Bughouse chess

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Bughouse chess
Bughouse game.jpg
A game of bughouse chess in progress
Players 4
Setup time About 1 min.
Playing time Usually 5–10 mins.
Random chance None
Skill(s) required Strategy, tactics, blitz chess
Synonym(s) Exchange chess
Siamese chess
Tandem chess, Tandem Put-Back
Transfer chess
Double chess
Double blitz, Double speed
Double bughouse, bughouse
Double bug, bug
Double Drop-In
New England Double Bughouse
Cross chess
Simultaneous chess
Team chess
Pass-On chess, Pass the Pieces

Bughouse chess (also known as Exchange chess, Siamese chess, Tandem chess, Transfer chess, Double bughouse, Cross chess, or simply bughouse or bug) is a popular chess variant played on two chessboards by four players in teams of two.[1] Normal chess rules apply, except that captured pieces on one board are passed on to the players of the other board, who then have the option of putting these pieces on their board.

The game is usually played at a fast time control; this, together with the passing and dropping of pieces, can make the game look chaotic and random to the casual onlooker; hence the name bughouse, which is slang for mental hospital. The game is traditionally played as a diversion from regular chess both over the board and online. Yearly, several dedicated bughouse tournaments are organised on a national and an international level.


Rules[edit]

Team 2, Board A

a8 b8 c8 d8 e8 f8 g8 h8
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1

Team 1, Board A

Team 2, Board B

a8 b8 c8 d8 e8 f8 g8 h8
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1

Team 1, Board B

Bughouse setup and start position

Bughouse is a chess variant played on two chessboards by four players in teams of two. Each team member faces one opponent of the other team. Partners sit next to each other and one player has black, while the other has white. Each player plays the opponent as in a standard chess game, with the exception of the rules specified below.[2]

Captured pieces[edit]

A player capturing a piece immediately passes that piece to the partner. The partner keeps these pieces in reserve and may, instead of playing a regular move, place one of these pieces on the board (as in shogi and crazyhouse). Pieces in reserve or on deck may be placed on any vacant square, including squares where the piece delivers check or checkmate. However, pawns may not be dropped on the first and last rank. Dropped pawns may promote, but all promoted pawns convert back to pawns when captured. In play over the board, a promoted pawn can be put on its side to indicate promotion.[3] A pawn placed on the second rank may move two squares on its first move. Each player must keep the reserve or stock pieces on the table in front of the board, always visible to all players of the game.

Clock and completion of a move[edit]

Bughouse chess is usually played with chess clocks to prevent players from waiting indefinitely for a piece. Clocks are placed on the outside so that each player can see both clocks. At the start of the game, the players with the black pieces start the clocks simultaneously. Bughouse is usually played using clock move, which allows touching of pieces. A move is completed only when the clock is pressed. Touch move is practiced to a lesser extent.[4] When used, it applies to pieces in reserve as well; they are considered dropped after contact has been made with an empty square.

Bughouse can be played without a clock, but then there is usually a rule preventing a player waiting for pieces (stalling or sitting) indefinitely. One rule states that players may not delay their move beyond the time that it takes for their partner to make three moves.[5]

End of the game[edit]

The match ends when either of the games on the two boards ends. A game is won when one player gets checkmated, resigns, forfeits on time or when an illegal move is made in which the offending side is caught. The match can be drawn by agreement or when two players run out of time or are checkmated simultaneously. Depending on (local) rules threefold repetition applies, in which case the reserve of pieces is not taken into account.[6]

Alternatively, when one board finishes, play can continue on the other board. In this case, pieces in reserve can still be dropped, but no new pieces are coming in. The outcome of the match is then decided by adding the score of the two boards.[5]

Communication[edit]

Partners are normally allowed to talk to each other during the game. They can for instance ask for a specific piece, for more trades, ask to hold a piece, suggest moves or ask their partner to stall. Shouts like "Knight mates!" or "Give me pieces!" are common, and can lead to seemingly absurd sacrificial captures on the other board. Partners are not allowed to physically act on the other board.[7]

Variations[edit]

Bughouse comes in many variants, especially in the way drops are handled. Examples include:[8]

  • Pieces cannot be dropped with check and/or checkmate. This variation is common in Europe, and the game featuring it is sometimes referred to as tandem chess.[9][5]
  • Pieces can only be placed on the player's half of the board.
  • Pieces may only be placed on the third, fourth, fifth and sixth ranks (the four middle ranks).
  • Play continues until both games are complete.
  • Kings are not subject to check; the game ends when one player's king is captured, even though there might have been an escape.
  • Kings can be captured and the game continues until one team has all kings on the board.
  • Pawns cannot be dropped on the seventh (and sometimes the sixth) rank.
  • Pawns never promote; when they reach the eighth rank they remain pawns. This was a common variation in Australia in the 1980s which saves having to find extra pieces.
  • Pawns may be dropped on the first rank.
  • Promoted pawns carry their promotion over after a capture.

