Broken Sword: The Shadow of the Templars

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Broken Sword: The Shadow of the Templars
Man in black-and-white with a black tattoo on his forehead and the game's title (in Spanish) across the middle of his face
European PC version boxart
Developer(s) Revolution Software
Astraware (Mobile)
Publisher(s) Virgin Interactive (PC)
THQ (PlayStation)
BAM! Entertainment (Game Boy Advance)
Astraware (Mobile)
Ubisoft (Wii, Nintendo DS)
Revolution Software (iOS & Mac OS X (Director's Cut))
Kalypso Media (PC (Director's Cut))
Designer(s) Charles Cecil (director)
Barrington Pheloung (composer)
Series Broken Sword
Engine Virtual Theatre
Platform(s) PC (DOS, Windows), PlayStation, Game Boy Advance, Mobile phone, Wii, Nintendo DS, iOS, Mac OS X
Release date(s) PC
  • NA September 30, 1996
  • EU October 14, 1996
PlayStation
  • EU December, 1996
  • NA January 31, 1998
Game Boy Advance
  • NA March 17, 2002
  • EU March 22, 2002
Mobile phone
  • NA August, 2006
Wii (Director's Cut)
  • AUS March 19, 2009
  • EU March 20, 2009
  • NA March 24, 2009
Nintendo DS (Director's Cut)
  • AUS March 19, 2009
  • NA March 24, 2009
  • EU March 27, 2009
iOS
  • NA January 24, 2010 (Director's Cut)[1]
  • NA May 26, 2010 (Director's Cut HD)
PC & Mac (Director's Cut)
  • NA September 2, 2010
Genre(s) Point-and-click adventure
Mode(s) Single-player
Rating(s) ESRB: K-A (Kids to Adults) (PC)
ESRB: T (Teen) (PlayStation, Game Boy Advance)
USK: 12+
Apple: 12+ (iOS)
Media/distribution CD-ROM (PC & Mac OS X)
CD-ROM (PlayStation)
Cartridge (Game Boy Advance)
Game Card (Nintendo DS)
DVD (Wii)
System requirements

486 with 66 MHz, 8 MB RAM, VESA 2.0 compatible SVGA card, Sound Blaster compatible sound card, 2X CD-ROM drive (PC)[2]

Broken Sword: The Shadow of the Templars (known as Circle of Blood in the US) is a point-and-click adventure game released to the PC on November 5, 1996. It was released on the PlayStation in December that same year and on the Game Boy Advance (GBA) March 19, 2002. It was also ported to the mobile phone and re-released to the Wii, PC, Mac OS X, Nintendo DS and iOS as a director's cut. The player assumes the role of George Stobbart -a young American patent lawyer who is an eyewitness and victim of a bomb attack on a small Parisian cafe.

The game was conceived in 1994 by Charles Cecil, Noirin Carmody and Sean Brennan, while talking about Templar mythology. The game is serious in tone, but also has humor and graphics animated in the style of classic animated movies. The game takes place in both real and fictional locations. The Shadow of the Templars was the third game built with the Virtual Theatre engine.

Critics praised The Shadow of the Templars for its story, puzzles, voice acting, writing, gameplay, and music. It was a commercial success, selling about one million copies in the mid-1990s.[3] The Game spawned a number of sequels, collectively known as the Broken Sword series. Cecil also led the development of the first sequel, Broken Sword II: The Smoking Mirror.[4] Revolution released a remake in 2009 (Broken Sword: The Shadow of the Templars – Director's Cut), which was also acclaimed by the gaming press.

Contents

[edit] Gameplay

Broken Sword: The Shadow of the Templars is a 2D adventure game played from a third-person perspective. Via a point-and-click interface,[5] the player guides protagonist George Stobbart through the game's world and interacts with the environment by selecting from multiple commands.[6] The player controls George's movements and actions with a mouse or a gamepad. George must collect various objects; these can then be used with either other collectible objects, parts of the scenery, or with other people in order to solve puzzles and progress in the game. George can engage in dialogue with other characters through conversation trees to gain hints of what needs to be done to solve the puzzles or progress the plot. [7] The player uses a map for easy navigation and new locations are added to it as the story unfolds. By right clicking on an object, the player gets a description and clues. In The Shadow of the Templars, the player character's death is possible.[5]

[edit] Plot

Broken Sword: The Shadow of the Templars is set at the 20th century's end.[8] The game follows George Stobbart (voiced by Rolf Saxon), an American patent lawyer on vacation, traveling through Europe. The game's plot starts slightly earlier in the Director's Cut remake, which also offers the opportunity to control (at times) the second main character, Nicole (Nico) Collard (voiced by Hazel Ellerby).

