Buzz! Junior: Robo Jam

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Buzz! Junior: Robo Jam
BuzzJrRoboJam.jpg
PS2 PAL boxart
Developer(s) Magenta Software, FreeStyleGames
Cohort Studios (PSN)
Publisher(s) Sony Computer Entertainment
Platform(s) PlayStation 2, PlayStation Network
Release date(s) PS2
  • EU 25 May 2007
  • AUS 31 May 2007
  • NA 11 March 2008
PSN
  • EU 14 May 2009
  • NA 9 July 2009
Genre(s) Party
Mode(s) Single player, Multiplayer

ESRB: E

Buzz! Junior: Robo Jam is a 2007 family game for the Sony PlayStation 2, and is the second game in the Buzz! Junior series of games. Robo Jam was co-developed by Magenta Software and FreeStyleGames. Magenta supplied the engine and nineteen of the twenty five mini-games while Freestyle supplied the remaining six mini-games. Cohort Studios developed a PlayStation 3 version of the game that was released on the PlayStation Store on 14 May 2009 which included trophy support and, for the first time, players could use a DualShock controller as well as the Buzz! Buzzers. Gameplay comprises multiple mini-games, each quite simple and straightforward to play using the four Buzz! controllers. It is primarily aimed at the family market but offers appealing entertainment to almost anyone of any age. Simple game play allows young children to participate while still being entertaining enough for older children and adults. The game is similar in concept to Jungle Party, with robot based mini-games in a space-themed environment. One of the main differences between Jungle Party and Robo Jam is the introduction of AI, allowing players to play against the computer. Unlike Jungle Party there is no solo game mode. A full game can be played with only one human player and three computer players.

Buzz! Junior: Robo Jam won the 2007 Children's Jury Giga Maus award.[1]

Gameplay[edit]

Gameplay comprises multiple mini-games, each quite simple and straightforward to play using the four Buzz! controllers. It is primarily aimed at the family market but offers appealing entertainment to almost anyone of any age. Simple game play allows young children to participate while still being entertaining enough for older children and adults. The game is similar in concept to Jungle Party, with robot based mini-games in a space-themed environment. One of the main differences between Jungle Party and Robo Jam is the introduction of AI, allowing players to play against the computer. Unlike Jungle Party there is no solo game mode. A full game can be played with only one human player and three computer players.

Development[edit]

Robo Jam was co-developed by Magenta Software and FreeStyleGames. Magenta supplied the engine and nineteen of the twenty five mini-games while Freestyle supplied the remaining six mini-games. Cohort Studios developed a PlayStation 3 version of the game that was released on the PlayStation Store on 14 May 2009 which included trophy support and, for the first time, players could use a DualShock controller as well as the Buzz! Buzzers.

Reception[edit]

Buzz! Junior: Robo Jam received generally mixed reviews from crtics, which holds a score of 67.53% on Gamerankings based on 17 reviews.[2] Greg Miller of IGN, gave the game a 6.5/10 and said that the game "isn't beautiful or deep, but it is a solid game for families to occasionally gather around.[3] Chad Sapieha of Common Sense Media, However, gave the game 2 stars and an on rating for ages 7 and up, and said that "the mini-games are, by and large, well executed and fairly fun", the game was criticized for its lack of mini-games and that the game contains "no unlockable bonus activities, no art galleries, and no secret characters.".[4] Despite its mixed reviews, Buzz! Junior: Robo Jam won the 2007 Children's Jury Giga Maus award.[5]

References[edit]

  1. ^ "Giga Maus Awards 2007". 10 October 2007. Retrieved 10 December 2007. 
  2. ^ Gamerankings
  3. ^ IGN Review
  4. ^ Common Sense Media Review
  5. ^ "Giga Maus Awards 2007". 10 October 2007. Retrieved 10 December 2007. 

External links[edit]