It is possible to play the game with just two players (one per team) by having each player move on two boards. Analogously to simultaneous chess, this way of playing the game is referred to as simultaneous bughouse. It can also be played with just one clock by playing the boards in a specific order (WhiteA, WhiteB, BlackB, BlackA) and pressing the clock after each move. This variation is suitable for play by mail.[10]

Bughouse can be played with three or more boards. The game is played in exactly the same way as normal bughouse with boards placed with alternating colours and two players and one clock per board. On capturing a piece however, the player has to decide which player of the team will get that piece. In three board bughouse chess the middle player is the key since he gets material from two boards, but has to decide how to divide the captured pieces.[11] The middle board also commonly becomes very cramped due to having twice the number of pieces available.

Strategy[edit]

Material[edit]

In chess a minor material advantage is important as when material gets exchanged, the relative advantage becomes larger. Because new pieces come in, there is no endgame play in bughouse and material is therefore less important. It is common to sacrifice pieces in bughouse while attacking, defending or hunting down a certain piece which the partner requires.[11]

A scoring system to evaluate material is to add up the piece values of the material on the board. In chess, when a pawn equals one unit, a bishop or knight is worth three, a rook five and a queen nine. These values are a consequence of the difference in mobility of the pieces. In bughouse, piece values differ because pieces in reserve essentially have the same mobility as they can be dropped on any vacant square.[12] The pawn relatively gains importance in bughouse chess, as its very limited mobility does not handicap reserve pawns. They can for instance be dropped to block non-contact checks. Pawns can be dropped onto the seventh rank, one step away from promotion, which again adds to their importance. Long-range pieces like the queen or the rook lose relative value, due to the constantly changing pawn structure. They are also more likely to be hemmed in.[13] A valuation system often applied to bughouse is pawn=1, bishop=knight=rook=2 and queen=4.[14]

Coordination[edit]

Captured pieces are passed on and thus what happens on one board influences what happens on the other board. It is therefore natural for team members to communicate during game play. A common request of an attacking player would be "trades are good", while players in trouble would ask their partner to hold trades with "trades are bad". Equally a player can request a piece e.g. "knight wins a queen" or ask to hold a piece e.g. "rook mates me".[15]

Another common situation in the interplay between the two boards is a player not moving, also called sitting or stalling. This can happen in anticipation of a certain piece or at the request of the partner. Suppose a player is under heavy attack, and an additional pawn would mate him. When the partner cannot prevent giving up a pawn on the next move, sitting is the only strategy. It would of course be perfectly logical for the attacker to sit as well, waiting for a pawn to come. The situation where diagonal opponents sit at the same time is known as a "sitzkrieg" (literally "sitting war" in German, and a pun on "blitzkrieg"). The difference in time between the diagonal opponents will eventually force one party to move. This diagonal time advantage is more important than the difference on the clock between opponents on the same board.[16]

Apart from this active communication, a good bughouse player tries to coordinate silently by keeping an eye on the other board and adapting moves accordingly. This can mean as little as glancing at the other board before trading queens, or as much as playing an opening adapted to the other board.[17]

Attack and defense[edit]

Attacking the king can mean checking the opponent but also controlling vital squares around the king. It is an essential part of bughouse gameplay. From a player's perspective, attacking the king has important advantages as opposed to defending or attempting to win material:[18]

  • Because of the possibility of dropping pieces, attacks in bughouse can quickly lead to checkmate.
  • The attacking player has the initiative, he is the one who controls the board, while the opponent is left to react. This has also important consequences for the other board.
  • It is easier to attack than to defend. A defending mistake can have bigger consequences than an attacking mistake. Thus, the defender needs to be more precise, which in turn can lead to a time advantage for the attacker.
  • It is common to sacrifice material to build up, or sustain an attack. Characteristic of attacks is the so-called "piece storm", where a player drops piece after piece with check. Contact checks or knight checks, which force the king to move as opposed to dropping pieces, are especially important. They can be used to drive the king into the open, away from its defenders, while they prevent the opponent from putting new material on the board.[19]

