Call of Duty 4: Modern Warfare (Nintendo DS)

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Call of Duty 4: Modern Warfare
Call of Duty 4 - Modern Warfare (Nintendo DS) Coverart.png
Developer(s) n-Space
Publisher(s) Activision
Series Call of Duty
Platform(s) Nintendo DS
Release date(s)
  • NA November 5, 2007
  • KO January 25, 2008
  • JP March 13, 2008
Genre(s) First person shooter
Mode(s) Single-player, multiplayer
Distribution Nintendo DS Game Card

Call of Duty 4: Modern Warfare is a 2007 first person shooter video game in the Call of Duty franchise, developed specifically for the Nintendo DS. It was released by Activision in November 2007. Like Call of Duty 4: Modern Warfare for traditional consoles, the DS Call of Duty 4 takes place in modern day and offers players real-life weapons. The game features many elements of gameplay typical to the series, including the usage of iron sights, and vehicular missions.[2]

The DS version was first shown at the E3 convention in 2007,[3][4] It was later shown at the Games Convention one month later.[5] The DS version received positive reviews, holding an average score of 76% based on 19 reviews on the review aggregator GameRankings,[6] and was a top-seller in the US.

Gameplay[edit]

While most of the action takes place on the top screen, the bottom screen provides top-down view of the level and a compass with the objective location, while a UAV provides real-time radar scans of friendlies as well as enemies. The stylus is primarily used to aim weapons with precision detail, but players can also use soft buttons to select different weapons/grenades, toggle ADS (aim down sight), mount emplaced guns, and perform any mini-games on the screen.[7]

As a first-person shooter, Modern Warfare puts in the player inside various military soldiers, with a focus exclusively on combat. The game offers a variety of real-world weapons and vehicles. The majority of the missions are ground-level infantry combat, but there are several missions in which the player mans his turret in an aircraft, soldier or Humvee.

The player looks around and aims the currently equipped weapon using the touch screen. On foot, the touch screen is also used to switch and reload firearms, switch to grenades, and interact with the game world; the directional pad is used to move and the shoulder buttons fire the current firearm.

To utilize unique features of the DS, this version includes several touch-screen features, including hacking terminals and bomb disarmament. Inventory controls and an overhead map and radar are located on the touch screen. The DS offers local multi-player via built-in wireless, but does not offer the online multiplayer central to the console and PC versions.[8]

The game takes place in a cold gray Russia and a bright, dusty Middle East and follows a fictitious storyline.[9] The game features twelve single player levels in its campaign, as well as several multiplayer modes including deathmatch, team deathmatch, and capture the flag.[10] Multiplayer supports up to four players and uses both multicard play and download play.[11]

Plot[edit]

The DS version of the game allows the player to assume the roles of several soldiers, who are either affiliated with the British S.A.S. (Sgt. Patrick O'Neil) or U.S. Marines (Sgt. Zachary Parker). Unlike the console and PC version of Call of Duty 4, players do not directly influence the outcome of the war. Instead of going after the main antagonists of the overall plot (the Four Horsemen: Russian and his allies), the playable characters in the DS version participate in minor missions, such as escaping from an American military base as it is attacked by enemy forces, or raiding two cargo ships in the stormy Baltic Sea which may be carrying nuclear materials. The DS version focuses less on the main attempts to end the conflict and more on the supporting role of the various other soldiers who played a part in the war. The player can also be a gunner on an AC 130-Spectre Gunship as are in the regular console/computer version of Call of Duty 4.

Development[edit]

Gregson-Williams also wrote a cue for the title sequence, which Barton couldn't reveal much about without spoiling the opening, saying only that "it's a great scene - a very unusual spin for a first person shooter."[12]

According to an interview with IGN before the DS version was first shown at the E3 convention in 2007,[3][4] Activision said they worked on the game with n-Space since Fall of 2006. They were able to pack as much of the Call of Duty experience onto the DS as possible and was proud that there were "are a ton of effect, but the environments are simply stunning." They also said that they were "excited about bringing Call of Duty to the DS for the first time."[7] The game was later shown at the Games Convention one month later.[5]

Audio[edit]

As with all games in the Call of Duty franchise, the music of the game was composed by Michael Giacchino recording the full orchestral scores live. Developer Infinity Wardrein forced those lofty standards with the help of composers Harry Gregson-Williams and Stephen Barton. Though Barton wrote most of the music featured in Call of Duty 4, IGN said that the score was "definitely a team effort."[12]

Reception[edit]

Reception
Aggregate scores
Aggregator Score
Metacritic 75%[23]
Review scores
Publication Score
1UP.com B+[16]
Eurogamer 6 of 10[22]
GamePro 3/5 stars[20]
GamesRadar 6 of 10[21]
GameSpot 7.0 of 10[18]
GameZone 7.7 of 10[17]
IGN 7.8 of 10[8]
Nintendo World Report 9.0 of 10[13]
Official Nintendo Magazine 83%[14]

The Nintendo DS version received positive reviews, holding an average score of 76% based on 19 reviews on the review aggregator GameRankings,[6] and an average score of 75 out of 100 based on 22 reviews on Metacritic — indicating "generally favorable reviews."[23]