[edit] Extended story in the Director's Cut

The game opens in Paris with journalist Nicole Collard receiving a request to go to the Palais Royale, to interview a famous media tycoon and potential candidate for President of France, Pierre Carchon. A mime hangs around outside Carchon's home; Nico ignores the mime and goes on inside the house.[9] She meets Carchon's wife, Imelda,[10] as well as Carchon, who reveals that he knew Nico's father, Thierry Collard, very well.[11] Soon, there is a noise in the drawing room; Carchon investigates only to be shot. Nico rushes to the scene to see the mime over Pierre's corpse. She is knocked to the ground before she can do anything and wakes up to find Imelda going to call the police.[12]

After persuading her that she wants to find the truth and help, Imelda allows Nico to access Carchon's room,[13] which contains an elephant carving – exactly the same as one Nico received from her father, who had carved it himself –[14] and a stone cylinder, which contained a hidden letter code.[15] On Carchon's corpse, Nico discovers a ticket stamped "Bateaux de la Conciergerie" and goes to investigate the dock where the Conciergerie was.[16] By using the letters on the cylinder, she discovers a secret office area where Carchon and many others met for business. After she writes her story up, her editor Ronnie tells her to drop it, at which Nico becomes angry.[17] However, she receives a mysterious phone call from a man called Plantard, who tells her he needs to speak to her about her story.[18]

Nico attempts to find out more about her father's involvement with Carchon. She deduces quickly that Imelda is in danger and rushes to the Palais Royale to save her.[19] Nico is too late, but the dying Imelda gives Nico a key that fits a box Nico's father gave her.[20] Nico opens the box and finds out the truth. Her father and Imelda were lovers, and her father worked for the government as a sort of spy against Carchon's secret organisation.[21]

[edit] Original story

The next day, an American tourist named George Stobbart witnesses a terrorist attack at a Parisian cafe, in which a clown steals an old man's briefcase and then sets off a bomb inside the building. George survives[22] and is interrogated by Inspector Rosso. Leaving the cafe, he sees Nico photographing the scene. She explains that she intended to meet the old man, whose name was Plantard. George agrees to help her cover the story;[23] after investigating the area, he finds the clown's discarded nose[24] and learns that a man was seen escaping with a briefcase[25] from an war veteran.

Three people, two men and a woman, standing in front of a cafe
A screenshot of (left to right) Sergeant Moue, George Stobbart, and Nicole Collard standing in front of Cafe De La Chandelle Verte in Paris

George finds a scrap of material from the killer's jacket, which prompts the war veteran to reveal the killer dropped his jacket, giving George the killer's tailor's name and phone number. George attempts to find out more from the tailor, Todryk, but without the killer's name, Todryk is uncooperative. Nico discovers the address to a costume shop inside the clown nose. George goes to the shop and learns that the buyer's name was Khan, and that he bought both a clown and a pixie costume.[26]

Todryk tells George that Khan is at Hotel Ubu, where gangsters Flap and Guido search his pockets,[27] and George obtains an ancient manuscript Kahn left in the hotel safe. He evades Flap and Guido and returns to Nico,[28] who deduces that the manuscript is related to the Knights Templar.[29] On the manuscript, several pictures indicate objects that George must collect. Seeking help at a nearby museum, George learns that a tripod on the manuscript is in the museum; it was discovered in Lochmarne, Ireland.[30] Nico tells him that a professor named Peagram had an excavation in the village. George travels to Lochmarne and talks to a man named Sean Fitzgerald, who worked at Peagram's dig. Fitzgerald reveals that there is a Templar chapel beneath the local castle ruins, and tells George that Peagram entrusted a package to him, to be delivered to a 'Jacques Marquet'.[31] Fitzgerald was claiming benefits while working at the dig. Because of this and feeling very pressured, he then attempts to flee, but is hit by a car driven by Khan (who's wearing a pixie costume). George finds Fitzgerald's package: a gem that Peagram discovered, identical to the one on the manuscript.[32]

Inside the castle ruins, George discovers a mural of a hanged man with "Montfaucon" underneath.[33] Back in Paris, George tracks down Jacques Marquet, who is hospitalized and near death (caused by anthrax). Marquet reveals that he hired Flap and Guido to steal the tripod from the museum. A doctor soon interrupts and George exits. Soon, Marquet's ECG readings go wrong, prompting security to bust open the door. They discover Marquet has been suffocated and the bogus doctor has escaped. George then asks Nico's old colleague, Andre Lobineau, who reveals that Montfaucon is a place in Paris.[34] George interrupts Flap and Guido's attempt to steal the tripod, distracting them until he loses consciousness, when another unidentified thief breaks through the skylight and steals the tripod. Back at Nico's, Nico reveals she herself was the thief and gives George the tripod. George goes to Montfaucon and enters the sewers, where he discovers and observes a secret meeting of important people including a Nobel Prize winner, talking as if they were the Templars. They discuss their search for the Sword of Baphomet and that one of them, Klausner, has gone to Syria to get a lens. George deduces that Plantard and Peagram were members of this organisation as well. As they leave, George uses the tripod and gem, which split a beam of light and light up letters spelling "Marib". Nico explains Marib is a village in Syria.[35]

George travels to Syria and discovers that Khan has been looking for him and Klausner.[36] A taxi driver, Ultar offers to drive George to Bull's Head, where Khan had requested to go. George deduces that the crystal ball shown by the manuscript is the lens that Klausner was meant to obtain. At the Bull's Head, George finds Klausner dead because of dehydration and takes the lens. He also discovers an idol with three bearded faces (Baphomet)[37] and a Latin inscription describing Britain. Khan then arrives and holds George at gunpoint but George manages to escape. Back in Paris, Andre has deciphered part of the manuscript; it leads to the De Vasconcellos family in Spain, who were once connected with the Templars. George travels to the family's villa, discovering that only the Countess remains; she leads him to the De Vasconcellos mausoleum, where George discovers the De Vasconcellos chalice. The Countess entrusts it to George; she wants him to find her missing ancestor Don Carlos. Back in Paris, George travels to the church at Montfaucon, where the local priest polishes the tarnished chalice. Meanwhile, George uses the lens on the statue in the church and looks through it to discover a hidden image of a burning man. The image on the chalice matches a tomb in the church, and George deduces that it's in fact Don Carlos' tomb.[38]