Partner communication is essential in a good defense. When one partner is under attack, the other partner should be aware of which pieces hurt most. Sitting strategies might be necessary, and it is therefore important to play the defense fast. Accepting a sacrifice can be lethal. On the other hand, it results in the attacker having a piece less to play with, with the defender's partner having a piece more. Sacrifices therefore give the partner of the defender an opportunity to take initiative.[20]

Opening[edit]

There are significantly fewer bughouse openings than there are chess openings. Many chess openings create weaknesses which can be easily exploited in bughouse. It is for instance not recommended to move pawns other than the d- and e-pawns.[21] Bughouse openings are generally geared towards dominating vital squares and fast development. Captured pieces become available after the first few moves and it is important to develop at this stage as there is often not enough time to do so later. Development also helps to defend against early piece drop attacks.[22]

Notation and sample game[edit]

Example bughouse game

The algebraic chess notation for chess can be used to record moves in bughouse games. Different notations for piece drops are possible.[23] The internet chess servers FICS and Internet Chess Club use the at-sign @, as in N@f1 (knight drop at f1), Q@e6+ (queen drop with check at e6) or P@h7 (pawn drop at h7).

Because of the fast pace at which the game is played, bughouse games are rarely recorded in games played over the board. With the arrival of online chess it has become possible to systematically record games.[24] The format in which this is done is the bughouse portable game notation (BPGN), an extension of the Portable Game Notation for chess.[25] Software, such as BPGN viewer can be used to replay and analyse bughouse games.[26] Below is an example bughouse game in the BPGN format.

[Event "rated bughouse match"]
[Site "chess server X"]
[Date "2004.04.12"]
[WhiteA "WA"][WhiteAElo "1970"]
[BlackA "BA"][BlackAElo "2368"]
[WhiteB "WB"][WhiteBElo "1962"]
[BlackB "BB"][BlackBElo "2008"]
[TimeControl "180+0"]
[Result "0-1"]
1A. e4 {180} 1a. Nc6 {180} 1B. d4 {179} 2A. Nc3 {179}
1b. Nf6 {178} 2a. Nf6 {178} 2B. d5 {178} 3A. d4 {177}
2b. e6 {177} 3a. d5 {177} 3B. dxe6 {176} 4A. e5 {176}
3b. dxe6 {176} 4B. Qxd8+ {175} 4a. Ne4 {175}
4b. Kxd8 {175} 5B. Bg5 {174} 5A. Nxe4 {174}
5a. dxe4 {173} 5b. Be7 {173} 6A. Nh3 {173}
6B. Nc3 {172} 6a. Bxh3 {171} 6b. N@d4 {171}
7A. gxh3 {171} 7a. Nxd4 {170} 7B. O-O-O {169}
8A. P@e6 {168} 7b. Nbc6 {168} 8B. Bxf6 {166}
8a. N@f3+ {165} 9A. Qxf3 {165} 8b. Bxf6 {164}
9a. Nxf3+ {164} 10A. Ke2 {164} 9B. e3 {164}
10a. Q@d2+ {164} 11A. Bxd2 {164} 11a. Qxd2+ {164}
{WA checkmated} 0-1

Where to play[edit]

Over the board[edit]

Little is known on the history of bughouse, but it seems to have developed in the early 1960s.[27] It is now quite popular as a diversion of regular chess in local chess clubs throughout Europe and the US.[27][28] Grandmasters such as Levon Aronian, Joel Benjamin, Yasser Seirawan, Andy Soltis, John Nunn, Jon Speelman, Sergey Karjakin, Michael Adams, Emil Sutovsky and Michael Rohde have been known to play the game.[27][29][30][31][32][33]

With the absence of an International Federation, over-the-board competitive bughouse is very much in its infancy. There is also no world championship. A few countries do organize bughouse tournaments within the national chess federation. Examples include:

  • The yearly international chess festival Czech Open in July features the Czech republic bughouse championship.[34]
  • Yearly, USCF organizes bughouse tournaments as part of the National Junior High (K-9) Championship and the National High School (K-12) Championship.[35][36]

Other tournaments are organized privately:

  • One of the largest international bughouse tournaments is the yearly tournament in Berlin.[37] Going into its sixth edition, it is popular among top players from FICS. Grandmaster Levon Aronian took part in the 2005 edition of the tournament and took the second place with his teammate Vasiliy Shakov.[38]
  • Since 2000 there has been an annual bughouse tournament in Geneva, attracting the best European players.[27][39]

Online[edit]

Bughouse can be played online at chess servers such as FICS and ICC since 1995.[40] FICS is currently the most active server for bughouse, attracting the world's best players like Levon Aronian.[41]

The game is played online in the same way as over the board, but some aspects are unique to online bughouse. In games over the board, communication is heard by all players, while in online bughouse it is usually done via private messages between two partners. This makes communication a more powerful weapon. It is also easier to coordinate as the second board is more visible on the screen than over the board.[42] The time aspect is altered due to existence of premove and lag. The latter can influence the diagonal time difference significantly, and it is good sportsmanship to restart the game when this difference gets too large.[43]

ICS compatible interfaces particularly suitable for bughouse include Thief and BabasChess. They have the ability to display both boards at the same time and store played or observed games, they also have partner communication buttons and a lag indicator. Special Xboard compatible engines have been written that support bughouse, examples are Sunsetter, Sjeng and TJchess.[44][45][46] Although much faster than humans, they lack in positional understanding and especially in coordination and communication, an essential skill in this team game.[47]

Controversy[edit]

Bughouse chess is controversial among scholastic chess teachers. The majority view is that it does not have a positive effect on novice chess players.[48] In the words of Susan Polgar: "If your children want to play bughouse for fun, it is OK. But just remember that it is not chess and it has no positive value for chess. In fact, I absolutely recommend no bughouse during a tournament."[49] One argument supporting this view is that bughouse distorts the typical pattern recognition used in chess.[50] Another argument is that bughouse neglects positional values due to its highly tactical gameplay.[51] On the other hand, there is no evidence that bughouse would hurt experienced chess players. In the words of Levon Aronian: "Bughouse is good for players who know chess well already. ... I started to play bug when I was already at master level, [you] see, and I think bughouse is good for the imagination, to develop new ideas."[51]

References[edit]

