Burnout 2: Point of Impact
From Wikipedia, the free encyclopedia
| Burnout 2: Point of Impact | |
|---|---|
North American PlayStation 2 cover art |
|
| Developer(s) | Criterion Games |
| Publisher(s) | Acclaim Entertainment |
| Engine | RenderWare |
| Aspect ratio | 480p (EDTV), 480i (SDTV) |
| Platform(s) | PlayStation 2, Xbox, Nintendo GameCube |
| Release date(s) | PlayStation 2 NA September 30, 2002 PAL October 11, 2002 JP April 1, 2004 GameCube NA April 9, 2003 PAL May 9, 2003 Xbox NA May 1, 2003 PAL May 9, 2003 |
| Genre(s) | Racing |
| Mode(s) | Single-player, multiplayer |
| Rating(s) | ELSPA: 11+ ESRB: E OFLC: M15+ PEGI: 3+ |
| Media | DVD, Nintendo optical disc |
Burnout 2: Point of Impact is the sequel to Burnout. The game is created by Criterion Games and published by Acclaim. It launched in 2002 for the PlayStation 2. It then launched for the GameCube in early April 2003 and was the last Burnout game made for an Nintendo home console. It was then released on the Xbox in late April of the same year in a special edition developer's cut, with improved features.[1]
Contents |
[edit] Gameplay
The basic gameplay of Burnout 2 is to race circuits around a track, either alone, against the game artificial intelligence or human opponents. The tracks feature traffic, complex junctions and obstacles which can make driving at high speeds difficult. In order to travel faster, the player needs to accumulate Boost. This can be done by driving down the wrong side of the road, drifting around corners at high speeds, swerving to avoid traffic and hitting jumps at speed to gain air.
Colliding with traffic or scenery at high speed causes the car to lose control and crash. After a short interval a replacement car then appears on the track without damage, but with a loss of boost.
The game includes a "crash" mode, in which the player(s) earn points by causing damage to other vehicles. There is also a police mode where one must wreck a bad guy's car to arrest him, unlocking the car.
The Xbox version is subtitled the Developer's Cut, featuring 21 new car skins. It also features an Xbox Live online leaderboard, which was the first use of Xbox Live in a Burnout game.[2] The GameCube and PlayStation 2 versions include all the custom cars from the Xbox version, but they do not have customizable skins, online functions, or custom soundtrack capabilities.
[edit] Release controversy
To promote the game, Acclaim offered to reimburse once any driver in the United Kingdom who received a speeding ticket. Following a negative reaction to this from the UK government, the plan was canceled.[3]
[edit] References
[edit] External links
|
|||||
|
|||||||||||

