Burnout 2: Point of Impact

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Burnout 2: Point of Impact
Burnout 2 - Point of Impact.jpg
Developer(s) Criterion Games
Publisher(s) Acclaim Entertainment
Series Burnout
Engine RenderWare
Platform(s) PlayStation 2, GameCube, Xbox
Release date(s) PlayStation 2
  • NA 30 September 2002
  • EU 11 October 2002
GameCube[2] & Xbox[3]
NA 9 April 2003 (GC)
  • NA 1 May 2003 (Xbox)
  • EU 9 May 2003
Genre(s) Racing
Mode(s) Single-player, multiplayer
Distribution DVD, Nintendo optical disc

Burnout 2: Point of Impact is a racing game that was developed by Criterion Games and published by Acclaim Entertainment. It is the sequel to Burnout (the first game in the series) that was released in 2001. It was released for the PlayStation 2 in North America on 30 September 2002, in Europe on 11 October 2002 and for the first time in Japan on 1 April 2004.[1] The GameCube and Xbox versions (the latter version under the title Burnout 2: Point of Impact - Developer's Cut) were released a year later in North America on 9 April 2003 for the GameCube and 1 May 2003 for the Xbox, and in Europe on 9 May 2003 for both the GameCube and Xbox.[2][3]

Gameplay[edit]

The goal of Burnout 2: Point of Impact is to race circuits around a track, either alone, against the game artificial intelligence or human opponents. The tracks feature traffic, complex junctions and obstacles which can make driving at high speeds difficult. In order to travel faster, the player needs to accumulate Boost. This can be done by driving down the wrong side of the road, drifting around corners at high speeds, swerving to avoid traffic and hitting jumps at speed to gain air. Colliding with traffic or scenery at high speed causes the car to lose control and crash. After a short interval a replacement car then appears on the track without damage, but with a loss of boost.

The game also includes a "Crash" mode, in which the player(s) earn points by causing damage to other vehicles. Crash mode is generally seen as the "puzzle" aspect of Burnout, as each scenario's vehicles are not randomised. This adds a layer of strategy, as well as trial and error, to determine which angle, speed, and point of impact is required to obtain maximum points.

There is also a Pursuit mode where one must wreck a criminal's car to arrest him, unlocking the car.

The game contains few glitches such as "the teleport glitch," where the car being driven flies off the edge of a mountain or bridge, and ends up in a higher position where they were before, and the "flying truck glitch," which happens in crash mode when a large truck has its front turned sideways at a ninety degree angle, and becomes airborne.

The Xbox version of the game is subtitled the "Developer's Cut" and it features 21 new car skins, 15 more "crash" mode tracks, which totals up to 30 "crash" mode tracks in all and an Xbox Live online leaderboard, which was also the first use of Xbox Live in a Burnout game.

The GameCube and PlayStation 2 versions include all the custom cars from the Xbox version, but they do not have customizable skins, online functions, or custom soundtrack capabilities.

Promotion[edit]

To promote the game, Acclaim offered to reimburse any driver in the United Kingdom who received a speeding ticket. Following a negative reaction to this from the UK government, the plan was canceled.[4]

Reception[edit]

Reception
Aggregate scores
Aggregator Score
GameRankings (GC) 89.43%[5]
(Xbox) 88.55%[6]
(PS2) 88.22%[7]
Metacritic (GC) 89/100[8]
(Xbox) 88/100[9]
(PS2) 86/100[10]
Review scores
Publication Score
Edge 8/10[11]
Electronic Gaming Monthly (PS2) 8.33/10[12]
(Xbox) 8.17/10[13]
(GC) 8/10[14]
Eurogamer (PS2) 9/10[15]
(Xbox) 8/10[16]
Famitsu 30/40[17]
Game Informer 8.5/10[18][19]
(PS2) 8/10[20]
GamePro 4.5/5 stars[21][22][23]
GameSpot (Xbox) 8.6/10[24]
(GC) 8.5/10[25]
(PS2) 8.3/10[26]
GameSpy 4.5/5 stars[27][28][29]
GameZone (Xbox) 9.3/10[30]
(GC) 9/10[31]
(PS2) 8.5/10[32]
IGN (PS2) 9/10[33]
(Xbox) 8.6/10[34]
(GC) 8.5/10[35]
Nintendo Power 4.5/5[36]
Official PlayStation Magazine (US) 4/5 stars[37]
Official Xbox Magazine 9/10[38]
Entertainment Weekly A[39]