  1. ^ Other less common names for bughouse include Team chess, Hungarian chess, Swedish chess, New England Double bughouse, Pass-On chess, Tandem Put-Back, Double Speed, Double chess, Double Five, Simultaneous chess, Double bug or Double bughouse (von Zimmerman (2006), front; Manson and Hoover (1992), p. 186 and "Bughouse and Tandem Chess" The Chess Variant Pages). See Bughouse in other languages. Accessed July 29, 2007.
  2. ^ It should be noted though that bughouse has many variations and that there is no international standard. The rules below are in accordance with the US chess federation, the rules as applied on the chess servers Free Internet Chess Server and Internet Chess Club and the Berlin bughouse tournament. In the case rules contradict, alternatives are listed. Accessed July 29, 2007.
  3. ^ von Zimmerman (2006), p. 15
  4. ^ See for example the rules of the Geneva bughouse tournament. Accessed July 29, 2007.
  5. ^ a b c Bodlaender, Hans; Scott, Jay; Junta, Cristobal Joseevich (March 18, 2002). "Bughouse and Tandem Chess". The Chess Variant Pages. Retrieved July 29, 2007. 
  6. ^ For instance, the threefold repetition applies on FICS but not on Internet Chess Club.
  7. ^ See Article nr. 12, US Chess Federation bughouse rules. Accessed August 27, 2007.
  8. ^ Comments on tandem chess rules from chessvariants.com. Accessed July 29, 2007.
  9. ^ See for example the bughouse rules from the Geneva gathering page and the official bughouse rules in the Netherlands. Accessed July 29, 2007.
  10. ^ von Zimmerman (2006), p. 108
  11. ^ a b Manson and Hoover (1992), pp. 34–37
  12. ^ von Zimmerman (2006), p. 17
  13. ^ Manson and Hoover (1992), pp. 32–33
  14. ^ von Zimmerman (2006), p. 17. The bughouse playing program Sunsetter uses the values pawn=100, bishop=195, knight=192, rook=200 and queen=390, while the engine Sjeng uses pawn=100, bishop=230, knight=210, rook=250 and queen=450. Accessed July 29, 2007.
  15. ^ von Zimmerman (2006), pp. 243–44
  16. ^ Manson and Hoover (1992), pp. 75–89
  17. ^ See Chris Ferrante (2000) [1], reproduced in von Zimmerman (2006), pp. 79–94
  18. ^ von Zimmerman (2006), p. 109
  19. ^ von Zimmerman (2006), p. 20
  20. ^ von Zimmerman (2006), p. 113
  21. ^ von Zimmerman (2006), pp. 21–24
  22. ^ von Zimmerman (2006), p. 68
  23. ^ Manson and Hoover (1992) use an "x" (as used in captures) in front to indicate a piece drop, as in xNf1. Penn and Dizon (1998) use the "I" (for insert) in front as in INf1. Von Zimmerman (2006) uses the @-notation.
  24. ^ Two large bughouse databases are Jamesbaud's database and Lieven's database.Accessed July 31, 2007.
  25. ^ Specification of the BPGN format from bughouse.be. Accessed July 29, 2007. Archived September 27, 2007 at the Wayback Machine
  26. ^ BPGN viewer can be obtained from bughouse.net. Accessed July 29, 2007.
  27. ^ a b c d Pritchard (2007), pp. 326–27
  28. ^ von Zimmerman (2006), pp. 162–73
  29. ^ John Nunn playing bughouse at the 2004 World Chess Solving Championship; Chessbase news, 22 September 2004. Accessed July 29, 2007.
  30. ^ Sergey Karjakin playing bughouse at the 2005 Young Stars tournament; Chessbase news 31, May 2005. Accessed July 29, 2007.
  31. ^ Bughouse Newsletter, Vol I 1992 edited by Jeremy Graham
  32. ^ The Independent (London), 12 July 1999. Accessed July 29, 2007. Archived March 8, 2008 at the Wayback Machine
  33. ^ Emil Sutovsky playing bughouse at the 8th Montreal International Accessed July 31, 2007.
  34. ^ Chess festival Czech Open. Accessed July 29, 2007.
  35. ^ The official announcements for the 2006 and 2007 editions. Accessed July 29, 2007.
  36. ^ The official announcements for the 2006 and 2007 editions. Accessed July 29, 2007.
  37. ^ Official website of the Berlin bughouse tournament. Accessed July 29, 2007.
  38. ^ Report of the 2005 edition, Berliner Schachverband. Accessed July 29, 2007.
  39. ^ Official site of the bughouse tournament in Geneva. Accessed July 29, 2007.
  40. ^ von Zimmerman (2006), p. 239
  41. ^ von Zimmerman (2006), pp. 5–9, 16, 25, 95 and 240
  42. ^ von Zimmerman (2006), p. 240
  43. ^ Anders Ebenfelt's Bughouse page. Accessed August 29.
  44. ^ Homepage of Sunsetter. Accessed July 29, 2007.
  45. ^ Homepage of Sjeng. Accessed July 29, 2007.
  46. ^ Homepage of TJchess. Accessed July 29, 2007.
  47. ^ Georg von Zimmerman (2000), Figuren recycling, Computerschach und Spiele 5/00 p44–46 (in German).
  48. ^ A guide to scholastic chess, United States Chess Federation. Accessed October 3, 2007. Archived October 11, 2007 at the Wayback Machine
  49. ^ Scholastic Chess: Polgar Girls' World Open and Boys' Chess Challenge, USCF Chess Live Magazine. Accessed October 3, 2007.
  50. ^ Snyder, Robert M. (2004). Winning Chess Tournaments for Juniors. Random House Puzzles & Games. p. 10. ISBN 978-0-8129-3635-3. 
  51. ^ a b von Zimmerman (2006), p. 27

Bibliography

  • Manson Jr., John F.; Hoover, Todd (1992), Siamese Chess. How To Play...How to Win!, Farnsworth Enterprises, ASIN B0006PFGZS 
  • Manson Jr., John F.; Hoover, Stephen Todd (2013), Bughouse Chess, How to Play...How to Win!, Farnsworth Press, ASIN B00EKPI7N8 
  • Penn, David A.; Dizon, Rommel (1998), Comprehensive Bughouse Chess, Graham Cracker Studios, ISBN 0-9669806-0-3 
  • Pritchard, D. B. (2007), Beasley, John, ed., The Classified Encyclopedia of Chess Variants, John Beasley, ISBN 978-0-9555168-0-1 
  • von Zimmerman, Georg, ed. (2006), Bughouse Chess, Books on Demand GmbH, ISBN 3-8334-6811-4 

External links[edit]