Burning Fight

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Burning Fight
BurningFight cover.png
Front cover of North American Burning Fight package (Neo-Geo AES)
Developer(s) SNK
Publisher(s) SNK
Designer(s) Eikichi Kawasaki (producer)
Platform(s) Arcade, Neo Geo AES, Neo Geo CD, Wii Virtual Console
Release date(s)
Genre(s) Beat 'em up
Mode(s) Up to 2 players simultaneously
Arcade system SNK Neo-Geo MVS hardware
CPU 68000 (@ 12 MHz) Z80(@ 4 MHz)
Display Raster, 320 x 224 pixels (Horizontal), 4096 colors

Burning Fight (バーニングファイト?) is a is a beat 'em up arcade game released by SNK in 1991 for the Neo Geo MVS system. Introduced to capture a share in the then-popular beat-'em-ups market, it was meant to compete with Technōs' Double Dragon, the leader of the genre at the time. Three years after its release in the arcades and on the Neo Geo AES, it was released on Neo Geo CD as the only other home version.

The game is produced by Eikichi Kawasaki, one of SNK's founders and the man behind various well-known SNK titles, such as Fatal Fury and Samurai Shodown series.

A re-released version of Burning Fight is included in SNK Arcade Classics Vol. 1, which was released for the PlayStation 2, PlayStation Portable and Wii in 2008.

Gameplay[edit]

Burning Fight follows a formula and concepts commonly seen in titles of this genre, such as Double Dragon and Final Fight : balanced character selection, objects and weapons found on the ground cause greater damage to opponents, and semi-interactive environments (players can damage objects like phone booths and street signs along the way). The game is set in a fictional version of Osaka city (during a train station scene the platform even shows an "Umida" station sign).

There are three playable characters, each with their own levels of strength, agility and special moves: Ryu is quick but weak, Billy is slow but very strong, and Duke is a more balanced hitter. One element that helps the game stand out from its competition is mini-stages, where the player must defeat some enemies in a short period of time in order to win prizes.

Antagonists are members of Heiwa-Gumi, a Japanese yakuza gang, though there are a few Caucasian bosses and mid-level bosses (including two wrestling characters modeled after Hulk Hogan and Randy Savage), and the final boss is Italian mob boss Castella (Casterora in Japanese). Moreover, the game has no individual endings, no matter which character has been chosen. After defeating Castella, players are presented with various scenes of the game along with the credits, and finally a group picture of the main characters.[2]

Reception[edit]

Burning Fight
Review scores
Publication Score
CVG 92/100
neXGam 6.8/10
Joystick 92/100

While Burning Fight was successful critically, it received a lukewarm welcome by fans of the genre. The lack of popularity led the game to fail to have the impact SNK was hoping for and Burning Fight was left behind its better known competitors. Sinclair User highlighted this sense of dullness by giving the game a rating of 74 and stating that, "Burning Fight is competent journey along the beat-'em-up road..." with average gameplay and having "no props at all."[3]

See also[edit]

References[edit]

  1. ^ "Burning Fight". MobyGames. 
  2. ^ "Burning Fight ending". Video Game Museum. 
  3. ^ "Burning Fight: Neo Geo". Sinclair User, July 1991. 

External links[edit]