Bubbles (video game)

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Bubbles
A tan, vertical rectangular poster. The poster depicts two arcade cabinets side-by-side. The left cabinet is blue and taller than the right one, which is brown. Above the cabinets read the text "Williams" and "Bubbles".
Bubbles promotional flyer, showcasing the wooden upright and cocktail cabinets
Developer(s) Williams Electronics
Publisher(s) Williams Electronics
Designer(s) John Kotlarik
Tim Murphy
Python Anghelo
Platform(s) Arcade
Release date(s) 1982
Genre(s) Platform
Mode(s) Up to 2 players, playing alternately
Cabinet Upright, Mini-upright, cocktail-table and Duramold cabinet
Display Horizontal orientation, raster graphics

Bubbles is an arcade video game developed by Williams Electronics and released in 1982. It is an action game that features two-dimensional (2D) graphics. The player uses a joystick to control a bubble in a kitchen sink. The object is to progress through levels by cleaning the sink while avoiding enemies.

Development was handled by John Kotlarik and Python Anghelo. Kotlarik desired to create a non-violent game inspired by Pac-Man. Anghelo designed the game's artwork and scenario as well as a special plastic cabinet that saw limited use. The game received a mixed reception from critics, who focused on the game's unusual premise. The game was later released as a web-based version and on home consoles as part of arcade compilations.

Gameplay[edit]

A horizontal rectangular video game screenshot that is an overhead view of a digital representation of a blue sink with a drain in the center. Scattered in the sink are brushes, razors, ants, crumbs, and grease. A small, light blue bubble is located to the right of the drain.
The light blue bubble (center right) avoids brushes and razors to clean up ants, crumbs, and grease.

Bubbles is an action game with puzzle elements where the player controls the protagonist, a soap bubble, from a top-down perspective. The object is to clean a kitchen sink by maneuvering over ants, crumbs, and grease spots to absorb them before they slide into the drain. As the bubble absorbs more objects, it grows in size, eventually acquiring first eyes and then a smiling mouth. At the same time, sponges and scrub brushes slowly move around the sink, cleaning it on their own in competition with the player. Touching either of these enemies costs a player one life unless the bubble is large enough to have a complete face. In this case, the enemy will be knocked away and the bubble will shrink. Sponges and brushes can be knocked into the drain for bonus points, eliminating them from play. Two other enemies in the sink are stationary razor blades and roaches that crawl out of the drain. Contact with a blade is always fatal, while the bubble can safely touch the roach only while carrying a broom, which will kill the roach with one hit. The broom can be acquired by running over a cleaning lady who appears in the sink from time to time.[1][2]

A level ends when all of the point-scoring objects are gone - either lost down the drain, cleaned by sponges/brushes, eaten by roaches, or absorbed by the bubble. At this point, if the bubble is large enough to have a complete face, the player moves on to the next level; otherwise, one life is lost and the level must be replayed. In addition, whenever the bubble has a face, the drain flashes green, giving the player a chance to enter it and skip the next level. Entering the drain while the bubble is too small costs one life.[1][2]

Development[edit]

The game features monaural sound and pixel graphics on a 19 inch CRT monitor.[3] The initial concept was conceived by John Kotlarik, who aimed to create a non-violent game. Inspired by Pac-Man, he envisioned similar gameplay in an open playing field rather than in a maze. Python Anghelo furthered the concept by creating artwork and a scenario. Kotlarik designed the protagonist to have fluid movement like it was traveling on a slick surface. The control scheme allows the digital input to operate similar to an analogue one. He programmed the bubble to accelerate in the direction the joystick is held. Once the joystick returns to its neutral position, the bubble will coast as the velocity slowly decreases. Anghelo designed the artwork for the wooden cabinets as well as a new cylindrical, plastic cabinet. Gary Berge, a mechanical engineer, created the new cabinets with a rotational molding process.[4]

Reception and legacy[edit]

