CD Projekt RED
|Division of CD Projekt|
|Industry||Computer and video games
|Products||The Witcher series
Number of employees
CD Projekt RED is openly against the inclusion of DRM technology in video games and software. The company believes that DRM is not an effective measure of stopping software piracy. It has based these beliefs on the data received from the sale of The Witcher 2. CD Projekt RED found that their initial release, which included DRM technology, had been pirated over 4.5 million times, while the DRM-free re-release saw far lesser pirate-activity. Based on these beliefs, CD Projekt RED has revealed that the next installment in the series, The Witcher 3, will be released without DRM right from the beginning. Another renowned trait of CD Projekt RED's policies within the gaming industry is the use of free patches and updates to enhance their products post-release, as opposed to the paid DLC model used by many other developers and publishers.
|2007||The Witcher||Microsoft Windows, OS X||Aurora Engine||Enhanced Edition released in 2008|
|2011||The Witcher 2: Assassins of Kings||Microsoft Windows, Xbox 360, OS X, Linux||REDengine||Enhanced Edition released in 2012|
|2015||The Witcher 3: Wild Hunt||Microsoft Windows, PlayStation 4, Xbox One||REDengine 3||An open-world RPG set in The Witcher universe|
|The Witcher 3: Wild Hunt – Heart of Stone||Expansion pack to The Witcher 3: Wild Hunt|
|2016||The Witcher 3: Wild Hunt – Blood and Wine|
|TBA||Cyberpunk 2077||Microsoft Windows, PlayStation 4, Xbox One||An open-world RPG based on the Cyberpunk 2020 role-playing game|
|2014||The Witcher Adventure Game||Can Explode||Microsoft Windows, OS X, Android, iOS|
|2015||The Witcher Battle Arena||Fuero Games||iOS, Android|
After the launch of The Witcher in 2007, CD Projekt RED had a few projects in development. Most of the games were cancelled as a result of massive financial problems that CD Projekt had during the economic crisis of 2009-2010.
In 2008, CD Projekt RED merged with Metropolis Software, the other Polish game developer in Warsaw. During that time, Metropolis Software was working on a first person shooter called They. The game was put on hold in 2009 with the merger of the Metropolis Software studio, when CD Projekt was struggling with financial problems. Later it was revealed that after CD Projekt RED's input, They was supposed to differ from the original vision of Metropolis Software and be much more story-driven, inspired by games like BioShock or Half-Life 2. CD Projekt RED stated that They was only a work title, the game was supposed to be released under a different name. The rumored final title was Interference.
CD Projekt RED was also planning to publish two expansion packs for the original The Witcher. Both expansions were focused purely on the story and cancelled before they were ever officially announced. CD Projekt was interested in creating additional content for The Witcher in the same way that the premium mods were made for the original Neverwinter Nights and contacted two developers recommended by BioWare. The first expansion was called The Witcher: Scars of Betrayal and was in development at Ossian Studios, known as the developer of Neverwinter Nights 2: Mysteries of Westgate adventure pack for Neverwinter Nights 2. Scars of Betrayal was a stand-alone story set in the small village of Kurcova, where Geralt was to be caught in a web of intertwined intrigue and complex interpersonal relationships. The second expansion, called The Witcher: Outcast, was in development at roXidy, the developer of the Neverwinter Nights premium module Wyvern Crown of Cormyr. The story was set in the island Faroe on the Skellige Islands archipelago, one of the locations that was included in The Witcher 3: Wild Hunt.
- "Our History". cdprojektred.com. Retrieved December 15, 2014.
- Kalista, Randy (18 February 2008). "Metropolis Software and CD Projekt form super Central European development house". GamingNexus.com. Retrieved 31 March 2009.
- Griffiths, Daniel Nye (18 November 2012). "'The Truth Is, It Doesn't Work' - CD Projekt On DRM". Forbes.com. Retrieved 28 November 2013.
- Iwinski, Marcin (30 October 2013). "No DRM in The Witcher 3: Wild Hunt - an open letter to the community". CD Projekt RED. Retrieved 28 November 2013.
- "Eksluzywny wywiad z Michałem Kicińskim". Polygamia.pl. 29 April 2009. Retrieved 6 May 2015.
- "Ossian Studios Interview". Gamebanshee.com. 17 April 2014. Retrieved 6 May 2015.
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