Andre reveals that an idol of Baphomet has been discovered in Paris.[39] George gains access to the excavation and puts the chalice near the idol; the reflection on the chalice shows the image of a church with a square tower. George visits the Countess again, with copies of Biblical references on Carlos' tomb. The references show the way to a secret area inside a well, where George discovers a chessboard mural with a river running through it. With the clues they have, George, Nico and Andre work out that the Templars are heading for Bannockburn, Scotland.[40] George and Nico catch a train there, but Flap and Guido are aboard having followed them. George discovers Nico and an "old woman" are missing. He reaches the guard's carriage where the old woman (Khan) throws Flap out of the carriage while Eklund (the bogus doctor who killed Marquet) is knocked out by George after shooting Khan. George and Nico reach the church in Bannockburn and witness the Grand Master of the Templar acquiring a strange power from two huge Baphomet idols (called "the Sword of Baphomet"). Inspector Rosso is revealed to be a Templar as well. After trying to tempt George into their ranks, the Grand Master orders Eklund to kill them, but Eklund is killed by Rosso, who is then killed by the Grand Master. George and Nico try to escape but are blocked by Guido. Nico then throws a handbag of C4 (given to her by Khan before his death) onto some burning gunpowder. They manage to escape as the church explodes (which kills Guido, the Templars and presumably the Grand Master). Afterwards, George and Nico return to Paris and go on their first date on the Eiffel Tower.[41]

[edit] Development

The Broken Sword series was conceived in 1994, while Charles Cecil, Noirin Carmody, and Sean Brennan (then the head of publishing at Virgin Interactive) were dining together[42] and talking about the Templar mythology, and what a rich historical background it would create for any entertainment product, particularly for a game.[43]

Charles Cecil was the game's director and writer,[44] Tony Warriner and David Sykes were the designer-programmers,[45] and Noirin Carmody was the executive producer.[46] The game uses the Virtual Theatre engine,[47] which was previously used for Lure of the Temptress and Beneath a Steel Sky.[48]

Balding man
Charles Cecil: the game was conceived by him, Noirin Carmody and Sean Brennan.

The team at Revolution had very high expectations for Broken Sword, but there was significant competition. Revolution had a team that had created some highly successful adventure games, but they thought they needed to bring the best from other creative industries.[49] Eoghan Cahill joined the project, and together with Neil Breen, whom he worked with at the Don Bluth studios in Dublin, drew all the backgrounds in pencil, and the team then digitally colored them in Photoshop.[50] The introductory sequence and the main characters were made by animator Mike Burgess, who worked for Red Rover animation studio.[51]

A few years earlier, Cecil had played for a cricket team with the composer Barrington Pheloung. Charles decided to contact him to suggest that he writes the music. Barrington took the offer.[52] Audio features of the game include recorded sound effects, orchestral music and voices of voice actors. The game graphics are animated in a style which resembles classic animated films.[53]

Revolution had already cast Hazel Ellerby as Nicole Collard, but had trouble finding a voice actor for George Stobbart. Hazel (who went to the Guildhall School of Music and Drama in London) suggested her former schoolmate from Guildhall, Rolf Saxon, as George. Charles offered him the job and he accepted it.[54] The remaining credited voice actors in the original are Rachel Atkins, David Bannerman, Rosy Clayton, Jack Elliott, Steve Hodson, David Holt, Peter Kenny, Richard Mapletoft, Matthew Marsh, Colin McFarlane, Don McCorkindale, Gavin Muir, Paul Panting, and Andrew Wincott.[55]

[edit] Director's Cut

Man with glasses
Dave Gibbons worked on the visual references for the game, and produced a comic book to accompany the game's Nintendo DS release.

On March 21, 2009, Ubisoft released a special edition of Shadow of the Templars for the Wii and Nintendo DS. According to Cecil, the Director's Cut came about thanks to a group of Broken Sword fans, who started an online petition begging him to bring the series back to the Wii and DS.[56] The game was programmed by Tony Warriner and Joost Peters.[57] In the Director's Cut, Hazel Ellerby returns to voice Nicole Collard in the new sections, playing Nico again for the first time since the original game's release. Rolf Saxon, as in every sequel, also returns to voice George Stobbart.

After porting the original game to the GBA, Cecil thought it was time to reward fans with something new and different – hence the Director's Cut's additional material. He decided the game would start a day before the famous Parisian cafe explosion in the original game; it fills in some of Nicole Collard's back-story, a pivotal character in the game. To this end, Cecil also drafted in the acclaimed comic book artist Dave Gibbons, with whom Revolution worked previously on their 1994 cult classic adventure Beneath a Steel Sky. In addition to working on the visual references for the game, Gibbons also produced a comic book to accompany the game's DS release (see Marketing and release).[58] Gibbons stated that he decided to return to video game work on this game because he knew producing character shots with a range of expressions would be a challenging thing to do, but he knew he would enjoy it from his past experience.[59]

Unlike in the original game, players control Nicole Collard for selected game sections.[60] Besides the new character artwork by Gibbons during conversations, the Director's Cut also features a new first person view for certain puzzles.[60] In the DS version, there is no spoken dialogue, only subtitles.[61] A version for iPhone and iPod touch was released on January 20, 2010. In May 2010, a version with higher resolution and a digital comic was released on the iPad. A PC version was released on August 27, 2010 on various digital distribution services.

