Call of Duty: World at War – Final Fronts
|Call of Duty: World at War – Final Fronts|
|Series||Call of Duty|
|Release date(s)||NA November 10, 2008
AU November 12, 2008
EU November 14, 2008
Call of Duty: World at War – Final Fronts is the 2008 PlayStation 2 counterpart to Call of Duty: World at War. It has its own set of missions involving the U.S. fighting in the Pacific theater and the Battle of the Bulge in Europe, as well as the British advancing on the Rhine River into Germany. This version features 13 missions and no online multiplayer mode. It was developed by Rebellion Developments and published by Activision. Much like the first three Call of Duty titles, Final Fronts received a T rating from the ESRB by toning down the violence. It is the last Call of Duty game to be released on PlayStation 2.
The game is a first-person shooter like the rest of the Call of Duty games. Its focus is on its single-player campaigns, as it has no multiplayer. The game is set in World War II. The player can carry two guns at one time, and can carry grenades. Levels are played with a team of soldiers from both Britain and the U.S., while helping him or her by killing enemies and opening doors.
The Game has 4 campaigns: War in the Pacific, Winter Offensive, Victory in Europe, and Victory in the Pacific. The player takes on the role of a marine in the Pacific campaigns and both British and American soldiers in the European campaign. Unlike other "World at War" titles, Final Fronts has a training level.
The PlayStation 2 game was not developed by Treyarch, the studio that made the other versions. Rather, its development was outsourced to British studio Rebellion. Built using the Asura engine as opposed to the id Tech engine used for the other versions, Final Fronts allows players to employ elements like fire to affect the dynamics of the battlefield.
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