Brothers in Arms: Road to Hill 30

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Brothers in Arms: Road to Hill 30
Biafront.jpg
Developer(s) Gearbox Software
Publisher(s) Ubisoft
Engine Modified Unreal Engine 2, Havok physics
Platform(s) Xbox, Microsoft Windows, OS X, PlayStation 2
Release date(s) NA March 1, 2005 (Xbox)
NA 20050315March 15, 2005
EU 20050318March 18, 2005
JP 20050915September 15, 2005
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer
Distribution DVD, CD-ROM

Brothers in Arms: Road to Hill 30 is a first-person shooter video game developed by Gearbox Software and published by Ubisoft for Xbox, Microsoft Windows, PlayStation 2 and OS X. It is the first game in the Brothers in Arms series. The game takes place during World War II and focuses on tactics. It was ported to the Wii in 2008, as part of the Brothers in Arms: Double Time compilation.

Brothers in Arms: Road to Hill 30 was also used to recreate scenarios in a 2005 History Channel special, also titled Brothers in Arms.

Gameplay[edit]

In most levels of Brothers in Arms, the player is in command of one or two separate 1-3 man teams, with the exception of several sections in which the player is not in command of any unit. There are two types of teams, which are automatically provided before each mission:

Additionally, some levels provide the player with a tank in lieu of a team, providing players with heavy firepower and mobile cover. The player can also man the pintle-mounted M1919 Browning machine gun on the tank for additional suppression.

Brothers in Arms is notable for its intuitive command system. Teams and tanks can be ordered to move, lay suppressive fire, rally, find cover, and charge the enemy. The game stresses at multiple points the effectiveness of fire and maneuver tactics, known as the Four Fs actually used by the military during World War II, expressed in the game tutorial as "Find, Fix, Flank, Finish" describing the steps in suppressing and flanking an enemy.

The focus on team command is emphasized by providing the player with an inaccurate aim. Instead of having almost perfect accuracy with weapons in games like Call of Duty and Medal of Honor, Brothers in Arms models weapons with erratic accuracy, and enemy fire can interfere with a player's aim to simulate the effects of suppressive fire. The relative lack of accuracy is designed to simulate the difficulty in hitting targets in a combat situation as well as forcing the player to use team members to engage enemy units and provide better tactical opportunities.

Plot[edit]

Brothers in Arms is based on the true story of the 502nd Parachute Infantry Regiment of the famed 101st Airborne Division who were dropped behind German lines on D-Day. The game is based on the historical Mission Albany, in which the player has to complete true-to-life missions of the 101st.

The sequel Brothers in Arms: Earned in Blood is also based on the last missions of the 101st, such as link up with 82nd Airborne Division and capture of Saint-Sauveur-le-Vicomte (which historically did not involve the 101st A/B as a whole, but some members volunteered to assist the undermanned 82nd Division). The player takes the role of Matt Baker, a paratrooper (based on Harrison C. Summers and various other people) and leader of an airborne squad from Fox Company. The missions range from dropping into France on June 6 to the final defense of Hill 30 eight days later. Baker must lead his men through troubled times and make decisions that may result in the death of a paratrooper, which causes him much heartache.

Characters[edit]

Baker's squad consists of Corporal Joe "Red" Hartsock, Cpl. Sam Corrion, Pprivate First Class Jack Courtland, Pfc. Stephan "Obi" Obrieski, Private Larry Allen, Pvt. Johnny Rivas, Pvt. Michael Desola, Pvt. David Muzza, Pfc. Thomas "Zano" Zanovich, Pvt. Michael Garnett and Pvt. Dale "Kid" McCreary. The Radioman is Pfc. Kevin Benjamin "Legs" Leggett. The squad is one of three under Platoon Sgt. Greg "Mac" Hassay. "Mac" served under Sgt. Baker's father, whom he had much respect for, in the First World War and has promised to himself to make Sgt. Baker into a good soldier.

Another character included is Sgt. Baker's best friend, tank commander Sgt. George Risner, with whom he spent his childhood. He commands a M5 Light Tank. George follows Sgt. Baker into a small French town outside Saint-Côme-du-Mont where his tank is hit by a panzerfaust. He soon dies while firing back at the Germans with Baker's M1911 pistol. Also included are real life personalities General Dwight D. Eisenhower, the Supreme Allied Commander of the Allied Expeditionary Force and Lieutenant Colonel Robert G. Cole, who was awarded the Medal of Honor for leading a charge against a German position outside Carentan early on June 11, 1944. Another real-life character is Col. S.L.A. Marshall. Lt. Col. Patrick Cassidy is also featured in the series, he is the commander of the 1st Battalion of the 502nd PIR. Col. Howard R. Johnson (the commander of the 501st PIR) is also featured in the series.