[edit] Marketing and release

Revolution made a comic book for the DS release of the Director's Cut in 2009 (see below) and also a launch trailer.[62] A launch trailer for the iPhone and iPod touch version was also released on their YouTube channel revolutionbevigilant.[1][63] On the 8th day of Apple's 12 Days of Christmas, the Director's Cut was made free to download for 24 hours.[64]

The original is currently only available from Sold Out Software and Good Old Games[65] (with Director's Cut purchases);[66] the Wii and Nintendo DS versions of the Director's Cut are available only in stores.[67][68] However, the other versions of the Director's Cut are available from various digital distribution services, including the iPhone/iPod Touch,[69] and iPad AppStore,[70][71] Steam,[72] Mac AppStore,[73] Intel AppUp,[74] and Good Old Games.[65] The Director's Cut is also part of the Broken Sword Complete package from Mastertronic.[75][76]

The Broken Sword: The Shadow of the Templars – Director's Cut Original Soundtrack was released on the iTunes Store on December 28, 2009.[77] With Director's Cut purchases on Good Old Games, the consumer also receives the original game, original manual, high-definition wallpapers, the soundtrack, 11 avatars, and the comic book.[65]

The comic book of the same name was created by Revolution’s CEO Cecil and artist Dave Gibbons for the DS release of Broken Sword: The Shadow of the Templars – Director’s Cut in March 2009. The short comic provides a further glimpse back into Nico’s past, showing readers what happened prior to the events of her playable segments in the game.[78]

[edit] Reception

 Reception
Review scores
Publication Score
Adventure Gamers 5/5 stars[79]
Edge 9/10[80]
GameSpot 9.2/10[81]
PC Gamer US 80%[82]
Adventure Classic Gaming 5/5 stars[6]
Computer Games Magazine 4/5 stars[83]
Next Generation Magazine (acclaim)[84]
Metzomagic 4.5/5 stars[85]
Generation 4 5/5[80]
Awards
Entity Award
Generation 4 Best Adventure 1997[80]
Quest magazine Best Quest[86]

Broken Sword: The Shadow of the Templars received critical acclaim, appearing on several "top" adventure game lists. (see Legacy. Generation 4, who gave the game a 5 out of 5, awarded it Best Adventure 1997.[80] It received the award for Best Quest from Quest magazine.[86] Edge, who gave the game a 9 out of 10, called it "...the best graphic adventure to date".[80] It was also a commerical success, selling around one million copies in the mid 1990s.[3]

Critics praised The Shadow of the Templars' story. Adventure Gamers said: "The deep and mysterious plot is designed to be thought provoking and highly entertaining at the same time. Many games utilizing this style of animation have been comedic romps, but Broken Sword is a serious game that contains plenty of intrigue and bundles of historical references."[79] GameSpot gave the game a 9.2 out of 10, stating that the elements of fact added to the highly crative storytelling "adds spice to an already entertaining adventure."[81] Adventure Classic Gaming said that the involvment of the Knights Templar and interaction with a number people on George's journey to find out more information adds "the unique experience of creative storytelling."[6] Next Generation Magazine said: "The story is rich in mystery and intrigue with plenty of puzzles and locations to explore." [84]

Critics also praised the games presentation, voice acting and writing. Adventure Gamers said the animation is extremely colorful and well executed, and "three cheers for Broken Sword's art team, for they have taken this style of animation and really made an elegant, mature game with it. The screens are detailed and inviting. The voice-over acting is also of supreme quality, and it seems like this game never runs out of delightful dialogue."[79] GameSpot called it "visual treat" and that "Every scene is filled with rich, lush, illustrative detail that rivals any animated feature film. Even the sewers are picturesque. This adventure is truly a work of art."[81] PC Gamer US said: "Visually, the game is stunning. The animated graphics are crisp and clear, and the artwork is simply beautiful. At the highest setting, the background and foreground scroll separately, delivering a sense of depth you don’t see in many graphic adventures. Even the atmosphere of each of the areas you explore fit the locale."[82] Next Generation Magazine that the animation is fantastic with character movements, and cinematic cut-scenes a joy to watch.[84]

The puzzles and musical score were also praised. Adventure Gamers stated that the game's puzzles are very well integrated into the plot and moderately challenging, and also praised the game's score, calling it "ambitious and beautiful" and that it adds a very "cinematic feel" to the experience.[79] Adventure Classic Gaming praised the game puzzles and voice acting saying "it leaves little to desire".[6] PC Gamer US called its puzzles inventive and challenging.[82]

