Bubble Bobble Double Shot

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Bubble Bobble Double Shot
Bubble Bobble DS cover art.jpg
Cover art
Developer(s) Dreams
Publisher(s)
Distributor(s) Taito
Series Bubble Bobble
Platform(s) Nintendo DS
Release date(s)
  • EU March 23, 2007
  • AUS April 5, 2007
  • NA February 26, 2008
Genre(s) Platform game, Action game
Mode(s) Single player, Co-operative multiplayer

Bubble Bobble Double Shot is a game in the Bubble Bobble series for the Nintendo DS. It was released in Europe on March 23, 2007 and Australia on April 5, 2007 by Rising Star Games. It was later released by Ignition Entertainment in North America on February 26, 2008.[1] This game was never released in Japan.

Plot[edit]

The story involves Bub and Bob visiting their cousin Bubu (an orange/red bubble dragon) and their grandfather. In the attic of their house, they find a treasure map. They decide to explore the island that Bubu resides on to search for treasure.

Gameplay[edit]

The gameplay uses similar mechanics to the original Bubble Bobble game - the standard way to kill enemies is as usual: blowing a bubble to trap them and then popping the bubble before they can escape. Each stage is laid out over the Nintendo DS's dual screens, so there is no scrolling. The game also supports co-operative multiplayer for multiple DS cards, for up to three players.

One of the newest features of Double Shot is the color scheme. Players can switch between Bub, Bob and Bubu on the fly, with each character shooting a different color bubble. As usual, Bub shoots green bubbles, Bob shoots blue bubbles and Bubu shoots red bubbles. However, a gameplay change is that some enemies can only be attacked by a bubble of a specific color, while others require being trapped by two bubbles of different colors. Every 10 levels, there is a boss stage, and there are 100 stages in all. If the player loses all lives, a touch screen minigame must be successfully completed in order to continue.

Reception[edit]

The UK nintendo magazine, ONM, criticized the game for lack of seriously new gameplay features, rendering mechanics such as the ability to switch between Bub, Bob and Bubu, and stated that completing a minigame in order to pass a game over was completely pointless; ONM gave the game 40%.<ref>Official Nintendo Magazine (14). 2007<!--None--> </ref> It has also been criticized in all countries for not having a save feature, aside from keeping high scores.

References[edit]

  1. ^ "Who's Making Games for Nintendo Systems? Everyone!". Nintendo. 2007-10-11. Retrieved 2007-12-03. 

External links[edit]