Burnout 2: Point of Impact was met with positive reviews. Aggregating review websites GameRankings and Metacritic gave the GameCube version 89.43% and 89/100,[5][8] the Xbox version 88.55% and 88/100[6][9] and the PlayStation 2 version 88.22% and 86/100.[7][10]

GameSpot noted of the PS2 version, "The inclusion of the well-done championship and multiplayer modes make it a must-own for fans of arcade racing."[26] GameSpy stated of the same version, "If "Gran Turismo 3" is Dom Perignon, Burnout 2 is Jack Daniels. While Dom may be a great guy, personally I'd rather hang out with Jack."[27] IGN called the same version "An excellent sequel in every way. It's better looking, longer, faster, deeper, and it's got little flourishes and extra modes of play that truly impress."[33]

References[edit]

  1. ^ a b "Burnout 2: Point of Impact Release Information for PlayStation 2". GameFAQs. Retrieved 4 May 2013. 
  2. ^ a b "Burnout 2: Point of Impact Release Information for GameCube". GameFAQs. Retrieved 4 May 2013. 
  3. ^ a b "Burnout 2: Point of Impact Release Information for Xbox". GameFAQs. Retrieved 4 May 2013. 
  4. ^ Becker, Erich (14 January 2003). "Burnout 2: Point of Impact (2002)". Entertainmentopia. Archived from the original on 15 February 2012. Retrieved 10 September 2014. 
  5. ^ a b "Burnout 2: Point of Impact for GameCube". GameRankings. Retrieved 4 May 2013. 
  6. ^ a b "Burnout 2: Point of Impact for Xbox". GameRankings. Retrieved 4 May 2013. 
  7. ^ a b "Burnout 2: Point of Impact for PlayStation 2". GameRankings. Retrieved 4 May 2013. 
  8. ^ a b "Burnout 2: Point of Impact for GameCube Reviews". Metacritic. Retrieved 4 May 2013. 
  9. ^ a b "Burnout 2: Point of Impact for Xbox Reviews". Metacritic. Retrieved 4 May 2013. 
  10. ^ a b "Burnout 2: Point of Impact for PlayStation 2 Reviews". Metacritic. Retrieved 4 May 2013. 
  11. ^ Edge staff (November 2002). "Burnout 2: Point of Impact (PS2)". Edge (116). 
  12. ^ EGM staff (December 2002). "Burnout 2: Point of Impact (PS2)". Electronic Gaming Monthly (162): 202. Archived from the original on 1 January 2004. Retrieved 11 September 2014. 
  13. ^ EGM staff (July 2003). "Burnout 2: Point of Impact (Xbox)". Electronic Gaming Monthly (169): 121. Archived from the original on 31 January 2004. Retrieved 11 September 2014. 
  14. ^ EGM staff (June 2003). "Burnout 2: Point of Impact (GC)". Electronic Gaming Monthly (168): 80. Archived from the original on 14 May 2004. Retrieved 11 September 2014. 
  15. ^ Reed, Kristan (8 October 2002). "Burnout 2: Point Of Impact (PS2)". Eurogamer. Retrieved 12 September 2014. 
  16. ^ Reed, Kristan (4 June 2003). "Burnout 2: Point of Impact (Xbox)". Eurogamer. Retrieved 12 September 2014. 
  17. ^ "Burnout 2: Point of Impact (PS2)". Famitsu 799. 9 April 2004. 
  18. ^ Helgeson, Matt (May 2003). "Burnout 2: Point of Impact (GC)". Game Informer (121): 85. Archived from the original on 28 May 2007. Retrieved 10 September 2014. 
