, Andrew Secombe, Bob Golding, Jay Benedict, John Bull, Laurence Bouvard, Peter Marinker, Rachael Rogers, Rachel Preece, Simon Treves, and Seamus O'Neil.[7] Charles Cecil stated in an interview that the development costs were £2 million.[10]
Although the PlayStation 2 and Xbox are no longer avaliable, the PC version may be purchased from Steam and Good Old Games, and is also a part of the Broken Sword Complete package from Mastertronic.[11]
[edit] Reception
| Reception | |
|---|---|
| Aggregate scores | |
| Aggregator | Score |
| Metacritic | 82%[12] |
| Review scores | |
| Publication | Score |
| eToychest | 5/5[13] |
| Just Adventure | A+[13] |
| Game Chronicles | 9.2/10[14] |
| IGN | 8.4/10[15] |
| Adventure Gamers | |
| Mr. Bill's Adventureland | (acclaim)[3] |
The Sleeping Dragon received highly positive review from critics. At Metacritic, which assigns a normalized rating out of 100 to reviews from critics, the game received an average score of 82, based on 32 reviews, which indicates "generally favorable reviews".[12] eToychest gave the game a 5 out of 5, saying "Broken Sword: The Sleeping Dragon is a shining example of what this genre is capable of, and it comes as close to perfection as any recent adventure game has."[13] Just Adventure gave the game an A+, saying: "A triumph. It’s at the same time a real 3D game and a crackerjack pure adventure. High levels of craftsmanship and designer TLC are evident throughout the game. Playing it is like falling into an exciting movie thriller."[13] Gaming Chronicles gave it a 9.2 out of 10,saying that "adventure gaming is alive and well thanks to designers like Revolution" and that it's a stunning achievement in interactive entertainment, praising its story, characters, visuals, and dialogue, and calling it a "must-own title for anyone looking to relive the golden era of adventure gaming."[14] IGN gave the game the game a rating of 8.4, placing it under the "Impressive" category, but noted that the interface was difficult to use and the puzzles in the game were repetitive.[15] Adventure Gamers gave it 4 out of 5 stars, calling it a "technical masterpiece", and praising its cinematic introduction, cutscenes, life-like character faces, and said "it certainly raise the bar for any seen in adventures to this date", but has criticized its controls and repetitive puzzles.[16] Although Laura MacDonald of Mr. Bill's Adventureland, like other critics, has critized its controls and puzzles, she called it an "instant classic" and praised its controls, characters and music.[3]
[edit] See also
[edit] References
- ^ a b c d e Broken Sword: The Sleeping Dragon Instruction Manual. The Adventure Company. 2003.
- ^ Charles Cecil (May 28, 2011). "Adventure-Treff': Charles Cecil on "Broken Sword" sales". Adventure-Treff.de. http://www.youtube.com/watch?feature=player_detailpage&v=nm1Ba_rdPHI#t=106s.
- ^ a b c d "Mr. Bill's Adventureland: Broken Sword: The Sleeping Dragon review". Mr. Bill's Adventureland. December 2003. http://www.mrbillsadventureland.com/reviews/a-b/brokswrdR/brokswrd3R.htm.
- ^ Revolution Software. Broken Sword: The Sleeping Dragon. PC. (November 2003)
- ^ "Revolution Software: Broken Sword: The Sleeping Dragon". Revolution Software. August 30, 2011. http://revolution.co.uk/?page_id=5&game_id=6&platform_id=0.
- ^ a b "ComputerAndVideoGames: News - Broken Sword: The Sleeping Dragon, Diary Part Two". ComputerAndVideoGames. April 4, 2003. http://www.computerandvideogames.com/89491/broken-sword-the-sleeping-dragon-diary-part-two/.
- ^ a b Revolution Software. Broken Sword: The Shadow of the Templars. PC. Scene: Credits. (November 2003)
- ^ The Making of Broken Sword: The Sleeping Dragon. Revolution Software. 2003.
- ^ a b c d "ComputerAndVideoGames: News - Broken Sword: The Sleeping Dragon, Diary Part Four". ComputerAndVideoGames. July 25, 2003. http://www.computerandvideogames.com/93794/broken-sword-the-sleeping-dragon-developer-diary-part-four/.
- ^ "ComputerAndVideoGames: Charles Cecil wields Broken Sword". ComputerAndVideoGames. December 19, 2005. http://www.computerandvideogames.com/131508/interviews/charles-cecil-wields-broken-sword/.
- ^ "Revolution Software: Store - Broken Sword: The Sleeping Dragon PC". Revolution Software. August 30, 2011. http://revolution.co.uk/?page_id=14&game_id=6&platform_id=1.
- ^ a b "Metacritic: Broken Sword: The Sleeping Dragon". Metacritic. http://www.metacritic.com/game/pc/broken-sword-the-smoking-mirror.
- ^ a b c d "Metacritic: Broken Sword: The Sleeping Dragon All Critic Scores". Metacritic. http://www.metacritic.com/game/pc/broken-sword-the-sleeping-dragon/critic-reviews.
- ^ a b "Game Chronicles: Broken Sword: The Sleeping Dragon review". Game Chronicles. January 11, 2004. http://www.gamechronicles.com/reviews/pc/brokensword/sleepingdragon.htm.
- ^ a b "IGN: Broken Sword: The Sleeping Dragon review". IGN. November 25, 2003. http://pc.ign.com/articles/442/442150p1.html.
- ^ a b "Adventure Gamers: Broken Sword: The Sleeping Dragon review". Adventure Gamers. December 16, 2003. http://www.adventuregamers.com/display.php?id=322.
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