Development[edit]

Brothers in Arms uses a modified version of the Unreal Engine 2.0, with significant improvements such as the use of pixel shaders. The enhanced engine also uses a form of Soft Lighting bloom effect.

Reception[edit]

Reception
Aggregate scores
Aggregator Score
GameRankings (Xbox) 88.43%[1]
(PC) 87.97%[2]
(PS2) 85.04%[3]
Metacritic (Xbox) 88/100[4]
(PC) 87/100[5]
(PS2) 82/100[6]
Review scores
Publication Score
Edge 7/10[7]
Electronic Gaming Monthly 8.83/10[8]
Eurogamer 9/10[9]
Game Informer 8.5/10[10][11]
GamePro 4.5/5 stars[12]
Game Revolution A−[13][14]
GameSpot (Xbox) 9.2/10[15]
(PC) 9/10[16]
(PS2) 7.6/10[17]
GameSpy (Xbox) 5/5 stars[18]
4.5/5 stars[19][20]
GameTrailers 9/10[21]
GameZone (Xbox) 9.5/10[22]
8.5/10[23][24]
IGN (Xbox) 9.3/10[25]
(PC) 9.1/10[26]
(PS2) 8.6/10[27]
Official PlayStation Magazine (US) 3/5 stars[28]
Official Xbox Magazine 9.6/10[29]
PC Gamer US 91%[30]
Detroit Free Press 3/4 stars[31]
The Sydney Morning Herald 4/5 stars[32]

Brothers in Arms: Road to Hill 30 received positive reviews. Aggregating review websites GameRankings and Metacritic gave the Xbox version 88.43% and 88/100,[1][4] the PC version 87.97% and 87/100[2][5] and the PlayStation 2 version 85.04% and 82/100.[3][6]

Maxim gave the PS2 and Xbox versions a score of eight out of ten and stated: "Gamers with short attention spans will likely find all the squad management tedious, but we think it adds a much-needed dimension to a very stale genre."[33] The Sydney Morning Herald also gave the game four stars out of five, stating: "Enemies are intelligent, using cover effectively. Unfortunately, most encounters are overcome using the same method: laying suppressing fire and flanking."[32] Detroit Free Press gave the Xbox version three stars out of four and stated that it "could have been a four-star game, were it not for a couple of things that don't work well. You can press a button to give you an overhead view during missions. But instead of helping to advance the plot, the swirling, zooming view left me dizzy. And the enemy intelligence is set pretty low, meaning they don't pursue you with much cunning."[31]

Remake[edit]

This game, along with its sequel (Brothers in Arms: Earned in Blood), was remade for the Nintendo Wii and sold in a package called Brothers in Arms: Double Time. It was first sold on September 23, 2008.

See also[edit]

References[edit]