IGN scored Call of Duty 4's DS version at 7.8/10, praising elements including a surprising level of complexity for the hardware, "impressive sound production all around", fun gameplay, and enjoyable multiplayer. Criticism of the game notes some minor glitches, the absence of an online multiplayer mode, and inconsistencies in damage between different weapons.[8] GameSpot scored the game 7.0/10, praising technical achievements of the engine and audio which "... deliver the true Call of Duty experience". They also criticized the game's controls and lack of online multiplayer, noting "... the DS version doesn't offer any of the online modes that its console counterparts do, which means that your interest in the game will probably wane significantly after you complete that initial play-through."[18]

The DS version was a top seller. Over the first nine months of its current fiscal year, ended December 31, 2007, Activision has net revenues of $2.3 billion. That's more than a $1 billion increase in net revenues from the same period the previous year. Activision anticipates earnings for its full fiscal year to reach $2.65 billion. Activision's financial performance does not include any income related to Sierra. The two companies agreed to merge in December 2007, but due to the slow process of marrying two large companies, the deal was not finalized. A closing date was expected in the first half of 2008.[24]

References[edit]

  1. ^ a b "Call of Duty 4: Modern Warfare Info - Call of Duty 4: Modern Warfare Information - Call of Duty 4: Modern Warfare Release Date". GameFAQs. Retrieved 2008-12-09. 
  2. ^ "IGN: Call of Duty 4: Modern Warfare". IGN. Retrieved 2008-12-09. 
  3. ^ a b "Bee Movie, Call of Duty 4: Modern Warfare, and Velvet Revolver's Slash?". IGN. Retrieved 2011-07-29. 
  4. ^ a b Bozon. "It's pocket-sized Call of Duty, and it rocks.". IGN. Retrieved 2011-07-29. 
  5. ^ a b Hatfield, Daemon. "An FPS for the Touch Generation.". IGN. Retrieved 2011-07-29. 
  6. ^ a b "Call of Duty 4: Modern Warfare Reviews (DS)". GameRankings. Retrieved 2008-03-24. 
  7. ^ a b Casamassina, Matt. "Activision's intense first-person shooter comes to DS and it's looking good. Interview and screenshots inside.". IGN. Retrieved 2011-07-29. 
  8. ^ a b c Bozon. "IGN: Call of Duty 4: Modern Warfare Review". IGN. Retrieved 2008-12-09. 
  9. ^ Casamassina, Matt. "IGN: Pre-E3 2007: Call of Duty DS Interview". Ds.ign.com. Retrieved 2008-12-09. 
  10. ^ Hatfield, Daemon. "IGN: Call of Duty 4: Modern Warfare Preview". Ds.ign.com. Retrieved 2008-12-09. 
  11. ^ Shoemaker, Brad (2007-11-05). "Call of Duty 4: Modern Warfare First Look - DS News at GameSpot". GameSpot. Retrieved 2008-12-09. 
  12. ^ a b Van Zelfden, Alex. "Harry Gregson-Williams and Stephen Barton discuss the fine art of building tension.". IGN. Retrieved 2011-07-29. 
  13. ^ "Nintendo World Report - DS Review: Call of Duty 4: Modern Warfare". Nintendoworldreport.com. Retrieved 2008-12-09. 
  14. ^ "Call of Duty 4: Modern Warfare (DS)". Official Nintendo Magazine: 76. January 2008. 
  15. ^ "Call of Duty 4: Modern Warfare (DS)". GamesMaster: 76. January 2008. 
  16. ^ "Call of Duty 4 Review from 1UP.com". 1up.com. Retrieved 2008-12-09. 
  17. ^ "Call of Duty 4: Modern Warfare Review - Nintendo DS". Nds.gamezone.com. Retrieved 2008-12-09. 
  18. ^ a b Nov, Posted (November 5, 2007). "Call of Duty 4: Modern Warfare for DS Review - DS Call of Duty 4: Modern Warfare Review". Activision. Retrieved 2008-12-09. 
  19. ^ Call of Duty 4: Modern Warfare (DS). January 2008. p. 61. 
  20. ^ Hall, Spenser. "Review : Call of Duty 4: Modern Warfare [DS] - from GamePro.com". Gamepro.com. Archived from the original on 2008-12-21. Retrieved 2008-12-09. 
  21. ^ Words: Brett Elston, GamesRadar US. "Call of Duty 4: Modern Warfare DS | Games Radar.com". Gamesradar.com. Retrieved 2008-12-09. 
  22. ^ Bramwell, Tom. "DS Roundup Review - Page 2 // DS /// Eurogamer - Games Reviews, News and More". Eurogamer.net. Retrieved 2008-12-09. 
  23. ^ a b "Call of Duty 4: Modern Warfare (ds: 2007): Reviews". Metacritic.com. Retrieved 2008-12-09. 
  24. ^ Goldstein, Hilary. "Record fiscal third quarter rakes in more than a billion dollars.". IGN. Retrieved 2011-07-29. 

External links[edit]