Bubbles arcade cabinets have varying degrees of rarity. The cocktail and cabaret are the rarest, followed by the plastic and upright versions; the plastic models are more valuable among collectors.[5] Though the plastic cabinets were very durable, they would shrink overtime, sometimes causing the device to become inoperable. Williams Electronics used this cabinet for only one other game, Blaster.[6]

The game received a mixed reception from critics. Author John Sellers listed it among the weirder arcade games released.[7] Clare Edgeley of Computer and Video Games echoed similar statements. She criticized the game, stating that the constant blue background was dull and the game lacked longevity.[1] Retro Gamer '​s Darran Jones described the game as engrossing and obscure. He also expressed disappointment that few people remember it.[2] Brett Alan Weiss of Allgame called Bubbles a slightly underrated game. He stated that while it lacked excitement, its gameplay was enjoyable. Weiss further commented that the control scheme was unique for its time, and that the number of on-screen objects moving smoothly was impressive.[8]

Since its release, players have competed to obtain the highest score at Bubbles.[9] The game was later remade for different platforms. In 2000, a web-based version of Bubbles, along with nine other classic arcade games, was published on Shockwave.com.[10] Four years later, Midway Games[Note 1] also launched a website featuring the Shockwave versions.[11] Williams Electronics included Bubbles in several of its arcade compilations: the 1996 Williams Arcade's Greatest Hits, the 2000 Midway's Greatest Arcade Hits (Dreamcast version only), the 2003 Midway Arcade Treasures, and the 2012 Midway Arcade Origins.[2][12][13][14][15]

See also[edit]

Notes[edit]

  1. ^ Williams Electronics purchased Midway in 1988, and later transferred its games to the Midway Games subsidiary.

References[edit]

  1. ^ a b c Edgeley, Clare (November 1985). "Arcade Action". Computer and Video Games (Emap International Limited) (49): p. 80. 
  2. ^ a b c d Jones, Darran (March 2009). "Retrorevival: Bubbles". Retro Gamer (Imagine Publishing) (60): p. 96. 
  3. ^ "Bubbles - Videogame by Williams (1982)". Killer List of Videogames. Retrieved 2009-06-25. 
  4. ^ Digital Eclipse (2003-11-18). "Midway Arcade Treasures". PlayStation 2. Midway Games. Level/area: The Inside Story On Bubbles. 
  5. ^ Ellis, David (2004). "Arcade Classics". Official Price Guide to Classic Video Games. Random House. p. 405. ISBN 0-375-72038-3. 
  6. ^ Digital Eclipse (2003-11-18). "Midway Arcade Treasures". PlayStation 2. Midway Games. Level/area: Blaster Trivia. 
  7. ^ Sellers, John (August 2001). Arcade Fever: The Fan's Guide to The Golden Age of Video Games. Running Press. pp. 88–89. ISBN 0-7624-0937-1. 
  8. ^ Weiss, Brett Alan. "Bubbles - Review". Allgame. Retrieved 2009-06-25. 
  9. ^ "Bubbles High Score Rankings". Twin Galaxies. Retrieved 2013-06-21. 
  10. ^ Parker, Sam (2000-05-05). "Midway Coming Back At You". GameSpot. Retrieved 2009-06-25. 
  11. ^ Kohler, Chris (2004-09-24). "Midway Arcade Treasures Web site goes live". GameSpot. Retrieved 2009-06-25. 
  12. ^ Weiss, Brett Alan. "Williams Arcade's Greatest Hits - Overview". Allgame. Retrieved 2009-06-25. 
  13. ^ "Midway's Greatest Arcade Hits: Vol. 1 - Overview". Allgame. Retrieved 2009-06-25. 
  14. ^ Harris, Craig (2003-08-11). "Midway Arcade Treasures". IGN. Retrieved 2009-06-25. 
  15. ^ Claiborn, Samuel (November 13, 2012). "Squeezing 30 fridge-sized games onto a disc proves difficult". IGN. IGN Entertainment, Inc. Retrieved July 20, 2014. 

External links[edit]