  1. ^ a b "Brothers in Arms: Road to Hill 30 for Xbox". GameRankings. Retrieved October 30, 2014. 
  2. ^ a b "Brothers in Arms: Road to Hill 30 for PC". GameRankings. Retrieved October 30, 2014. 
  3. ^ a b "Brothers in Arms: Road to Hill 30 for PlayStation 2". GameRankings. Retrieved October 30, 2014. 
  4. ^ a b "Brothers in Arms: Road to Hill 30 for Xbox Reviews". Metacritic. Retrieved October 30, 2014. 
  5. ^ a b "Brothers in Arms: Road to Hill 30 for PC Reviews". Metacritic. Retrieved October 30, 2014. 
  6. ^ a b "Brothers in Arms: Road to Hill 30 for PlayStation 2 Reviews". Metacritic. Retrieved October 30, 2014. 
  7. ^ Edge staff (April 2005). "Brothers in Arms: The Road to Hill 30 [sic] review". Edge (148): 100. Retrieved November 10, 2014. 
  8. ^ EGM staff (May 2005). "Brothers in Arms: Road to Hill 30". Electronic Gaming Monthly (191): 122. 
  9. ^ Reed, Kristan (March 31, 2005). "Brothers In Arms: Road To Hill 30 (PC)". Eurogamer. Retrieved November 10, 2014. 
  10. ^ Kato, Matthew (April 2005). "Brothers in Arms: Road to Hill 30 (PS2)". Game Informer (144): 124. Archived from the original on September 18, 2008. Retrieved November 9, 2014. 
  11. ^ Kato, Matthew (May 2005). "Brothers in Arms: Road to Hill 30 (Xbox)". Game Informer (145): 85. Archived from the original on May 28, 2007. Retrieved November 9, 2014. 
  12. ^ Fart of War (March 7, 2005). "Brothers in Arms [Road to Hill 30] Review for Xbox on GamePro.com". GamePro. Archived from the original on March 16, 2005. Retrieved November 10, 2014. 
  13. ^ Gee, Brian (March 17, 2005). "Brothers in Arms: Road to Hill 30 - xbox Review". Game Revolution. Archived from the original on March 17, 2005. Retrieved November 10, 2014. 
  14. ^ Gee, Brian (March 30, 2005). "Brothers In Arms: Road to Hill 30 Review (PC)". Game Revolution. Retrieved November 10, 2014. 
  15. ^ Colayco, Bob (March 7, 2005). "Brothers in Arms: Road to Hill 30 Review (Xbox)". GameSpot. Retrieved November 9, 2014. 
  16. ^ Colayco, Bob (March 18, 2005). "Brothers in Arms: Road to Hill 30 Review (PC)". GameSpot. Retrieved November 9, 2014. 
  17. ^ Colayco, Bob (March 21, 2005). "Brothers in Arms: Road to Hill 30 Review (PS2)". GameSpot. Retrieved November 9, 2014. 
  18. ^ Tuttle, Will (March 2, 2005). "GameSpy: Brothers in Arms: Road to Hill 30 (Xbox)". GameSpy. Retrieved November 9, 2014. 
  19. ^ Accardo, Sal (March 18, 2005). "GameSpy: Brothers in Arms: Road to Hill 30 (PC)". GameSpy. Retrieved November 9, 2014. 
  20. ^ Tuttle, Will (March 21, 2005). "GameSpy: Brothers in Arms [Road to Hill 30] (PS2)". GameSpy. Retrieved November 9, 2014. 
  21. ^ "Brothers In Arms: Road to Hill 30 Review". GameTrailers. March 19, 2005. Retrieved November 10, 2014. 
  22. ^ Valentino, Nick (March 12, 2005). "Brothers In Arms: Road to Hill 30 - XB - Review". GameZone. Archived from the original on October 6, 2008. Retrieved November 10, 2014. 
  23. ^ Giacobbi, Kevin "BIFF" (March 27, 2005). "Brothers In Arms: Road to Hill 30 - PC - Review". GameZone. Archived from the original on October 4, 2008. Retrieved November 10, 2014. 
  24. ^ Hopper, Steven (April 4, 2005). "Brothers In Arms: Road to Hill 30 - PS2 - Review". GameZone. Archived from the original on December 30, 2008. Retrieved November 10, 2014. 
  25. ^ Butts, Steve (March 1, 2005). "Brothers in Arms: Road to Hill 30 (Xbox)". IGN. Retrieved November 9, 2014. 
  26. ^ Butts, Steve (March 15, 2005). "Brothers in Arms (PC)". IGN. Retrieved November 9, 2014. 
  27. ^ Butts, Steve (March 17, 2005). "Brothers in Arms: Road to Hill 30 (PS2)". IGN. Retrieved November 9, 2014. 
  28. ^ "Brothers in Arms: Road to Hill 30". Official U.S. PlayStation Magazine: 106. May 2005. 
  29. ^ "Brothers in Arms: Road to Hill 30". Official Xbox Magazine: 76. April 2005. 
  30. ^ "Brothers in Arms: Road to Hill 30". PC Gamer: 56. May 2005. 
  31. ^ a b Schaefer, Jim (March 20, 2005). "D-Day challenge: 'Brothers in Arms' drops players into the 101st Airborne on World War II's most important day". Detroit Free Press. Archived from the original on March 20, 2005. Retrieved November 10, 2014. 
  32. ^ a b Wilcox, Mark (April 16, 2005). "In dire straits". The Sydney Morning Herald. Retrieved November 10, 2014. 
  33. ^ "Brothers in Arms (PS2, Xbox)". Maxim. 2005. 

External links[edit]