While the game received overall praise, certain publications voiced complaints. Adventure Gamers praised its voice acting and writing, but stated that long conversations may turn some players of.[79] While most critics praised the game's voice acting and puzzles, PC Gamer US called the voice acting "the worst thing in the game" and "not too proffesional", and that some puzzles required some pixel-hunting.[82] Next Generation Magazine said that the puzzles can be at time dissapoining.[84] Computer Games Magazine said that one of the game's shortcomings is that "there are no rabid chipmunks to be found. This will disappoint those who insist on a steady diet which feeds off the intelligence of small, rodent-like creatures. Sadly, this game falls well short."[83]

[edit] Director's Cut version

 Reception
Review scores
Publication Score
VideoGamer.com 9/10[87]
Official Nintendo Magazine UK 86%[88]
James Woodcock 5/5 stars[89]
Slide to Play 4/4 stars[90]
BeefJack 8.9/10[91]
Awards
Entity Award
European Games Awards Best European Adventure[92]

Broken Sword: The Shadow of the Templars – Director's Cut received critical acclaim, particulary the iOS versions. It was nominated for a British Academy Video Games Award 2010 for Story, but lost to Uncharted 2: Among Thieves.[93] It won the award for Best European Adventure at the European Games Awards 2011.[92] According to Charles Cecil, the game's sales were slightly higher than The Sleeping Dragon's and The Angel of Death's.[3]

VideoGamer.com gave the DS version a 9 out of 10, calling it "the best of its platform" and "a great example of the genre", praising its "excellent plot and puzzles", and saying it makes good of DS screens. However, the magazine stated that fans may miss the spoken dialogue.[87] Official Nintendo Magazine UK gave the Wii version a score of 86%, praising its puzzles, story, and art direction, and complimenting the new hint system, finishing with: "One of the best point-and-click games ever, this will appeal to both newcomers and fans".[88] James Woodcook gave the iPhone version 5 out of 5 stars, saying: "There are quite a few point and click adventures to choose from on the Apple iTunes Store and Broken Sword: The Shadow of the Templars is one of the finer selections if not the best to give your heartfelt attentions to and best of all travels with you in your pocket" and praising its story, puzzles, writing and art direction.[89] Slide to Play gave the iPad version 4 out of 4 stars, saying: "Broken Sword: Director's Cut HD is a great game that nearly anyone can enjoy. Our one caveat is that if you played through it on the iPhone, then the HD version probably doesn't offer enough new content to warrant another purchase. But if you're new to the game or you haven't played it in a while, this is the version to get. The iPad truly is the ideal platform for adventure games."[90] BeefJack gave the PC version a 8.9 out of 10, praising the game's, puzzles, story, characters, new content and interface, but stated that audiovisual quality of older scenes is noticeably ropey, that there are too much of sliding tile puzzles, and that "only the new jarring transition between old and new aesthetics lets it down."[91]

[edit] Legacy

In 2004, Adventure Gamers ranked Broken Sword: The Shadow of the Templars at #4 on their list of Top 20 Adventure Games of All-Time.[94] Adventure Classic Gaming ranked it at #3 on their list of Top 10 retro graphic adventure games of all time from PC to consoles, in 2006.[95] In 2008, mindFactory released a fan-made freeware Broken Sword game, called Broken Sword 2.5: The Return of the Templars.[96] In 2010, Metacritic ranked it at #9 on their list of 25 Best iPhone and iPad Games of 2010,[97] and Retro Gamer ranked it at #2 on their list of Top 20 Adventure Games of All-Time... not by LucasArts.[98] In 2011, Adventure Gamers ranked it at #4 again on their list of Top 100 All-Time Adventures.[99] In 2011, the first two Broken Sword games have been downloaded by over 4 million people.[100]

Broken Sword: The Shadow of the Templars spawned three sequels. The first, Broken Sword II: The Smoking Mirror, was released in 1997 and is the only game in the series that does not follow the Knights Templar storyline.[4] It uses the same engine as the first Broken Sword game. Six years later, Revolution released Broken Sword: The Sleeping Dragon, which moved to 3D graphics, and is the only game in the series that uses a direct control mechanism.[101] It uses the RenderWare engine. In 2006, the company released Broken Sword: The Angel of Death (titled Secrets of the Ark: A Broken Sword Game in North America), which returns to the point 'n' click system used in the first two games, and is the only game in the series not released on any console.[102] The game uses Sumo Digital's engine. In 2009, Revolution released a director's cut of the first game, named Broken Sword: The Shadow of the Templars – Director's Cut.[60] The company released in 2010 a remastered edition of the second game, named Broken Sword: The Smoking Mirror – Remastered.[103]

