Bubble Symphony

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Bubble Symphony
Bubble Symphony flyer.png
Developer(s) Taito
Publisher(s) Taito
Platform(s) Arcade, Sega Saturn, Xbox (Taito Legends 2), Microsoft Windows (Taito Legends 2)
Release date(s) 1994
Genre(s) Platform game
Mode(s) Up to 2 players simultaneously
Cabinet Upright
Arcade system Taito F3 System
Main CPU: 68EC020 (@ 16 MHz)
Sound CPU: 68000 (@ 16 MHz)
Sound Chips: ES5505 (@ 15.23805 MHz)
Display Raster resolution 320×224 (Horizontal) Palette Colors 8192

Bubble Symphony (also known as Bubble Bobble 2) is an arcade video game in the Bubble Bobble series. While being a new Bubble Bobble for a new generation, in actuality it takes place after Parasol Stars.

Bubble Symphony was released on the Sega Saturn in Japan, as well as Xbox and PC in North America and Europe via Taito Legends 2 and PlayStation 2 in Japan via Taito Memories II Gekan. A PlayStation version was completed, but never released.

Contents

[edit] Story

For this adventure, Bubblun and Bobblun, the familiar green and blue bubble dragons, are joined by girls Kululun (an orange dragon) and Cororon (a magenta dragon). These are stated as the four children of the starring characters from Bubble Bobble.

According to the intro, the four characters (as humans) inadvertently unleash Hyper Drunk, the final boss, while reading books. Hyper Drunk transforms the four into bubble dragons and banishes them to a new world.

[edit] Characters

  • Bub (Bubblun) (バブルン Baburun?) is the well-rounded character; he can fire three grouped bubbles straight ahead when powered up (the bubble button is held for a few seconds then released).
  • Bob (Bobblun) (ボブルン Boburun?) has faster speed in exchange for shorter range. He can shoot three bubbles in a spread pattern when powered up.
  • Kululun (クルルン Kururun?) has the longest available range, but is slow. She can shoot her bubbles in a 'T' pattern (forwards, backwards, and down) when powered up.
  • Cororon (コロロン Kororon?) has the fastest bubble blowing and can shoot her bubbles in an inverted-'T' pattern (forwards, backwards, and up) when powered up.

[edit] Gameplay

Screenshot of Bubble Symphony

Although a sequel to Bubble Bobble, the game inaugurates few changes to the gameplay formula of that title. The small changes that have been made are that a boss is now encountered every five to ten levels, giving those scenes a similar prominence to Rainbow Islands, and the player takes a branching route through the levels by selecting one of two doors after every boss. The players can now charge the bubble shot; if released when the dragon's horns or bow is glowing, he/she will breathe three bubbles at once, with the specific formation dependent on the character chosen. The players must collect certain square cards with music notes inside, in order to get the 4 keys that lead to the final world or face an early false ending. Also, the characters have to collect a rod to turn their characters from their dragon to human forms during the course of the game.

[edit] Cameos

The game features cameos by other notable Taito characters or settings from games as diverse as The New Zealand Story, Darius, Space Invaders, Arkanoid, Liquid Kids, KiKi KaiKai (including Cindy, known in Japanese versions as Sayo and the English Pocky & Rocky games as Pocky), Quiz by Yu Yu, PuLiRuLa and Fairyland Story.

[edit] Continuity

  • Within the context of the game world, Bubble Memories - The Story of Bubble Bobble III takes place before Bubble Symphony.
  • All the enemies from the original Bubble Bobble appear in this game, along with a lot of newer enemies.
    • The credits (in the arcade version) show all the enemies' names, and those of characters who make cameos from other Taito games.

[edit] External links

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