Front cover of North American Burning Fight package (Neo-Geo AES)
|Designer(s)||Eikichi Kawasaki (producer)|
|Genre(s)||Beat 'em up|
|Mode(s)||Up to 2 players simultaneously|
|Arcade system||SNK Neo-Geo MVS hardware|
|CPU||68000 (@ 12 MHz) Z80(@ 4 MHz)|
|Display||Raster, 320 x 224 pixels (Horizontal), 4096 colors|
Burning Fight (バーニングファイト?) is a is a beat 'em up arcade game created by SNK in 1991 for the Neo Geo MVS system. Three years after its release in the arcades and on the Neo Geo AES, it was released on Neo Geo CD as the only other home version. It is more or less SNK's answer to Capcom's Final Fight.
Burning Fight follows a formula and concepts commonly seen in titles of this genre, such as Double Dragon and Final Fight : balanced character selection, objects and weapons found on the ground cause greater damage to opponents, and semi-interactive environments (players can damage objects like phone booths and street signs along the way). The game is set in a fictional version of Osaka city (during a train station scene the platform even shows an "Umida" station sign).
There are three playable characters, each with their own levels of strength, agility and special moves: Ryu is quick but weak, Billy is slow but very strong, and Duke is a more balanced hitter. One element that helps the game stand out from its competition is mini-stages, where the player must defeat some enemies in a short period of time in order to win prizes.
Antagonists are members of Heiwa-Gumi, a Japanese yakuza gang, though there are a few Caucasian bosses and mid-level bosses (including two wrestling characters modeled after Hulk Hogan and Randy Savage), and the final boss is Italian mob boss Castella (Casterora in Japanese). Moreover, the game has no individual endings, no matter which character has been chosen. After defeating Castella, players are presented with various scenes of the game along with the credits, and finally a group picture of the main characters.