[edit] References

  1. ^ a b "Metacritic: Broken Sword: Director's Cut (iOS)". Metacritic. January 24, 2010. http://www.metacritic.com/game/ios/broken-sword-directors-cut. Retrieved February 15, 2012. 
  2. ^ Donna (March 2006). "Adventure Lantern Broken Sword: The Shadow of the Templars review". Adventure Lantern. http://www.adventurelantern.com/Reviews/brokenSword/brokenSword.htm. Retrieved February 15, 2012. 
  3. ^ a b c Cecil, Charles (May 28, 2011). "Broken Sword: The Shadow of the Templars sold around 1,000,000 copies". Adventure-Treff.de. http://www.youtube.com/watch?feature=player_detailpage&v=nm1Ba_rdPHI#t=106s. 
  4. ^ a b "Revolution Software: Broken II: The Smoking Mirror". Revolution Software. May 29, 2011. http://revolution.co.uk/?page_id=5&game_id=4&platform_id=0. Retrieved October 30, 2011. 
  5. ^ a b Mr.Bill; Ella (1999). "Mr. Bill's Adventureland Broken Sword: The Shadow of the Templars review". Mr. Bill's Adventureland. http://www.mrbillsadventureland.com/reviews/a-b/brokswrdR/brokswrd1R.htm. Retrieved February 13, 2012. 
  6. ^ a b c d Antol, Joe (November 24, 1997). "Adventure Classic Gaming Broken Sword: The Shadow of the Templars review". Adventure Classic Gaming. http://www.adventureclassicgaming.com/index.php/site/reviews/43/. Retrieved February 13, 2012. 
  7. ^ Broken Sword: The Shadow of the Templars Instruction Manual. Virgin Interactive. 1996. 
  8. ^ Revolution Software. ''Broken Sword: The Shadow of the Templars. PC. (September 1996) "George Stobbart: Paris in the Fall. The last months of the year, and the end of millennium..."
  9. ^ "Ubisoft: Broken Sword – Director's Cut Story". Ubisoft. 2009. http://broken-sword.uk.ubi.com/story.php. Retrieved February 15, 2012. 
  10. ^ Revolution Software. Broken Sword: The Shadow of the Templars – Director's Cut. PC. (September 2010) "Nicole Collard: Madame Carchon? It's a pleasure to meet you...
    Imelda Carchon: Yes, I'm sure."
  11. ^ Revolution Software. Broken Sword: The Shadow of the Templars – Director's Cut. PC. (September 2010) "Pierre Carchon: I was a friend of your father – he was a great man."
  12. ^ Revolution Software. Broken Sword: The Shadow of the Templars – Director's Cut. PC. (September 2010) "Imelda Carchon: He's dead. I must call the police. You better stay here."
  13. ^ Revolution Software. Broken Sword: The Shadow of the Templars – Director's Cut. PC. (September 2010) "Imelda Carchon: Here – take this. It's the key to the Drawing Room – next to the library at the end of the hall."
  14. ^ Revolution Software. Broken Sword: The Shadow of the Templars – Director's Cut. PC. (September 2010) "Nicole Collard: My heart skipped a beat. It was a carved elephant. But not just any carved elephant. It had been made... by my father. I knew for certain because in my apartment I had its exact twin..."
  15. ^ Revolution Software. Broken Sword: The Shadow of the Templars – Director's Cut. PC. (September 2010) "Nicole Collard: There was a strange stone cylinder in the safe... There were strange symbols on its surface . it looked like the printers' blocks I'd made in art school."
  16. ^ Revolution Software. Broken Sword: The Shadow of the Templars – Director's Cut. PC. (September 2010) "Nicole Collard: The boat ticket was stamped "Bateaux de la Conciergerie". The Conciergerie on the Ile de la Cité – by the river – housed the ancient law courts."
  17. ^ Revolution Software. Broken Sword: The Shadow of the Templars – Director's Cut. PC. (September 2010) "Ronnie: Nico. It's Ronnie
    Nicole Collard: Hey, Ronnie. You cracked open the champagne yet?
    Ronnie: Are you crazy
    Nicole Collard: What's wrong? Wait a minute – you didn't print it, did you...
    Ronnie: Course I didn't print!"
  18. ^ Revolution Software. Broken Sword: The Shadow of the Templars – Director's Cut. PC. (September 2010) "Nicole Collard: Bonsoir, Collard.
    Plantard: Mademoiselle Collard. My name is Plantard. I need to talk to you about your story. Your... Pierre Carchon story."
  19. ^ Revolution Software. Broken Sword: The Shadow of the Templars – Director's Cut. PC. (September 2010) "Imelda Carchon: Mademoiselle Collard – this is Imelda Carchon. I wanted to thank you for being so... understanding when... Come to lunch, why don't you? Tomorrow. I might have more news. There Monsieur Moerlin coming to see me this evening. He says he knows why Pierre was murdered. In fact he will be here shortly. I shall let you know what he says. Good bye, dear girl – till tomorrow!
    Nicole Collard: Moerlin? My God. Moerlin's the killer! I'd better go over there and warn her – now!"
  20. ^ Revolution Software. Broken Sword: The Shadow of the Templars – Director's Cut. PC. (September 2010) "Nicole Collard: Bonsoir, Collard.
    Nicole Collard: I couldn't believe it. Imelda's key opened my father's box."
  21. ^ Revolution Software. Broken Sword: The Shadow of the Templars – Director's Cut. PC. (September 2010) "Nicole Collard: Bonsoir, Collard.
    Nicole Collard: Suddenly everything made sense. My father had been working undercover for the government. He was one of the good guys after all."
  22. ^ "Video Gamer Broken Sword Director's Cut review". Video Gamer. March 19, 2009. http://www.videogamer.com/wii/broken_sword_shadow_of_the_templars/review.html. Retrieved February 15, 2012. 