  19. ^ Helgeson, Matt (June 2003). "Burnout 2: Point of Impact (Xbox)". Game Informer (122): 113. Archived from the original on 28 May 2007. Retrieved 10 September 2014. 
  20. ^ "Burnout 2: Point of Impact (PS2)". Game Informer (115): 124. November 2002. 
  21. ^ Major Mike (3 October 2002). "Burnout 2: Point of Impact Review for PS2 on GamePro.com". GamePro. Archived from the original on 12 February 2005. Retrieved 11 September 2014. 
  22. ^ Dan Elektro (30 April 2003). "Burnout 2: Point of Impact Review for GameCube on GamePro.com". GamePro. Archived from the original on 4 February 2005. Retrieved 11 September 2014. 
  23. ^ Major Mike (8 May 2003). "Burnout 2: Point of Impact Review for Xbox on GamePro.com". GamePro. Archived from the original on 8 February 2005. Retrieved 11 September 2014. 
  24. ^ Gerstmann, Jeff (28 April 2003). "Burnout 2: Point of Impact Review (Xbox)". GameSpot. Retrieved 10 September 2014. 
  25. ^ Gerstmann, Jeff (4 April 2003). "Burnout 2: Point of Impact Review (GC)". GameSpot. Retrieved 10 September 2014. 
  26. ^ a b Gerstmann, Jeff (1 October 2002). "Burnout 2: Point of Impact Review (PS2)". GameSpot. Retrieved 10 September 2014. 
  27. ^ a b Murphy, Kevin (16 November 2002). "GameSpy: Burnout 2: Point of Impact (PS2)". GameSpy. Retrieved 4 May 2013. 
  28. ^ Williams, Bryn (24 April 2003). "GameSpy: Burnout 2: Point of Impact (GCN)". GameSpy. Retrieved 10 September 2014. 
  29. ^ Williams, Bryn (26 April 2003). "GameSpy: Burnout 2: Point of Impact -- Developer's Cut (Xbox)". GameSpy. Retrieved 10 September 2014. 
  30. ^ Raymond, Justin (21 May 2003). "Burnout 2: Point of Impact - Developer's Cut - XB - Review". GameZone. Archived from the original on 25 January 2008. Retrieved 11 September 2014. 
  31. ^ Tha Wiz (25 April 2003). "Burnout 2: Point of Impact - GC - Review". GameZone. Archived from the original on 2 February 2009. Retrieved 11 September 2014. 
  32. ^ Bedigian, Louis (20 October 2002). "Burnout 2: Point of Impact - PS2 - Review". GameZone. Archived from the original on 30 December 2008. Retrieved 11 September 2014. 
  33. ^ a b Perry, Douglass C. (24 September 2002). "Burnout 2: Point of Impact (PS2)". IGN. Retrieved 10 September 2014. 
  34. ^ Goldstein, Hilary (28 April 2003). "Burnout 2: Point of Impact Review (Xbox)". IGN. Retrieved 10 September 2014. 
  35. ^ Mirabella III, Fran (3 April 2003). "Burnout 2: Point of Impact (GCN)". IGN. Retrieved 10 September 2014. 
  36. ^ "Burnout 2: Point of Impact". Nintendo Power 169: 137. June 2003. 
  37. ^ Davison, John (December 2002). "Burnout 2: Point of Impact". Official U.S. PlayStation Magazine. Archived from the original on 8 January 2004. Retrieved 12 September 2014. 
  38. ^ "Burnout 2: Point of Impact". Official Xbox Magazine: 82. July 2003. 
  39. ^ Robischon, Noah (18 July 2003). "Driving Forces". Entertainment Weekly (719): 82. Retrieved 10 September 2014. 

External links[edit]