  23. ^ Revolution Software. Broken Sword: The Shadow of the Templars. PC. (September 1996) "George Stobbart: When won't you tell me about this clown?
    Nicole Collard: Why do you want to get involved?
    George Stobbart: Because he almost killed me! Isn't that reason enough?
    Nicole Collard: I guess so. Listen... I'll give you my phone number. You help me with my story, and I'll let you in with what I know."
  24. ^ Revolution Software. Broken Sword: The Shadow of the Templars. PC. (September 1996) "George Stobbart: As I picked up the plastic ball, I realized it was intended to be worn. It was the clown's red nose."
  25. ^ Revolution Software. Broken Sword: The Shadow of the Templars. PC. (September 1996) "George Stobbart: Was the guy you saw carrying a briefcase?
    Veteran: Why yes – he was! Clutched in his arms like a baby."
  26. ^ Revolution Software. Broken Sword: The Shadow of the Templars. PC. (September 1996) "George Stobbart: Do you recognize this man?
    Shop assistant: Ah, oui! He was here this morning... He chose two costumes: Bozo the Clown, and Seamus the Pixie."
  27. ^ Revolution Software. Broken Sword: The Shadow of the Templars. PC. (September 1996) "Guido: Just a minute, m'sieur...
    George Stobbart: What's your problem?
    Guido: No problem – if you cooperate
    George Stobbart: What do you want?
    Guido: Just a routine security check. Nothing to worry yourself about...
    George Stobbart: Oh. Well, all right.
    Guido: Search him, Flap.
    Flap: You bet."
  28. ^ Revolution Software. Broken Sword: The Shadow of the Templars. PC. (September 1996) "George Stobbart: If the manuscript was what Flap and Guido were after, they were going to be disappointed. I couldn't wait to get back to Nico's apartment and check it out..."
  29. ^ Revolution Software. Broken Sword: The Shadow of the Templars. PC. (September 1996) "Nicole Collard: Look here! Two guys on the same horse!
    George Stobbart: Yeah. Maybe they couldn't afford one each. What of it?
    Nicole Collard: Have you ever heard of the Knights Templar? Their official seal was an Image of two knights, sharing a horse!"
  30. ^ Revolution Software. Broken Sword: The Shadow of the Templars. PC. (September 1996) "George Stobbart: In the cave was a spindly tripod, blackened with age and pitted with rust..."
  31. ^ Revolution Software. Broken Sword: The Shadow of the Templars. PC. (September 1996) "George Stobbart: Doyle told me you definitely worked at the dig...
    Fitzgerald: I knew this would happen. I knew I'd get caught...
    ...
    George Stobbart: So where did Peagram go?
    Fitzgerald: I don't know, I swear it. He came to see me, early this morning. Sead he was leaving. He asked me to give this package to a guy called Jacques Marquet."
  32. ^ Revolution Software. Broken Sword: The Shadow of the Templars. PC. (September 1996) "George Stobbart: It was Peagram's gem all right... Identical to the one on the manuscript."
  33. ^ Revolution Software. Broken Sword: The Shadow of the Templars. PC. (September 1996) "George Stobbart: I want to find out who, what, or where Montfaucon was. All I've got to go by is the name and a picture of a hanged man."
  34. ^ Revolution Software. Broken Sword: The Shadow of the Templars. PC. (September 1996) "George Stobbart: Where was the site of Montfaucon?
    Andre Lobineau: To the north-east, near the Canal St. Martin, but there's nothing there now."
  35. ^ Revolution Software. Broken Sword: The Shadow of the Templars. PC. (September 1996) "Nicole Collard: Marib is a village in Syria."
  36. ^ Revolution Software. Broken Sword: The Shadow of the Templars. PC. (September 1996) "George Stobbart: Have you seen this man before?
    Ultar: Oh, most certanly! Was here only yesterday!
    George Stobbart: Here? Yesterday? My God, he's close... What did he ask about?
    Ultar: He ask about American called Stobbie...
    George Stobbart: Stobbart?
    Ultar: Yes! Stobbart! You know him?
    George Stobbart: What else did he ask about?
    Ultar: He ask about German man called Klobner
    George Stobbart: Was his name Klausner?
    Ultar: Sure! That is what Ultar said! Klausner!"
  37. ^ Revolution Software. Broken Sword: The Shadow of the Templars. PC. (September 1996) "George Stobbart: A stone head bearing three bearded faces. It was a strange image but a powerful one..."
  38. ^ Revolution Software. Broken Sword: The Shadow of the Templars. PC. (September 1996) "George Stobbart: I discovered something amazing with that chalice. In Paris, I found a church where they recognized the coat of arms. I found the tomb of Don Carlos De Vasconcellos."
  39. ^ Revolution Software. Broken Sword: The Shadow of the Templars. PC. (September 1996) "Andre Lobinau: Just last month, a statue of Baphomet was unearthed – right here in Paris!"
  40. ^ Revolution Software. Broken Sword: The Shadow of the Templars. PC. (September 1996) "Andre Lobinau: To the Romans, the Mediterranean was the center of the universe. Britain was a remote, unfriendly place, inhabited by blue-painted savages. The used an extract from a plant called woad – Isatis Tinctoia. The Scots were using it until fairly recently in their wars with the English. I believe William Wallace's men used it in the thirteenth century. They might well have been using it as late as... Thirteen-fourteen!
    George Stobbart: Oh, we're back onto that, are we?
    Nicole Collard: Andre, what is it? What do you mean?
    Andre Lobinau: Thirteen-fourteen, in Scotland. The Battle of Bannockburn!
    George Stobbart: That would explain the stream on the chess board! That's what a "burn" is! Right, Andre? As in – "Bannockburn"?
    Andre Lobinau: Right, George. – And it gets better... Tradition has it that the Scots were helped by a shock force of... well, can't you guess?
    Nicole Collard: Knights Templar?
    Andre Lobinau: Yes, a group of outlawed Templars. The are said to have turned the tide for the Scots.
    George Stobbart: And it all ends at a church. In the Isle of Britain, at Bannockburn, in a church.
    Nicole Collard: What are we waiting for?"
  41. ^ Revolution Software. Broken Sword: The Shadow of the Templars. PC. (September 1996) "Nicole Collard: We didn't stay in Scotland for long. George had a vacation to finish, and I had another story to write. Not the real story of course – but enough half-truths to fill up a page and pay my rent for a month. George and I were now together in Paris. I showed him my favourite restaurants, and he told me his best jokes. Then we went on the Eiffel Tower..."
  42. ^ Revolution Software. ''Broken Sword: The Shadow of the Templars. PC. Scene: The Director's Message. (September 2010) "Charles Cecil: The Broken Sword series was conceived, like many of the best ideas, over an excellent dinner with plenty of wine. It was 1994 and I was dining with Noirin Carmody and Sean Brennan, who was now head of publishing at Virgin Interactive."
  43. ^ Revolution Software. ''Broken Sword: The Shadow of the Templars. PC. Scene: The Director's Message. (September 2010) "Charles Cecil: We started talking about the mythology of the Templars (almost unheard of at that time) and what a rich historical background it would create, particularly a game. And so, ten years before the plethora of Templar-themed entertainment products, Broken Sword was born."
  44. ^ Revolution Software. Broken Sword: The Shadow of the Templars. PC. Scene: Credits. (September 1996) "Writer and Director: Charles Cecil."
  45. ^ Revolution Software. Broken Sword: The Shadow of the Templars. PC. Scene: Credits. (September 1997) "Programmer-Designers: Tony Warriner, David Sykes."
  46. ^ Revolution Software. Broken Sword: The Shadow of the Templars. PC. Scene: Credits. (September 1996) "Executive Producer: Noirin Carmody."
  47. ^ Revolution Software. Broken Sword: The Shadow of the Templars. PC. Scene: Credits. (September 2010) "Tools: Virtual Theatre."
  48. ^ Vik Mamen, Erik-André (January 29, 2007). "Adventure Classic Gaming Beneath a Steel Sky review". Adventure Classic Gaming. http://www.adventureclassicgaming.com/index.php/site/reviews/228/. 
  49. ^ Revolution Software. ''Broken Sword: The Shadow of the Templars. PC. Scene: The Director's Message. (September 2010) "Charles Cecil: We had very high ambitions for the game: but the competition was fierce. We had an excellent team who had written some very successful adventures, but to move to the next level, we needed to bring the very best from other creative industries."
  50. ^ Revolution Software. ''Broken Sword: The Shadow of the Templars. PC. Scene: The Director's Message. (September 2010) "Charles Cecil: I convinced a very talented layout artist, Eoghan Cahill to join the project. He and his colleague Neil Bree, who had both worked at the Don Bluth studios in Dublin, drew all the backgrounds in pencil, and we digitally colored it in Photoshop."
  51. ^ Revolution Software. ''Broken Sword: The Shadow of the Templars. PC. Scene: The Director's Message. (September 2010) "Charles Cecil: The main characters and the introduction sequence were created by a brilliant animator, Mike Burgess, who worked for Red Rover animation studio. Tragically Mike, who was in his 20s, died a few months later."
  52. ^ Revolution Software. ''Broken Sword: The Shadow of the Templars. PC. Scene: The Director's Message. (September 2010) "Charles Cecil: A few years earlier, I had played for a cricket team with the composer Barrington Pheloung. We had since lost contact, but when I contacted him to suggest that he might like to write the music, he jumped at the chance."
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  55. ^ Revolution Software. Broken Sword: The Shadow of the Templars. PC. Scene: Credits. (September 2010) "Voice Actors: Rolf Saxon, Hazel Ellerby, Rachel Atkins David Bannerman, Rosy Clayton, Jack Elliott, Steve Hodson, David Holt, Peter Kenny, Richard Mapletoft, Matthew Marsh, Colin McFarlane, Don McCorkindale, Gavin Muir, Paul Panting, Andrew Wincott."
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  58. ^ "Cecil awarded fans, hence The Director's Cut, and worked with Dave Gibbons". GameSpot. March 2, 2009. http://www.youtube.com/watch?feature=player_detailpage&v=lYJbvgUYNTw#t=64. Retrieved February 15, 2012. 
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  72. ^ "Steam: Broken Sword – Director's Cut". Steam. September 3, 2010. http://store.steampowered.com/app/57640/. Retrieved February 15, 2012. 
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  74. ^ "Intel AppUp: Broken Sword – Director's Cut". Intel AppUp. September 2010. http://www.appup.com/app-details/Broken-Sword:-Shadow-of-the-Templars---The-Directors-Cut. Retrieved February 15, 2012. 
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